Otaria Forever (Ideas): Comments

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory

started a write-up on how all the colours are being designed within the set. made it apparent that there's still some work to do for red, which is atm just a grab-bag of other mechanics.

Added a storyline section so I can make sure the flavour is coming across. Will flesh it out a little more over time, and potentially sketch out where the block is headed (have an idea in a very general sense, but this set will foreshadow the other two so I need to know for sure before I finalise things).

been thinking about tithe. i want the white mechanic to assist the white sub-theme, which is "# of creatures with growth counters matter". it doesn't really do that at the moment, but i can't think of a good way to make it do that elegantly (i could just let tithe trigger on any creature ETBing rather than just creatures with counters, but then you have a bunch of creatures with useless counters on them).

anyone have any ideas?

just figured out how to use the CSV multiverse spits out to make playtest labels in word. took longer than it should have for a few silly reasons, can share it with people if they'd appreciate it.

The Visual Spoiler (particularly the printable view) is intended to be usable for printing proxies. But I guess the playtest labels you're talking about might be better from a printer ink efficiency point of view :)

ah geez, i missed that. well now i feel a bit silly, although i will probably still use the labels i made because they make me feel more like a heaps-cool R&D guy

white doesn't have enough growth counter creatures at common

really liking the two-sided growth counter creatures

the problem with the original ETB growth counter creatures was that they already had enough text as-is without making the counters conditional. spreading the text out across two cards solves this problem and means that i can make the cards work well in various archetypes as opposed to being forced to make them the focal point.

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