Otaria Forever (Ideas): Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Breathstealer Colourless Uncommon 4{3}{c} Creature – Spirit 3 3 Tap an untapped face-down land you control: Breathstealer gets flying until end of turn.
Whenever Breathstealer deals combat damage to a player, remove all counters from target permanent that player controls.
0
2 Dreams Become Dust Colourless Common 3{3} Sorcery Destroy target artifact. If a face-down land was tapped to pay the casting cost, exile target artifact or enchantment instead. 0
3 Fortress Fire Colourless Common 4{3}{c} Sorcery Destroy target face-up land. If that land was a creature, Fortress Fire deals damage to its controller equal to its toughness. 0
4 Grieving Banshee Colourless Common 3{3} Creature – Spirit 2 2 One with nothing (Grieving Banshee costs {c} less to cast for each face-down land used to pay its casting cost.)
Haste
0
5 Null Deluge Colourless Rare 7{6}{c} Sorcery Destroy all nonland permanents, then turn all lands face-down. 0
6 Null Soul Colourless Uncommon 5{4}{c} Creature – Spirit 3 3 Flying
Activated abilities that require counters to be removed can't be activated.
0
7 Reclaim the Void Colourless Common 3{3} Sorcery Search your library for a basic land card and put that card into play face down, then shuffle your library. (Face down lands produce colorless mana.) 1 1445845007 on 26 Oct 2015 by keflexxx
8 Tortured Whispers Colourless Uncommon 2{c}{c} Instant As an additional cost to cast Tortured Whispers, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn plus +3/+0 until end of turn for each Spirit sacrificed this way.
4 1457174542 on 05 Mar 2016 by keflexxx
9 Void Spirit Colourless Common 1{1} Creature – Spirit 1 1 Flying
When X dies, you may turn target land face down.
0
10 Wasteland Phantom Colourless Common 4{4} Creature – Spirit 3 3 Emptiness 3 – If you control three or more lands that can't produce coloured mana, Wasteland Phantom gets lifelink and "{2}: Regenerate Wasteland Phantom". 3 1455703882 on 17 Feb 2016 by Alex
11 Wither in Sunlight Colourless Uncommon 4{4} Sorcery Exile all creature cards from all graveyards. 0
12 Ancestral Echoes White Rare 2{w}{w} Enchantment When Ancestral Echoes enters the battlefield, you may sacrifice any number of creatures. If you do, put that many essence counters on Ancestral Echoes.
Creatures you control get +1/+1 for each essence counter on Ancestral Echoes.
2 1457204593 on 05 Mar 2016 by SadisticMystic
13 Benalish Bricklayer White Uncommon 3{2}{w} Creature – Human Artificer 2 2 When Benalish Bricklayer enters the battlefield, search your library for a Fortification card, reveal it and put it into your hand. Then shuffle your library.
Fortify costs you pay cost {1} less.
0
14 Benalish Explorer White Common 2{1}{w} Creature – Human 2 2 When Benalish Explorer enters the battlefield, colonise. (Put a civilisation counter on target face-up land you control. Lands count as colonies as long as they have civilisation counters on them.)
Occupation – Benalish Explorer has first strike as long as you control three or more colonies.
1 1445845692 on 26 Oct 2015 by keflexxx
15 Benalish Farmhand White Common 1{w} Creature – Human Druid Cleric 1 1 Sacrifice Benalish Farmhand: Target creature gets +1/+1 until end of turn.
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
7 1407480559 on 08 Aug 2014 by keflexxx
16 Benalish Missionary White Common 2{1}{w} Creature – Human Cleric 1 2 Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.) 0
17 Benalish Sanctifier White Uncommon 2{w}{w} Creature – Human Cleric 2 2 {w}: Exile target card from a graveyard. If it was a creature card, you gain 1 life. 0
18 Benalish Settler (Homestead Tiller) White Common 2 {1}{w} Creature – Human
‑‑‑‑
Creature – Human
2
‑‑‑‑
2
2
‑‑‑‑
2
When Benalish Settler enters the battlefield, colonise.(Put a civilisation counter on target face-up land you control. Lands count as colonies as long as they have civilisation counters on them.)
When you control three or more colonies, transform Benalish Settler.
‑‑‑‑
{1}{w}, {t}: You gain 3 life.
4 1440643551 on 27 Aug 2015 by keflexxx
19 Benalish Spearshaper White Common 3{2}{w} Creature – Human Artificer 2 2 When Benalish Spearshaper enters the battlefield, search your library for an Equipment card and reveal that card. Shuffle your library, then put the card on top of it. 4 1407736090 on 11 Aug 2014 by keflexxx
20 Blessed Settler White Common 1{w} Creature – Human 1 1 When Blessed Settler enters the battlefield, you may pay {w}. If you do, pray.
When Blessed Settler dies, if it prayed, put a 1/1 colourless Spirit creature token onto the battlefield.
0
21 Chapel Guardian White Common 1{w} Creature – Human 1 1 Vigil (When this creature enters the battlefield, select any number of creatures you control. These creatures are keeping a vigil and can't attack or tap.)
If Chapel Guardian is keeping a vigil, creatures you control keeping a vigil get +0/+1.
0
22 Conscription Edict White Common 2{1}{w} Sorcery Put two 1/1 white Soldier tokens onto the battlefield.
Synthesis – If a counter was placed on a permanent you control this turn, instead put three 1/1 white Soldier creature tokens onto the battlefield.
2 1406555359 on 28 Jul 2014 by Jsys Cryst
23 Consecrated Soil White Rare 2{w}{w} Enchantment – Aura Enchant land
Enchanted land has "{t}, Remove a counter from a permanent you control: Target creature gains indestructible until end of turn."
2 1436806138 on 13 Jul 2015 by olbro
24 Daru Brightclaw White Common 4{3}{w} Creature – Elemental Cat 3 2 Lifelink (Damage dealt by this creature also causes you to gain that much life.) 0
25 Desolation's Wake White Rare 5{3}{w}{w} Enchantment When you cast Desolation's Wake, destroy all creatures.
Creatures you control get +1/+1.
9 1407369383 on 06 Aug 2014 by keflexxx
26 Farah's Gaze White Common 2{1}{w} Instant Destroy target enchantment.
Synthesis – If a counter was placed on a permanent you control this turn, you gain life equal to that enchantments converted mana cost.
1 1407986403 on 14 Aug 2014 by keflexxx
27 Fealty White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature is a 1/1 Human with no abilities.
5 1435228076 on 25 Jun 2015 by Alex
28 Flickerwisp White Uncommon 3{1}{w}{w} Creature – Elemental 3 1 Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1 1408231077 on 16 Aug 2014 by keflexxx
29 Foundry Assistant White Uncommon 2{1}{w} Creature – Human Artificer 1 3 Equip costs you pay cost {1} less. 2 1407735270 on 11 Aug 2014 by keflexxx
30 Herald's Hymn White Uncommon 4{2}{w}{w} Enchantment Creatures you control have "{t}, Tap two untapped creatures you control: Pray."
Whenever a creature you control prays, put a 1/1 white Bird creature token with flying onto the battlefield.
