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CardName: Nature Invoker Cost: 1G Type: Creature Pow/Tgh: 2/2 Rules Text: {2}{G}: Ritual 3. (If this creature isn't possessed, it gains 3 counters and it becomes possessed.) Remove a counter from Nature Invoker: Nature Invoker gets +1/+1 and trample until end of turn. If this is the third time this ability has resolved this turn, all creatures able to block this creature do so until end of turn. Flavour Text: Set/Rarity: Otaria Forever (Ideas) Common

Nature Invoker
{1}{g}
 
 C 
Creature
{2}{g}: Ritual 3. (If this creature isn't possessed, it gains 3 counters and it becomes possessed.)
Remove a counter from Nature Invoker: Nature Invoker gets +1/+1 and trample until end of turn. If this is the third time this ability has resolved this turn, all creatures able to block this creature do so until end of turn.
2/2
Updated on 30 Jul 2015 by keflexxx

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2015-07-27 11:55:41: keflexxx created the card Nature Invoker
2015-07-27 11:55:49: keflexxx edited Nature Invoker

new mechanic idea

What kind of counters?
I have to point out that "invoker" in the title of a card has a tradition of belonging to low-cost creatures that have activated abilities that cost 8 mana (like Dawnglare Invoker).

So... a 5/5 trample lure every turn for a casting cost and activation reminiscent of Rootwalla? Oh, wait... you could keep activating this as long as you remove all the counters, so this could reasonably be thought of as a trampling, luring shade for 2 mana.

Don't get me wrong, I like the idea. I guess what I'm pointing out is that the activation on similar cards will naturally need to cost a lot, or the card will naturally need to 'look' inefficient. Alternatively, this card could start off with one or two counters and have an activation closer to {5}{g}. That should give you a little from column A and a little from column B.

not really worried about the sort of counters or the name at the moment. decided that concerning myself with things like that right now is just overly distracting from the actual goal which is to make good cards

also not particularly worried about whether it's costed well or not yet, it's probably overpowered though sure

just wanted to have an example card written down

You can only activate its ability once, even if you remove the counters. A bear that becomes a 5/5 once seems fine. The ability does not, because there's no way to easily note if it's possessed. Renown and monstrosity keep their counters so you can tell they've been activated. Sure there are other ways to add counters to them, but that tends to be a rare constructed case.

Ah, yes, I see that now. That is very buggy. I assume it is easily fixed by just saying "if this creature has a possession counter on it" or something like that.

Cool mechanic. But obviously can't put an easy 2 or 3 for 1 on a common that's also a bear.

Obviously there are also the issues raised by dude1818.

Cool mechanic. But obviously can't put an easy 2 or 3 for 1 on a common that's also a bear.

Obviously there are also the issues raised by dude1818.

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