CardName: Serra Saviour Cost: 3WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less. At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield. Flavour Text: The people see glory in her wake, and they follow. Set/Rarity: Otaria Forever (Ideas) Uncommon Flying
Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less. At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield. The people see glory in her wake, and they follow.
4/4
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was a serra angel reprint, now it's this
want a recurring human generator at uncommon, and i got rid of the last one. possibly too strong?
i think this is a neat way to design around the "if it dealt no combat damage last turn" rider drawback
changed the tap trigger to only work on weenies
card was too strong, and feedback said that the card incentivised you to use the ability offensively rather than balancing that against creating untap triggers. this makes the card less powerful, balances the decision more and fits into the flavour of the angel cowing weenie humans
added 'alone' rider to attack trigger
ties into the lone attacker subtheme, and more explicitly nudges players towards the flavour payoff of shoving all your prayers into an angel and smashing face, then getting a bunch of new converts for your trouble
changed tap ability from power to toughness, made token gen max out at 1 per turn
fixes based on feedback. rules text is weird now, i'll need to think about a better way to word it
changing from power to toughness is because blinding barrier couldn't make the block, and token gen got out of hand