0
31 Hinterland Patrol White Common 3{1}{w}{w} Creature – Human Soldier 2 1 First strike
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
0
32 Leaping Cadet White Common 2{1}{w} Creature – Human Soldier 1 1 Leaping Cadet enters the battlefield with two growth counters on it.
Remove a growth counter from Leaping Cadet: Leaping Cadet gets +1/+1 and flying until end of turn.
0
33 Monastery Guards White Common 4{3}{w} Creature – Human Soldier 2 4 Vigilance
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
0
34 Mystic Ascendant White Rare 5{3}{w}{w} Creature – Human Cleric 4 4 Flying, vigilance
If an effect would place one or more counters on Mystic Ascendant, instead you gain 3 life for each counter that would have been added this way.
4 1408240712 on 17 Aug 2014 by keflexxx
35 Outpost Farmer White Rare 2{w}{w} Creature – Human 2 2 Homestead (Whenever this creature is untapped, if it is not a settler, you may pair it with an unpaired Plains. This creature is a settler and that land is settled as long as both cards are face-up and under your control. When this creature dies, turn settled land face-down.)
As long as Outpost Farmer is a settler, settled lands have "{t}: Add {w}{w} to your mana pool".
0
36 Outpost Preacher White Common 2{1}{w} Creature – Human Cleric 2 2 {t}, Tap an untapped Human you control: Pray.
At the beginning of each end step, if Outpost Preacher prayed this turn, you gain 2 life.
0
37 Parish Paladin White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Parish Paladin enters the battlefield with a growth counter on it.
Remove a growth counter from Parish Paladin: Target creature gains +1/+1 and lifelink until end of turn.
1 1409023565 on 26 Aug 2014 by keflexxx
38 Pious Settlers White Common 2{1}{w} Creature – Human 1 3 Pious Settlers enters the battlefield with a growth counter on it.
{t}, Remove a growth counter from Pious Settlers: Prevent the next 2 damage that would be dealt to target creature or player this turn.
0
39 Profound Prayers White Common 2{1}{w} Instant Exile target creature, then return it to the battlefield under its owners control. If that creature would enter the battlefield with one or more counters on it, it enters the battlefield with an additional counter of the same type. 5 1406125088 on 23 Jul 2014 by Alex
40 Prophet of Serra White Uncommon 4{2}{w}{w} Creature – Human Cleric 2 2 Prophet of Serra enters the battlefield with two growth counters on it.
{t}, Remove a growth counter from Prophet of Serra: Exile another target creature, then return it to the battlefield under its owners control.
7 1406172841 on 24 Jul 2014 by keflexxx
41 Serra Disciple (Ordained Healer) White Common 1 {w} Creature – Human
‑‑‑‑
Creature – Human Cleric
1
‑‑‑‑
1
1
‑‑‑‑
3
Whenever you gain life, you may put a growth counter on Serra Disciple, then you may transform Serra Disciple.
‑‑‑‑
{t}, Remove a growth counter from Ordained Healer: Prevent the next 3 damage that would be dealt to target creature or player this turn.
1 1439702970 on 16 Aug 2015 by keflexxx
42 Serra Saviour White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Flying
Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less.
At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield.
5 1460505720 on 13 Apr 2016 by keflexxx
43 Sunstrike Hawk White Common 3{1}{w}{w} Creature – Bird 2 2 Flying, first strike 6 1406168618 on 24 Jul 2014 by keflexxx
44 The People's Champion White Rare 1{w} Creature – Human 1 1 Tap an untapped creature you control: The People's Champion becomes a Human Soldier with base power and toughness 2/2.
Tap three untapped creatures you control: If The People's Champion is a Soldier, it becomes a Human Soldier Warrior with base power and toughness 4/4.
Tap six untapped creatures you control: If The People's Champion is a Warrior, it becomes a Human Solder Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 1459856405 on 05 Apr 2016 by keflexxx
45 Village Christening White Common 2{1}{w} Sorcery Put two 1/1 white Human creature tokens onto the battlefield. You gain life equal to the number of prayers made this turn. 0
46 Village Preacher (Cult Leader) White Common 1 {w} Creature – Human Cleric
‑‑‑‑
Creature – Human Cleric
1
‑‑‑‑
1
1
‑‑‑‑
1
Prayer – At the beginning of your upkeep, you may tap Village Preacher. If you do, put an essence counter on Village Preacher and you may transform it.
‑‑‑‑
When Cult Leader transforms, put 1/1 white Human creature tokens onto the battlefield equal to the number of essence counters on it.
{t}, Remove an essence counter from Cult Leader: Target player loses 1 life and you gain 1 life.
3 1456706983 on 29 Feb 2016 by keflexxx
47 Will of the Parish White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2, vigilance and tithe (When a creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.).
1 1406551574 on 28 Jul 2014 by Vitenka
48 Card60240 Blue Uncommon 3{2}{u} 2 2 Whenever you sacrifice a creature, add a counter of the type of your choice to target creature you control. 0
49 Cephalid Familiar Blue Common 2{1}{u} Creature – Starfish 1 2 Cephalid spells you play cost {1} less to cast. 0
50 Cephalid Sentry Blue Common 3{2}{u} Creature – Cephalid Soldier 3 2 Prowess
Process 1 {1}{u} ({1}{u}, Exile this card from your graveyard: Put a colorless 0/1 Cephalid Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add a counter of the type of your choice to target creature you control.")
1 1439702271 on 16 Aug 2015 by keflexxx
51 Cephalid Spy Blue Common 2{1}{u} Creature – Cephalid Rogue 2 1 Cephalid Spy enters the battlefield with a growth counter on it.
{u}, Remove a growth counter from Cephalid Spy: Cephalid Spy can't be blocked this turn and gains hexproof until end of turn.
0
52 Cephalid Tethers Blue Common 2{1}{u} Enchantment – Aura Enchant creature
When Cephalid Tethers enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step and has "Remove two counters from permanents you control: Untap enchanted creature."
2 1407838622 on 12 Aug 2014 by keflexxx
53 Cephalid Tidemage Blue Uncommon 3{2}{u} Creature – Cephalid Wizard 1 4 Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, tap target creature unless its controller removes a counter from a permanent they control. Creatures tapped this way don't untap during their controller's next untap step. 3 1407215816 on 05 Aug 2014 by keflexxx
54 Cephalid Tweaker Blue Uncommon 3{2}{u} Creature – Cephalid Wizard 2 3 {1}{u}: Untap target creature with a counter on it. 4 1436806307 on 13 Jul 2015 by olbro
55 Chain of Lobotomies Blue Common 4{3}{u} Sorcery Both players put the top four cards of their library into their graveyard. Any player may remove a counter from a permanent they control. If a player does, copy this spell. 2 1457656771 on 11 Mar 2016 by keflexxx
56 Channel the Tides Blue Uncommon 4{2}{u}{u} Instant As an additional cost to play Channel the Tides, remove X growth counters from permanents you control.
Return X target creatures to their owners hands.
0
57 Coastal Remora Blue Common 4{3}{u} Creature – Elemental Fish 2 2 When Coastal Remora dies, target creature gains prowess & flying until end of turn.
Process 2 – {2}{u} ({2}{u}, Sacrifice Coastal Remora: Put 2 growth counters on target creature. Process only as a sorcery.)
