Otaria Forever (Ideas): Virtual Booster

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid Horror
Ecocide 2
When Krosan Traitor enters the battlefield, if it committed ecocide, destroy target creature and put an X/X black Horror creature token onto the battlefield where X is the destroyed creature's power.
Whenever you commit ecocide, put essence counters equal to the number of lands turned face down on target creature.
2/2
 U 
Creature – Human Soldier
Parish Paladin enters the battlefield with a growth counter on it.
Remove a growth counter from Parish Paladin: Target creature gains +1/+1 and lifelink until end of turn.
2/2
 U 
Creature – Treefolk
Whenever a Forest enters the battlefield under your control, put an essence counter on each creature you control with an essence counter on it.
Creatures you control have "{t}, Remove two essence counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
4/4
 U 
Artifact
Gaea's Vial enters the battlefield with four essence counters on it.
{t}, Remove an essence counter from Gaea's Vial: Add one mana of any colour to your mana pool, or put an essence counter on target creature you control.
 C 
Creature – Elemental Lizard
Haste
Process 1 – {r} ({r}, Sacrifice Mantle Salamander: Put 1 growth counters on target creature. Process only as a sorcery.)
When you process Mantle Salamander, target creature gains haste until end of turn.
2/1
 C 
Sorcery
Both players put the top four cards of their library into their graveyard. Any player may remove a counter from a permanent they control. If a player does, copy this spell.
 C 
Creature
{2}{g}: Ritual 3. (If this creature isn't possessed, it gains 3 counters and it becomes possessed.)
Remove a counter from Nature Invoker: Nature Invoker gets +1/+1 and trample until end of turn. If this is the third time this ability has resolved this turn, all creatures able to block this creature do so until end of turn.
2/2
 C 
Sorcery
Draw three cards, then discard two cards.
Synthesis – If a counter was placed on a permanent you control this turn, instead draw three cards, then discard a card.
The ruins of the first Riptide Laboratory were endlessly searched for knowledge that had been lost to the passing of time.
 C 
Creature – Human Soldier
Leaping Cadet enters the battlefield with two growth counters on it.
Remove a growth counter from Leaping Cadet: Leaping Cadet gets +1/+1 and flying until end of turn.
1/1
 C 
Creature – Dwarf Warrior Cleric
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
If you control a Plains, Dwarven Convert gets first strike.
The foothills echoed with the Song of Salvation, and those that were lost became found.
3/2
 C 
Creature – Plant Elemental Beast
Trample
Devouring Moss-Beast can't attack unless you control a creature with 3 or more growth counters on it.
4/4
 C 
Sorcery
Each player sacrifices a creature.
All are welcome at the Riptide Laboratory.
 C 
Creature – Spirit
One with nothing (Grieving Banshee costs {c} less to cast for each face-down land used to pay its casting cost.)
Haste
2/2
 C 
Artifact
When Gemstone Cluster enters the battlefield, put a growth counter on target creature.
{t}: Add one mana of any colour to your mana pool.
Island
 
 B 
Basic Land – Island

Krosan Traitor (rare)
Parish Paladin (uncommon)
Sanctuary Conifer (uncommon)
Gaea's Vial (uncommon)
Mantle Salamander (common)
Chain of Lobotomies (common)
Nature Invoker (common)
Study the Stones (common)
Leaping Cadet (common)
Dwarven Convert (common)
Devouring Moss-Beast (common)
Innocent Blood (common)
Grieving Banshee (common)
Gemstone Cluster (common)
Island (basic)