Otaria Forever (Ideas): Virtual Booster

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Ancestral Echoes enters the battlefield, you may sacrifice any number of creatures. If you do, put that many essence counters on Ancestral Echoes.
Creatures you control get +1/+1 for each essence counter on Ancestral Echoes.
 U 
Creature – Fungus
At the beginning of your upkeep, put a growth counter on Embershot Thallid.
Remove three growth counters from Embershot Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}{r}, Remove a growth counter from Embershot Thallid: Embershot Thallid deals 1 damage to target creature or player.
2/2
 U 
Creature – Elemental Crocodile
Swampwalk
When Grimjaw Crocodile dies, target creature gets -2/-2 until end of turn. If it was processed, it gets -4/-4 until end of turn instead.
Process 3 – {3}{b}{b} ({3}{b}{b}, Sacrifice Grimjaw Crocodile: Put 3 growth counters on target creature. Process only as a sorcery.)
4/3
 U 
Creature – Cephalid Wizard
{1}{u}: Untap target creature with a counter on it.
2/3
 C 
Enchantment – Aura
When Turn to Quag enters the battlefield, draw a card.
Enchanted land is a Swamp.
From wasteland to wetland.
 C 
Creature – Starfish
Cephalid spells you play cost {1} less to cast.
1/2
 C 
Creature – Human Druid
When ~ enters the battlefield, distribute essence counters equal to your devotion to green among any number of target creatures.
{t}, Remove an essence counter from ~: Add {g}{g} to your mana pool.
1/1
 C 
Instant
Counter target spell. If you control a Cephalid, draw a card, then discard a card.
 C 
Creature – Human Druid
When Seedling Tender enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
If a Plant you control dies, transform Seedling Tender.
2/2
Grove Protector
 
 C 
Creature – Human Druid
Whenever a Plant you control blocks, it gets +1/+1 until end of turn.
Whenever a Plant you control dies, you may exile a creature card from your graveyard. If you do, put a 0/1 green Plant creature token onto the battlefield.
2/2
 C 
Creature – Elemental Drake
Flying
When Seaskimmer Drake dies, if a creature you control dealt combat damage to a player this turn, draw a card.
Process 1 – {u} ({u}, Sacrifice Seaskimmer Drake: Put 1 growth counters on target creature. Process only as a sorcery.)
2/1
 C 
Creature – Elemental Lizard
Haste
Process 1 – {r} ({r}, Sacrifice Mantle Salamander: Put 1 growth counters on target creature. Process only as a sorcery.)
When you process Mantle Salamander, target creature gains haste until end of turn.
2/1
 C 
Creature – Human
Pious Settlers enters the battlefield with a growth counter on it.
{t}, Remove a growth counter from Pious Settlers: Prevent the next 2 damage that would be dealt to target creature or player this turn.
1/3
 C 
Creature – Human
When Benalish Explorer enters the battlefield, colonise. (Put a civilisation counter on target face-up land you control. Lands count as colonies as long as they have civilisation counters on them.)
Occupation – Benalish Explorer has first strike as long as you control three or more colonies.
2/2
 C 
Artifact – Equipment
Equipped creature gets flying.
Whenever equipped creature becomes blocked, you may untap it and remove it from combat.
Equip {1}
Mountain
 
 B 
Basic Land – Mountain

Ancestral Echoes (rare)
Embershot Thallid (uncommon)
Grimjaw Crocodile (uncommon)
Cephalid Tweaker (uncommon)
Turn to Quag (common)
Cephalid Familiar (common)
Card60428 (common)
Tidal Denial (common)
Seedling Tender (common)
Seaskimmer Drake (common)
Mantle Salamander (common)
Pious Settlers (common)
Benalish Explorer (common)
Ragged Gustcloak (common)
Mountain (basic)