0
58 Corpse Analyst Blue Uncommon 2{u}{u} Creature – Cephalid Wizard 2 2 Whenever a Zombie enters the battlefield under your control, draw a card. 0
59 Extract Insight Blue Uncommon 4{3}{u} Sorcery Draw two cards.
Synthesis – If a counter was placed on a permanent you control this turn, instead look at the top five cards of your library, put two in your hand and place the remaining cards on the bottom of your library in any order.
0
60 Inkmist Octopus Blue Uncommon 5{3}{u}{u} Creature – Elemental Octopus 3 6 Spells and abilities that target Inkmist Octopus cost an additional {2}.
When Inkmist Octopus dies, tap up to two target creatures. If it was processed, those creatures don't untap during their controller's next untap step.
Process 2 {3}{u}{u}
0
61 Mistwing Chimera Blue Common 5{4}{u} Creature – Elemental Chimera 3 3 Flying
Whenever you cast a noncreature spell, target creature gets flying until end of turn.
0
62 Riptide Assistant Blue Common 1{u} Creature – Cephalid Wizard 1 1 Riptide Assistant enters the battlefield with one growth counter on it.
{u}, Remove a growth counter from Riptide Assistant: Target player puts the top three cards of his or her library into their graveyard.
0
63 Riptide Assistant (Revered Scholar) Blue Common 1 {u} Creature – Cephalid
‑‑‑‑
Creature – Cephalid Wizard
1
‑‑‑‑
1
1
‑‑‑‑
1
Discard a card: Put a growth counter on Riptide Assistant, then you may transform Riptide Assistant.
‑‑‑‑
{t}, Remove a growth counter from Revered Scholar: Draw a card.
1 1439708080 on 16 Aug 2015 by keflexxx
64 Riptide Pathmage Blue Common 3{2}{u} Creature – Cephalid Wizard 2 2 Riptide Pathmage enters the battlefield with two growth counters on it.
{u}, Remove a growth counter from Riptide Pathmage: Target creature can't be blocked this turn.
3 1408099853 on 15 Aug 2014 by keflexxx
65 Riptide Prodigy Blue Uncommon 2{u}{u} Creature – Cephalid Wizard 2 1 {u}{u}, Remove two growth counters from Cephalids you control: Counter target spell. 3 1435452086 on 28 Jun 2015 by keflexxx
66 Riptide Scholar Blue Common 2{1}{u} Creature – Cephalid Wizard 1 1 Riptide Scholar enters the battlefield with a growth counter on it.
{t}, Remove a growth counter from Riptide Scholar: Draw two cards, then discard two cards.
4 1406183932 on 24 Jul 2014 by Alex
67 Riptide Worker Blue Common 2{1}{u} Creature – Cephalid 2 2 When Riptide Worker dies, put a colorless 0/1 Cephalid Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add a counter of the type of your choice to target creature you control." 0
68 Saltwater Spray Blue Common 1{u} Instant Target creature gets -4/-0 until end of turn. You may put a growth counter on target creature you control. 0
69 Seaskimmer Drake Blue Common 3{2}{u} Creature – Elemental Drake 2 1 Flying
When Seaskimmer Drake dies, if a creature you control dealt combat damage to a player this turn, draw a card.
Process 1 – {u} ({u}, Sacrifice Seaskimmer Drake: Put 1 growth counters on target creature. Process only as a sorcery.)
0
70 Spellstriker Adept Blue Rare 3{1}{u}{u} Creature – Cephalid 2 2 Whenever you cast a noncreature spell, put a growth counter on target creature you control.
Creatures you control with growth counters on them have prowess.
3 1435213000 on 25 Jun 2015 by keflexxx
71 Study the Stones Blue Common 3{2}{u} Sorcery Draw three cards, then discard two cards.
Synthesis – If a counter was placed on a permanent you control this turn, instead draw three cards, then discard a card.
0
72 Stymie Blue Common 2{1}{u} Instant Return target permanent to its owners hand. If that permanent had one or more counters on it, scry 2. 0
73 Swept Aside Blue Uncommon 5{4}{u} Sorcery Return up to two target creatures to their owners hands.
Synthesis – If a counter was placed on a permanent you control this turn, instead place one of those creatures on top of its owners library.
0
74 Tidal Denial Blue Common 3{1}{u}{u} Instant Counter target spell. If you control a Cephalid, draw a card, then discard a card. 0
75 Trenchwalker Blue Uncommon 3{2}{u} Creature – Cephalid Rogue 3 1 Whenever Trenchwalker deals combat damage to a player, put a growth counter on it.
{u}, Remove a growth counter from Trenchwalker: Trenchwalker can't be blocked until end of turn. Draw a card, then discard a card.
0
76 Up Against The Rocks Blue Uncommon 4{3}{u} Instant Return up to two target creatures to their owners hands.
Symbiotic – If a counter was placed on a permanent you control this turn, instead return up to three target creatures to their owners hands.
0
77 Whirlpool Blue Uncommon 1{u} Instant Prevent all combat damage dealt to and dealt by up to two target creatures until end of turn. You may tap each creature that was blocked by one of these creatures this turn. If you do, they don't untap during their controller's next untap step. 2 1435503234 on 28 Jun 2015 by morlor
78 Abyssal Adept Black Uncommon 4{3}{b} Creature – Cephalid Wizard 2 3 Abyssal Adept enters the battlefield with two growth counters on it.
{t}, Remove X growth counters from Abyssal Adept: Target creature gets -X/-X until end of turn.
2 1435228166 on 25 Jun 2015 by Alex
79 Alira's Gaze Black Common 3{1}{b}{b} Sorcery Target player discards two cards.
Synthesis – If a counter was placed on a permanent you control this turn, that player discards two cards at random instead.
3 1406169327 on 24 Jul 2014 by keflexxx
80 Aphetto Bloodthief Black Uncommon 2{b}{b} Creature – Leech 1 1 When Aphetto Bloodthief enters the battlefield, you may remove a counter from target creature.
When Aphetto Bloodthief dies, you may exile a creature card in your graveyard. If you do, return Aphetto Bloodthief to the battlefield tapped.
1 1457328326 on 07 Mar 2016 by keflexxx
81 Aphetto Coatl Black Common 3{2}{b} Creature – Elemental Snake 2 3 Swampwalk
When Aphetto Coatl dies, target creature gains swampwalk until end of turn.
Process 2 – {2}{b} ({2}{b}, Sacrifice Aphetto Coatl: Put 2 growth counters on target creature. Process only as a sorcery.)
5 1406115015 on 23 Jul 2014 by keflexxx
82 Careless Harvest Black Common 3{2}{b} Sorcery If you have not sacrificed a creature this turn, as an additional cost to play Careless Harvest, sacrifice a creature.
Careless Harvest deals 4 damage to target creature or player and you gain 4 life.
