Deliverance
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Mechanics | The Unity Pact | Skeleton |
Showing 20 of 20 White cards
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Show rarities: C U R M
As Ambassdor of Unity enters the battlefield choose a colour. Ambassdor of Unity has Protection from the chosen colour.
Ambassadors of the Unity Pact have a guarantee of safe passage through the lands of all signatory states.
1/2
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Defender
If Chancellor Alannon I would leave the battlefield, instead return it to your hand.
If Chancellor Alannon I would leave the battlefield, instead return it to your hand.
Having been elected, Alannon swore to defend the new republic with all that he was.
2/2
+2:Tap target permanent, it doesn't untap during its controller's next untap step.
-1: Exile target permanent, return it to the battlefield under its owner's control at the beginning of the next end step.
-7: Choose one – Exile all creatures OR Exile all lands.
-1: Exile target permanent, return it to the battlefield under its owner's control at the beginning of the next end step.
-7: Choose one – Exile all creatures OR Exile all lands.
3
If Corin's Cohort would die, Exile it instead.
At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn.
At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn.
2/3
You may choose a creature or planeswalker card you own from outside the game, reveal that card, and put it into your hand. Exile Corin's Summons.
First Strike
Protection from Black
Protection from Black
The Justicars defend the pridelands from the degenerate remnants of Old Valuria.
2/2
Blocking creatures you control get +1/+1 for each other blocking creature you control.
First Strike, Lifelink
: Order of the Holy Light gets +1/+2 until end of turn.
: Order of the Holy Light gets +1/+2 until end of turn.
2/2
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Without warriors there can be no war.
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
When Sendarian Reveller enters the battlefield, you gain 3 life.
1/1
Flying
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2
1/1
Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
Whenever another Cat creature enters the battlefield, you gain 2 life.
1/3
Flying
2/2
Flying
Whenever Stormpeak Harrier attacks, you may tap target creature.
Whenever Stormpeak Harrier attacks, you may tap target creature.
2/3
Target player skips all combat phases of his or her next turn.
You gain 2 life for each creature target opponent controls that has died this turn.
Voice of the Prides's power and toughness are each equal to the number of Cat creatures you control.
: Put a 2/2 Red and White Cat Warrior creature token with Haste and "Sacrifice this as the start of the next end step." onto the battlefield.
: Put a 2/2 Red and White Cat Warrior creature token with Haste and "Sacrifice this as the start of the next end step." onto the battlefield.
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Go to section: White (20) Blue (20) Black (20) Red (20) Green (20) Multicolour (31) Artifact (9) Land (10)
Show rarities: C U R M
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |