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CardName: Prophet of Serra Cost: 2WW Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Prophet of Serra enters the battlefield with two growth counters on it. {T}, Remove a growth counter from Prophet of Serra: Exile another target creature, then return it to the battlefield under its owners control. Flavour Text: "Spread the word of Serra! Rejoice in our rebirth!" Set/Rarity: Otaria Forever (Ideas) Uncommon

Prophet of Serra
{2}{w}{w}
 
 U 
Creature – Human Cleric
Prophet of Serra enters the battlefield with two growth counters on it.
{t}, Remove a growth counter from Prophet of Serra: Exile another target creature, then return it to the battlefield under its owners control.
"Spread the word of Serra! Rejoice in our rebirth!"
2/2
Updated on 26 Jun 2015 by keflexxx

Code: UW07

History: [-]

2014-07-24 03:33:15: keflexxx created the card Prophet of Serra

More blinking shenanigans

2014-07-24 03:34:17: keflexxx edited Prophet of Serra
2014-07-27 08:23:06: keflexxx edited Prophet of Serra

This looks a bit over-cautious for my taste. I mean if the opponent has ETB effects - which there seem to be a lot of - you won't be able to use this offensively. For a safety valve against piling up too many counters on one creature I guess it would be too slow. Using it on your creatures on the other hand only makes sense on the ETB ones and not the big piled up ones. I don't think it's bad, just the combination of limited uses, 2CC cost, the tiny body in comparison and the sorcery speed limitation makes this look way too limited to be interesting. I'd give it a shot at a better power level just to see if it acutally needs to be nerfed this much.

By the way, I very much like the fact that with two of these you get unlimited uses of the ability. A slow but fun combo that might get interesting if your limited format gives it a chance. If the ability was at instant speed (probably only allowing creatures you control) and your ETB effects are worth it (train to value-town I say), this could even become a constructed viable strategy.

yeah this card could definitely do with getting a little push, just wary of recurring flickering (and like you said, stacking two of them could turn out to be a very good thing)

i'm guessing that white will have some cards that get beneficial effects when creatures leave/enter the battlefield given that flickering is going to be a drafting sub-theme for white, but i haven't decided what they are yet. could be as small as soul warden, could be better. we'll see, but that will likely dictate just how strong this card winds up becoming.

as an aside, thanks again for all the work you're putting into analysing these cards. really appreciate that there are people like yourself, alex & vitenka willing to dedicate the time to improving peoples' sets. i'm sure the upshot of it will be a better end product, which is awesome

No problem, I'm happy that I can be of help. I mean, you only get so far without communication and discussing cards and design themes/principles is what best shapes a good designer imo. Also, looking at cards and sets that are not your own brainchild gives you a different point of view and thus can be a valuable source of inspiration.

Mmm... I'm not so sure this is underpowered. I think this might be one of those cards that's better than it looks. Flicker is powerful when used properly/

I agree the card looks unexciting, and I probably wouldn't play it - but there's a niche for it, I think. Saying that though - that niche tends to hate paying 4 mana for things :)

I'm a fan of blink effects, but I agree, this looks a bit nerfed at the moment. I'd like to see one of the three changes:

  1. Cost from {2}{w}{w} to {2}{w}
  2. Lose the sorcery speed restriction
  3. Lose the {w} in the activation cost

i'll drop the activation cost for now, you're right

2014-07-30 23:14:02: keflexxx edited Prophet of Serra
2015-06-26 05:57:34: keflexxx edited Prophet of Serra

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