2 1435228125 on 25 Jun 2015 by Alex
83 Carrion Slug Black Common 4{3}{b} Creature – Slug 2 4 Whenever a creature you control dies, each opponent loses 1 life. 2 1406232049 on 24 Jul 2014 by Jsys Cryst
84 Cephalid Bonesifter Black Common 3{2}{b} Creature – Cephalid 2 3 When Cephalid Bonesifter enters the battlefield, put the top four cards of your library into your graveyard. 0
85 Cephalid Corpsefeeder Black Common 3{2}{b} Creature – Cephalid 2 2 When a creature you control dies, Cephalid Corpsefeeder gets +1/+0 and menace until end of turn. 1 1435214345 on 25 Jun 2015 by keflexxx
86 Cephalid Lurker Black Common 3{2}{b} Common – Cephalid Rogue 3 2 Swampwalk 4 1406231833 on 24 Jul 2014 by Jsys Cryst
87 Contaminated Shores Black Rare 3{2}{b} Enchantment Whenever a creature enters the battlefield, that creature's controller loses 3 life unless they remove a counter from a permanent they control. 1 1407716152 on 11 Aug 2014 by keflexxx
88 Corpse Scavenger (Seer of Dementia) Black Uncommon 1 {b} Creature – Cephalid
‑‑‑‑
Creature – Cephalid Wizard
1
‑‑‑‑
2
2
‑‑‑‑
3
{b}, Sacrifice a creature: Put a growth counter on Corpse Scavenger, then you may transform Corpse Scavenger.
‑‑‑‑
{b}, Remove a growth counter from Seer of Dementia: Target player discards a card.
1 1439703076 on 16 Aug 2015 by keflexxx
89 Cult Initiate Black Common 2{1}{b} Creature – Human 1 2 Whenever a creature dies, pray.
At the beginning of each end step, if Cult Initiate prayed this turn, target player loses 2 life.
0
90 Experiment Subject Black Common 2{1}{b} Creature – Cephalid Zombie 2 2 Experiment Subject enters the battlefield tapped.
Swampwalk
{1}{b}, Pay 2 life: Regenerate Experiment Subject.
5 1406169843 on 24 Jul 2014 by keflexxx
91 Grimjaw Crocodile Black Uncommon 5{3}{b}{b} Creature – Elemental Crocodile 4 3 Swampwalk
When Grimjaw Crocodile dies, target creature gets -2/-2 until end of turn. If it was processed, it gets -4/-4 until end of turn instead.
Process 3 – {3}{b}{b} ({3}{b}{b}, Sacrifice Grimjaw Crocodile: Put 3 growth counters on target creature. Process only as a sorcery.)
0
92 Innocent Blood Black Common 1{b} Sorcery Each player sacrifices a creature. 1 1407482671 on 08 Aug 2014 by keflexxx
93 Mangrove Scavenger Black Common 1{b} Creature – Zombie Frog 1 1 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Process 1 – {1}{b} ({1}{b}, Sacrifice Mangrove Scavenger: Put 1 growth counters on target creature. Process only as a sorcery.)
0
94 Mindvise Adept Black Uncommon 2{1}{b} Creature – Cephalid Wizard 1 3 Exile a creature card from your graveyard: Target player discards a card. Use this ability only any time you could cast a sorcery. 2 1435503686 on 28 Jun 2015 by morlor
95 Murkmaw Leeches Black Common 2{1}{b} Common – Leech 1 1 Sacrifice Murkmaw Leeches: Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. 0
96 Murkshot Black Common 3{2}{b} Instant Murkshot deals 2 damage to target creature and you gain 2 life. 3 1409023023 on 26 Aug 2014 by keflexxx
97 Necrotic Uprising Black Uncommon 2{1}{b} Enchantment Remove a counter from a creature you control, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. 0
98 Pollution Rift Black Uncommon 3{2}{b} Enchantment Whenever you commit ecocide, you may pay {2}. If you do, target creature gets -2/-2 until end of turn. 0
99 Profane Purge Black Rare 4{2}{b}{b} Sorcery Destroy all creatures without counters on them. 0
100 Prophetic Bloodletting Black Uncommon 2{b}{b} Sorcery As an additional cost to play Prophetic Bloodletting, pay X life.
Draw cards equal to half the amount of life paid, rounded down.
5 1408104150 on 15 Aug 2014 by Alex
101 Regal Influence Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 as long as it's a Cephalid. Otherwise, it gets -2/-2.
1 1406441307 on 27 Jul 2014 by keflexxx
102 Riptide Autopsy Black Uncommon 3{2}{b} Sorcery Return target creature card from your graveyard to your hand.
Synthesis – If a counter was placed on a permanent you control this turn, instead return that card to the battlefield.
3 1406249159 on 25 Jul 2014 by keflexxx
103 Riptide Necrosage Black Uncommon 4{2}{b}{b} Creature – Cephalid Wizard 3 3 Whenever a creature you control dies, you may search your library for a Swamp card, reveal it, then shuffle your library and place that card on top of it.
{t}, Sacrifice a Zombie: Draw a card.
1 1456439054 on 25 Feb 2016 by keflexxx
104 Slitherscourge Black Uncommon 2{b}{b} Creature – Snake Horror 2 2 Desaturate (You may turn lands used to pay coloured mana costs of this spell face down. Face down lands tap for colorless mana, and can be turned face up for {2}.)
If two or more lands were turned face down when casting Slitherscourge, it has deathtouch & lifelink until it leaves the battlefield.
4 1445911869 on 27 Oct 2015 by keflexxx
105 Soul Extraction Black Common 5{3}{b}{b} Sorcery Destroy target creature. When that creature dies this turn, you may put a growth counter on target creature you control. 2 1435503943 on 28 Jun 2015 by morlor
106 Turn to Quag Black Common 2{1}{b} Enchantment – Aura When Turn to Quag enters the battlefield, draw a card.
Enchanted land is a Swamp.
0
107 Wasteland Shrieker Black Common 3{2}{b} Creature – Bird 1 1 Flying
When Wasteland Shrieker attacks, it gets +1/+0 until end of turn.
When Wasteland Shrieker deals combat damage to a player, target land becomes a Swamp until the end of your next turn.
4 1409023465 on 26 Aug 2014 by keflexxx
108 Dwarven Brigadier Red Uncommon 4{2}{r}{r} Creature – Dwarf Warrior 3 2 Equipped Dwarves you control get +1/+1. 0
109 Dwarven Convert Red Common 3{2}{r} Creature – Dwarf Warrior Cleric 3 2 Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
If you control a Plains, Dwarven Convert gets first strike.
0
110 Dwarven Disciple Red Uncommon 2{r}{r} Creature – Dwarf Warrior Cleric 2 2 {2}{w}: Tap target creature. 0
111 Dwarven Enforcer Red Common 3{2}{r} Creature – Dwarf Warrior 3 2 Bloodbond (Whenever this creature attacks, as long as it's unpaired, you may pair it with another unpaired attacking creature that shares a creature type with it until end of turn.)
As long as Dwarven Enforcer is paired with another creature, each of those creatures has first strike.
0
112 Dwarven Swordsman Red Common 4{2}{r}{r} Creature – Dwarf Warrior 3 2 As long as Dwarven Swordsman is equipped, it gets +2/+0 and first strike. 0
113 Dwarven Tunneller Red Common 2{1}{r} Creature – Dwarf 2 2 Burrow (At the beginning of your end step, if you control a colony, you may exile Dwarven Tunneller. If you do, the colony becomes a 0/10 creature with "This creature can block any number of additional creatures". At the beginning of your next upkeep, return Dwarven Tunneller to the battlefield. It has haste until end of turn.)
If Dwarven Tunneller enters the battlefield during your upkeep, it gets +1/+1 until end of turn.
2 1456355999 on 24 Feb 2016 by keflexxx
114 Eternal Phoenix Red Rare 5{2}{r}{r}{r} Creature – Phoenix 4 4 Flying
{2}{r}{r}{r}: Return Eternal Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Process 3 – {2}{r}{r} ({2}{r}{r}, Sacrifice Eternal Phoenix: Put 3 growth counters on target creature. Process only as a sorcery.)
5 1407370507 on 07 Aug 2014 by keflexxx
115 Expeditionary Force Red Common 5{4}{r} Creature – Dwarf Warrior 4 3 Expeditionary Force enters the battlefield with a growth counter on it.
Remove a growth counter from Expeditionary Force: Expeditionary Force: gains first strike and haste until end of turn.
2 1406170400 on 24 Jul 2014 by keflexxx
116 Fledgling Raider (Raid Leader) Red Uncommon 2 {r}{r} Creature – Dwarf
‑‑‑‑
Creature – Dwarf Warrior
2
‑‑‑‑
3
2
‑‑‑‑
2
At the beginning of your end step, if Fledgling Raider attacked this turn, put a number of growth counters on Fledgling Raider equal to the number of creatures you control that attacked this turn. If you do, transform Fledgling Raider.
‑‑‑‑
First strike
{r}, Remove a growth counter from Raid Leader: Attacking creatures you control get +1/+0 until end of turn.
1 1440642382 on 27 Aug 2015 by keflexxx
117 Foothill Guard Red Common 3{2}{r} Creature – Dwarf Warrior 2 2 If you control a colony, Foothill Guard gets +0/+2. If that colony is fortified, Foothill Guard gets +2/+2 instead. 0
118 Growth Bolt Red Common 6{5}{r} Sorcery Growth Bolt deals 5 damage to target creature or player. When a creature dealt damage this way dies this turn, put growth counters equal to the number of counters on that creature on target creature you control. 6 1407215732 on 05 Aug 2014 by keflexxx
119 Highlander Giant Red Common 4{3}{r} Creature – Giant 3 3 Trample
If you control no other creatures, Highlander Giant gets +2/+2.
2 1409164589 on 27 Aug 2014 by Shiny_Umbreon
120 Khathran Petrifier Red Common 3{1}{r}{r} Creature – Human Barbarian Shaman 2 2 {t}, Sacrifice a Mountain: Put a stone counter on target creature. Creatures with stone counters on them have defender.
Whenever a Mountain enters the battlefield under your control, remove all stone counters from all creatures.
3 1457971635 on 14 Mar 2016 by Alex
121 Magma Seam Red Uncommon 2{1}{r} Enchantment Whenever you process a creature, you may pay {1}{r}. If you do, Magma Seam deals 2 damage to target creature or player. 1 1407050329 on 03 Aug 2014 by keflexxx
122 Mantle Salamander Red Common 2{1}{r} Creature – Elemental Lizard 2 1 Haste
Process 1 – {r} ({r}, Sacrifice Mantle Salamander: Put 1 growth counters on target creature. Process only as a sorcery.)
When you process Mantle Salamander, target creature gains haste until end of turn.
0
123 Mindscorch Red Uncommon 1{r} Sorcery If you have not sacrificed a creature this turn, as an additional cost to play Mindscorch, discard a card at random from your hand.
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
2 1435312301 on 26 Jun 2015 by Alex
124 Pardic Aggressor Red Common 2{1}{r} Creature – Dwarf Warrior 2 1 First strike
Pardic Aggressor attacks each turn if able.
5 1407735411 on 11 Aug 2014 by Vitenka
125 Pardic Minelayer Red Uncommon 4{3}{r} Creature – Dwarf 2 3 Whenever a player taps a nonbasic land for mana, Pardic Minelayer deals 2 damage to him or her. 2 1408419874 on 19 Aug 2014 by keflexxx
126 Pardic Persuasion Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste, trample and "{r}: This creature gets +1/+0 until end of turn" until end of turn. 0
127 Pardic Recruiter Red Rare 3{2}{r} Creature – Dwarf 2 2 Haste, menace
When Pardic Recruiter deals combat damage to a player, look at the top 5 cards of your library. Put a Dwarf card revealed this way onto the battlefield, then put the rest of the cards on the bottom of your library in any order.
0
128 Reclamation Ritual Red Common 2{1}{r} Instant Add {r}{r}{r} to your mana pool.
Synthesis – If a counter was placed on a permanent you control this turn, instead add {r}{r}{r}{r}{r} to your mana pool.
1 1408104257 on 15 Aug 2014 by Alex
129 Ridgetop Raider Red Uncommon 3{2}{r} Creature – Dwarf Warrior 2 2 As long as Ridgetop Raider is equipped, it has double strike. 2 1435506006 on 28 Jun 2015 by morlor
130 River of Fire Red Uncommon 3{2}{r} Enchantment Whenever a creature without flying attacks you or a planeswalker you control, River of Fire deals 1 damage to that creature.
Sacrifice River of Fire: River of Fire deals 2 damage to target attacking creature.
1 1435506071 on 28 Jun 2015 by morlor
131 Seismic Shudder Red Uncommon 5{3}{r}{r} Sorcery Seismic Shudder deals 5 damage divided as you choose among up to three target creatures and/or players. Scry 1. 3 1435502596 on 28 Jun 2015 by morlor
132 Sparkstorm Red Common 2{1}{r} Instant X deals 2 damage to target creature or player.
Emptiness – If you control three or more colorless basic lands, X deals 3 damage instead. If the a creature dealt damage by X dies this turn, exile it instead.
0
133 Sunfire Dragon Red Mythic 6{4}{r}{r} Creature – Dragon 6 6 Flying
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, Sunfire Dragon deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
1 1407370323 on 07 Aug 2014 by keflexxx
134 Surge Elemental Red Common 3{1}{r}{r} Creature – Elemental 4 1 Trample, haste
At end of turn, sacrifice Surge Elemental.
Process 2 – {1}{r} ({1}{r}, Sacrifice Surge Elemental: Put 2 growth counters on target creature. Process only as a sorcery.)
4 1435228290 on 25 Jun 2015 by Alex
135 Volcanic Charger Red Uncommon 5{3}{r}{r} Creature – Elemental 5 4 Trample
When Volcanic Charger dies, target creature gains +2/+2 until end of turn. If it was processed, it gains +3+3 and trample until end of turn instead.
Process 3 – {3}{r}{r} ({3}{r}{r}, Sacrifice Volcanic Charger: Put 3 growth counters on target creature. Process only as a sorcery.)
0
136 Volcanic Spray Red Common 2{1}{r} Instant Volcanic Spray deals 2 damage to target creature or player.
Synthesis – If a counter was placed on a permanent you control this turn, Volcanic Spray instead deals 4 damage to target creature or player.
8 1406078022 on 23 Jul 2014 by keflexxx
137 Wandering Dwarf Red Common 3{2}{r} Creature – Dwarf 2 3 1 1406170276 on 24 Jul 2014 by keflexxx
138 Acolyte of the Grove Green Rare 2{1}{g} Creature – Human Druid 0 4 Creatures you control with zero power have defender.
{t}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control with defender.
1 1457306677 on 06 Mar 2016 by keflexxx
139 Arboreal Avenger Green Common 2{g}{g} Creature – Human Druid Warrior 2 1 Haste
When Arboreal Avenger deals combat damage to a player, put an essence counter on target creature.
Remove an essence counter from Arboreal Avenger: Put a 0/1 green Plant creature token onto the battlefield.
0
140 Brushpelt Boar Green Common 3{2}{g} Creature – Elemental Boar 3 2 {2}{r}, Sacrifice Brushpelt Boar: Brushpelt Boar deals 2 damage to target creature or player.
Symbiosis 2 (When this creature dies, you may put 2 growth counter/s on target creature you control.)
1 1408527627 on 20 Aug 2014 by Alex
141 Card60428 Green Common 1{g} Creature – Human Druid 1 1 When ~ enters the battlefield, distribute essence counters equal to your devotion to green among any number of target creatures.
{t}, Remove an essence counter from ~: Add {g}{g} to your mana pool.
0
142 Devouring Moss-Beast Green Common 3{2}{g} Creature – Plant Elemental Beast 4 4 Trample
Devouring Moss-Beast can't attack unless you control a creature with 3 or more growth counters on it.
0
143 Druidic Ritual Green Rare 5{2}{g}{g}{g} Sorcery Remove all counters from target creature you control. For each counter removed this way, put a 3/3 green Elemental creature token onto the battlefield. 5 1409197586 on 28 Aug 2014 by keflexxx
144 Eloren Initiate Green Common 2{1}{g} Creature – Human Druid 2 2 If you control a creature with 3 or more growth counters on it, Eloren Initiate gets +1/+1 and hexproof. 3 1406851240 on 01 Aug 2014 by keflexxx
145 Eloren Warriors Green Uncommon 5{3}{g}{g} Creature – Human Druid 4 5 Reach
Sacrifice Eloren Warriors: Target creature gains hexproof until end of turn. Use this ability only if a spell is on the stack targeting a creature you control.
Symbiosis 2 (When this creature dies, you may put 2 growth counter/s on target creature you control.)
2 1435506617 on 28 Jun 2015 by morlor
146 Emissary of Fertility Green Rare 3{1}{g}{g} Creature – Human Druid 2 3 Creatures you control have "Remove a growth counter from this permanent: Add {g} to your mana pool." 1 1440627501 on 26 Aug 2015 by keflexxx
147 Erwen's Gaze Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.
Synthesis – If a counter was placed on a permanent you control this turn, then each attacking creature doesn't untap during its controller's next untap step.
8 1406446898 on 27 Jul 2014 by keflexxx
148 Erwen, Woodland Sage Green Rare 3{1}{g}{g} Legendary Creature – Human Druid 2 2 Whenever a counter is placed on another creature you control, put a growth counter on Erwen, Woodland Sage.
Remove a growth counter from Erwen: Add {g} to your mana pool or put a 1/1 green Elemental creature token onto the battlefield.
2 1435336206 on 26 Jun 2015 by Alex
149 Grove Gardener Green Uncommon 1{g} Creature – Human Druid 0 1 When Grove Gardener enters the battlefield, put 0/1 green Plant creature tokens onto the battlefield equal to your devotion to green.
{t}: You gain life equal to the number of Plants you control.
0
150 Krosan Convert Green Common 3{2}{g} Creature – Human Druid Cleric 2 3 Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
If you control a Plains, Krosan Convert gets lifelink.
0
151 Krosan Cultivator Green Uncommon 4{3}{g} Creature – Human Druid 2 3 Whenever a Plant enters the battlefield under your control, you may remove a counter from a permanent you control. If you do, put a 0/1 green Plant creature token onto the battlefield under your control. 0
152 Krosan Disciple Green Uncommon 2{g}{g} Creature – Human Druid Cleric 2 2 {2}{w}: Target creature you control gains protection from the color of your choice until end of turn. 3 1407480118 on 08 Aug 2014 by keflexxx
153 Krosan Explorer Green Common 2{1}{g} Creature – Human Druid 1 1 When Krosan Explorer enters the battlefield, search your library for a Forest, Mountain or Plains card and put it into your hand. Then shuffle your library.
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
6 1406551366 on 28 Jul 2014 by Vitenka
154 Krosan Seedsower (Gnarlroot Awakener) Green Common 2 {1}{g} Creature – Human Druid
‑‑‑‑
Creature – Human Druid
1
‑‑‑‑
2
1
‑‑‑‑
1
Whenever a land enters the battlefield under your control, put a growth counter on Krosan Seedsower, then you may transform Krosan Seedsower.
‑‑‑‑
Remove a growth counter from Gnarlroot Awakener: Target creature gets +1/+1 until end of turn.
1 1439100337 on 09 Aug 2015 by keflexxx
155 Krosan Voidbeast Green Uncommon 5{2}{g}{g}{g} Creature – Elemental Horror 5 5 Ecocide 1 (When you cast this creature, you may turn a face-up land used to pay its casting cost face down.)
Trample
When Krosan Voidbeast deals combat damage to a player, if it committed ecocide, you may turn target face-up land that player controls face down.
0
156 Lesser Baloth Green Common 4{2}{g}{g} Creature – Beast 4 3 Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.) 0
157 Nature Invoker Green Common 2{1}{g} Creature 2 2 {2}{g}: Ritual 3. (If this creature isn't possessed, it gains 3 counters and it becomes possessed.)
Remove a counter from Nature Invoker: Nature Invoker gets +1/+1 and trample until end of turn. If this is the third time this ability has resolved this turn, all creatures able to block this creature do so until end of turn.
8 1437998287 on 27 Jul 2015 by keflexxx
158 Nissa, Hand of Krosa Green Mythic 4{2}{g}{g} Planeswalker – Nissa 4 +1 Target creature or planeswalker gets another counter of a kind already there.
-2 Double the amount of mana of each type in your mana pool.
-7 Put two X/X green Elemental creature tokens with trample onto the battlefield with "This creature's power and toughness are each equal to the number of counters amongst permanents you control".
2 1406125064 on 23 Jul 2014 by Alex
159 Power of Pines Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +X/+X, where X is the number of counters on enchanted creature.
4 1406248491 on 25 Jul 2014 by keflexxx
160 Proliferation Green Rare 4{2}{g}{g} Enchantment If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. 4 1407061946 on 03 Aug 2014 by keflexxx
161 Radiant Growth Green Common 2{1}{g} Instant Target creature gets +2/+2 until end of turn.
Synthesis – If a counter was placed on a permanent you control this turn, instead that creature gets +4/+4 and trample until end of turn.
0
162 Regenesis Green Common 3{2}{g} Instant Destroy target artifact or enchantment.
Synthesis – If a counter was placed on a permanent you control this turn, put a 1/1 green Saproling creature token onto the battlefield.
0
163 Rootweaving Green Uncommon 3{2}{g} Instant Double the number of counters of a type already there on target creature. 2 1435507061 on 28 Jun 2015 by morlor
164 Sanctuary Conifer Green Uncommon 4{2}{g}{g} Creature – Treefolk 4 4 Whenever a Forest enters the battlefield under your control, put an essence counter on each creature you control with an essence counter on it.
Creatures you control have "{t}, Remove two essence counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
1 1462549803 on 06 May 2016 by keflexxx
165 Scholar and Seed Green Uncommon 5{3}{g}{g} Sorcery Draw cards equal to the number of counters on target creature you control. 0
166 Seedling Tender (Grove Protector) Green Common 3 {2}{g} Creature – Human Druid
‑‑‑‑
Creature – Human Druid
2
‑‑‑‑
2
2
‑‑‑‑
2
When Seedling Tender enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
If a Plant you control dies, transform Seedling Tender.
‑‑‑‑
Whenever a Plant you control blocks, it gets +1/+1 until end of turn.
Whenever a Plant you control dies, you may exile a creature card from your graveyard. If you do, put a 0/1 green Plant creature token onto the battlefield.
1 1456892324 on 02 Mar 2016 by keflexxx
167 Seedsoul Dryad Green Rare 2{g}{g} Creature – Dryad 2 2 Desaturate (You may turn lands used to pay coloured mana costs of this spell face down, if you do put that many growth counters on this creature. Face down lands produce colorless mana.)
Remove a growth counter from Seedsoul Dryad: Put a 2/2 green Dryad creature token onto the battlefield.
6 1441805376 on 09 Sep 2015 by dude1818
168 Silkweb Spider Green Uncommon 4{3}{g} Creature – Spider 2 4 Reach
Synthesis{t}: Silkweb Spider deals 3 damage to target creature with flying. Activate this ability only if a counter was placed on a permanent you control this turn.
2 1406173743 on 24 Jul 2014 by keflexxx
169 Skybreak Trumpeter Green Common 4{3}{g} Creature – Elemental Elephant 3 3 Skybreak Trumpeter enters the battlefield with a growth counter on it.
{g}, Remove a growth counter from Skybreak Trumpeter: Skybreak Trumpeter gains +1/+1 and trample until end of turn.
0
170 Spread the Seeds Green Common 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If that land was a Forest, you may put a growth counter on target creature you control. 2 1436806981 on 13 Jul 2015 by olbro
171 Sunland Seedsower Green Uncommon 3{2}{g} Creature – Treefolk 1 4 When Sunland Seedsower enters the battlefield, distribute a number of essence counters amongst creatures equal to the number of Forests you control.
{t}, Remove an essence counter from Sunland Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
0
172 Swarm of Locusts Green Uncommon 6{4}{g}{g} Sorcery Put three 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
Synthesis – Put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield instead if a counter was placed on a permanent you control this turn.
5 1406202804 on 24 Jul 2014 by keflexxx
173 Topsoil Green Common 2{1}{g} Enchantment – Aura Enchant land
When Topsoil enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, add {2} to your mana pool instead.
5 1407454393 on 07 Aug 2014 by keflexxx
174 Vine Giant Green Common 6{5}{g} Creature – Elemental Beast 5 5 Vine Giant enters the battlefield with a growth counter on it.
Remove a growth counter from Vine Giant: Regenerate Vine Giant.
0
175 Wildroot Sage Green Common 1{g} Creature – Human Druid 1 1 Wildroot Sage enters the battlefield with a growth counter on it.
{t}, Remove X growth counters from Wildroot Sage: Add X green mana to your mana pool.
6 1406125316 on 23 Jul 2014 by Alex
176 Alira, Cephalid Queen Multicolour Rare 5{2}{u}{u}{b} Legendary Creature – Cephalid 3 4 Remove a growth counter from a creature you control: Tap target permanent.
{2}{u}{b}, Exile Alira, Cephalid Queen: Each player returns all blue and black creature cards from his or her graveyard to the battlefield. These creatures are Zombies in addition to their other types.
5 1406174211 on 24 Jul 2014 by keflexxx
177 Cephalid Desecrator Multicolour Uncommon 2{u}{b} Creature – Cephalid Wizard 2 2 Ecocide X
Cephalid Desecrator enters the battlefield with X essence counters on it.
Remove an essence counter from Cephalid Desecrator: Target creature gets -1/-1 until end of turn.
0
178 Cephalid Monstrosity Multicolour Uncommon 5{3}{u}{b} Creature – Cephalid Zombie 4 5 Cephalid Monstrosity enters the battlefield with two growth counters on it.
{u}{b}, Remove a growth counter from Cephalid Monstrosity: Cephalid Monstrosity gets +2/+2 and trample until end of turn. At the beginning of the next end step, sacrifice Cephalid Monstrosity.
4 1406183712 on 24 Jul 2014 by Alex
179 Cephalid Ringleader Multicolour Uncommon 3{1}{u}{b} Creature – Cephalid Rogue 2 2 Other Cephalid creatures you control have menace.
Whenever a Cephalid deals combat damage to a player, you may draw a card, then discard a card.
0
180 Darktide Stinger Multicolour Uncommon 4{2}{b}{u} Creature – Elemental Scorpion 1 4 Deathtouch
When Darktide Stinger dies, return target nonland permanent to its owners hand. If it was processed, draw a card and lose 1 life.
Process 2 – {2}{b}{u} ({2}{b}{u}, Sacrifice Darktide Stinger: Put 2 growth counters on target creature. Process only as a sorcery.)
0
181 Echora, Murk's Essence Multicolour Mythic 4{2}{u}{b} Planeswalker – Echora 4 +1 Tap target creature. Its controller loses 2 life.
-2 Target player discards a card and you draw a card.
-7 Put 1/1 black Elemental Sludge tokens with intimidate onto the battlefield equal to the number of creature cards in all graveyards. You get an emblem with "Whenever a creature you control dies, put a counter of the type of your choice on a permanent you control".
3 1435488101 on 28 Jun 2015 by keflexxx
182 RZ02 Multicolour Rare 2{b}{u} Creature – Cephalid Wizard 1 2 At the beginning of your upkeep, if you gained life since your last upkeep, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. 2 1408507251 on 20 Aug 2014 by keflexxx
183 Blightfire Torcher Multicolour Uncommon 5{3}{r}{b} Creature – Elemental Ogre 5 3 Haste
When Blightfire Torcher dies, target player discards a card at random. If it was processed, Blightfire Torcher deals 2 damage to target creature.
Process 3 – {3}{r}{b} ({3}{r}{b}, Sacrifice Blightfire Torcher: Put 3 growth counters on target creature. Process only as a sorcery.)
0
184 Rain of Tar Multicolour Uncommon 2{b}{r} Instant Destroy target artifact or creature. You lose 2 life. 2 1435336171 on 26 Jun 2015 by Alex
185 Disciple of Kamahl Multicolour Uncommon 3{1}{g}{r} Creature – Human Druid Warrior 2 2 Disciple of Kamahl enters the battlefield with three growth counters on it.
Remove a growth counter from Disciple of Kamahl: Add {g} to your mana pool.
{r},{t}: Disciple of Kamahl deals 1 damage to target creature or player.
1 1406171279 on 24 Jul 2014 by keflexxx
186 Embershot Thallid Multicolour Uncommon 2{r}{g} Creature – Fungus 2 2 At the beginning of your upkeep, put a growth counter on Embershot Thallid.
Remove three growth counters from Embershot Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}{r}, Remove a growth counter from Embershot Thallid: Embershot Thallid deals 1 damage to target creature or player.
0
187 Nissa's Embrace Multicolour Uncommon 4{2}{g}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and vigilance.
If an effect would place one or more counters on enchanted creature, it places twice that many of those counters on enchanted creature instead.
0
188 Snaresower Thallid Multicolour Uncommon 2{g}{w} Creature – Fungus 2 2 At the beginning of your upkeep, put a growth counter on Snaresower Thallid.
Remove three growth counters from Snaresower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}{w}, Remove a growth counters from Snaresower Thallid: Tap target creature.
0
189 Disciple of the Great Nothing Multicolour Uncommon 2{b}{w} Creature – Human Cleric 2 2 Whenever a colony you control is turned face down, put two 1/1 colorless Spirit creature tokens with flying onto the battlefield. 1 1455691692 on 17 Feb 2016 by keflexxx
190 Blight of Krosa Multicolour Mythic 6{3}{g}{b}{b} Creature – Ooze 7 5 Trample, deathtouch
Other creatures get -1/-1 for each counter on Blight of Krosa.
Remove two growth counters from Blight of Krosa: Destroy target creature.
1 1407515512 on 08 Aug 2014 by keflexxx
191 Krosan Traitor Multicolour Rare 2{b}{g} Creature – Human Druid Horror 2 2 Ecocide 2
When Krosan Traitor enters the battlefield, if it committed ecocide, destroy target creature and put an X/X black Horror creature token onto the battlefield where X is the destroyed creature's power.
Whenever you commit ecocide, put essence counters equal to the number of lands turned face down on target creature.
0
192 Riptide Embermage Multicolour Uncommon 3{1}{r}{u} Creature – Cephalid Wizard 1 2 Riptide Embermage enters the battlefield with two growth counters on it.
{t}, Remove a growth counter from Riptide Embermage: Riptide Embermage deals 1 damage to target creature. Draw a card.
4 1407909408 on 13 Aug 2014 by keflexxx
193 Seaspark Glider Multicolour Uncommon 3{1}{u}{r} Creature – Elemental Drake 2 2 Flying
When Seaspark Glider dies, Seaspark Glider deals 2 damage to target creature or player. If it was processed, draw a card.
Process 1 – {1}{u}{r} ({1}{u}{r}, Sacrifice Seaspark Glider: Put 1 growth counters on target creature. Process only as a sorcery.)
0
194 Devout Armorer Multicolour Uncommon 2{r}{w} Creature – Dwarf Artificer 1 1 {1}{w}, {t}: Put an Armor equipment token onto the battlefield. It has "Sacrifice Armor: Prevent the next 1 damage that would be dealt to equipped creature this turn.
Equip {0}"
5 1408102586 on 15 Aug 2014 by keflexxx
195 Flynn, Master Explorer Multicolour Rare 3{r}{g}{w} Legendary Creature – Human 3 4 Synthesis – Whenever a counter is placed on a permanent you control, choose one: Flynn, Master Explorer deals 2 damage to target creature, add {g}{g} to your mana pool, or you gain 4 life. 1 1407215180 on 05 Aug 2014 by keflexxx
196 Bloodboiler's Axe Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0.
Tap an untapped Dwarf you control: Equipped creature gets +2/+0 until end of turn.
Equip {2}
1 1406853960 on 01 Aug 2014 by keflexxx
197 Gaea's Vial Artifact Uncommon 3{3} Artifact Gaea's Vial enters the battlefield with four essence counters on it.
{t}, Remove an essence counter from Gaea's Vial: Add one mana of any colour to your mana pool, or put an essence counter on target creature you control.
0
198 Gemstone Cluster Artifact Common 3{3} Artifact When Gemstone Cluster enters the battlefield, put a growth counter on target creature.
{t}: Add one mana of any colour to your mana pool.
0
199 Lonely Mommet Artifact Common 3{3} Artifact Whenever a Human you control enters the battlefield, Lonely Mommet becomes a 3/3 Scarecrow artifact creature with vigilance until end of turn.
Remove a counter from a permanent you control: Lonely Mommet becomes a 3/3 Scarecrow artifact creature with vigilance until end of turn.
1 1435626762 on 30 Jun 2015 by keflexxx
200 Outpost Infirmary Artifact Uncommon 2{2} Artifact – Fortification Whenever fortified land is tapped, you gain 2 life. If fortified land is a colony, put a 1/1 white Human creature token onto the battlefield.
Fortify {2}
0
201 Ragged Gustcloak Artifact Common 1{1} Artifact – Equipment Equipped creature gets flying.
Whenever equipped creature becomes blocked, you may untap it and remove it from combat.
Equip {1}
1 1406638770 on 29 Jul 2014 by keflexxx
202 Ridgetop Rapier Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+1 and haste.
Equip {2}
0
203 Sanctified Spear Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1 and "{t}: This creature deals 1 damage to target attacking or blocking creature".
Equip {2}
1 1407986140 on 14 Aug 2014 by keflexxx
204 Soul Cannon Artifact Uncommon 3{3} Artifact {t}, Sacrifice a creature: Soul Cannon deals 2 damage to target creature or player and you gain 2 life. 0
205 Stonethrower Sling Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets first strike, reach and "{t}, Sacrifice equipped creature: Stonethrower Sling deals damage equal to the sacrificed creature's power to target creature."
Equip {2}
6 1408527776 on 20 Aug 2014 by Alex
206 Darkwater Ridges Land Uncommon 0 Land Darkwater Ridges enters the battlefield tapped.
{t}: Add {r}, {u}, or {b} to your mana pool.
9 1407167579 on 04 Aug 2014 by Link
207 Foothill Foundry Land Uncommon 0 Land Foothill Foundry enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Sacrifice an artifact: Add {r}{r}{r} to your mana pool.
0
208 Krosan Cliffs Land Common 0 Land Krosan Cliffs enters the battlefield tapped.
When Krosan Cliffs enters the battlefield, target creature gets +1/+1 until end of turn.
{t}: Add {r} or {g} to your mana pool.
0
209 Lavaline Trenches Land Common 0 Land Lavaline Trenches enters the battlefield tapped.
When Lavaline Trenches enters the battlefield, draw a card, then discard a card.
{t}: Add {u} or {r} to your mana pool.
0
210 Necrotic Crag Land Common 0 Land Necrotic Crag enters the battlefield.
When Necrotic Crag enters the battlefield, target creature gets -1/-1 until end of turn.
{t}: Add {b} or {r} to your mana pool.
0
211 Otaria Crossroads Land Uncommon 0 Land Otaria Crossroads enters the battlefield tapped.
{t}: Add {g}, {w}, or {r} to your mana pool.
0
212 Pardic Outpost Land Common 0 Land Pardic Outpost enters the battlefield tapped.
When Pardic Outpost enters the battlefield, tap target creature.
{t}: Add {r} or {w} to your mana pool.
0
213 Seafloor Corpse Pit Land Common 0 Land Seafloor Corpse Pit enters the battlefield tapped.
When Seafloor Corpse Pit enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
{t}: Add {u} or {b} to your mana pool.
1 1407716323 on 11 Aug 2014 by keflexxx
214 Sunlit Savanna Land Common 0 Land Sunlit Savanna enters the battlefield tapped.
When Sunlit Savanna enters the battlefield, put a growth counter on target creature you control.
{t}: Add {g} or {w} to your mana pool.
0
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