Otaria Forever (Ideas): Mechanics

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory

Process: PARAM2, Sacrifice ~: Put PARAM1 growth counters on target creature. Process only as a sorcery. Used on 12 cards: Coastal Remora, Surge Elemental, Mantle Salamander, Mangrove Scavenger, Seaskimmer Drake, Aphetto Coatl, Volcanic Charger, Eternal Phoenix, Seaspark Glider, Blightfire Torcher, Grimjaw Crocodile, Darktide Stinger

Represents the species processing the Cephalids undertake in order to grow their empire. They hunt other sea creatures and process them at the Riptide Laboratory, making themselves stronger in the process.

Tithe: When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it. Used on 5 cards: Monastery Guards, Benalish Missionary, Dwarven Convert, Krosan Convert, Hinterland Patrol

Represents the fealty Benalish villagers have for their priests and for the Krosan Forest in general.

A tweaked version of the Worship mechanic devised by /u/Ostrololo from /r/custommagic for his set Ankheret.

Symbiosis: When this creature dies, you may put PARAM1 growth counter/s on target creature you control. Used on 5 cards: Eloren Warriors, Lesser Baloth, Brushpelt Boar, Benalish Farmhand, Krosan Explorer

Represents the symbiotic relationship between the druids and the forest. Enables Synthesis.

Synthesis: When [trigger] occurs, if a counter was placed on a permanent you control this turn, [ability]. Used on 0 cards:

This mechanic is meant to represent a mutual sharing of power as a side-product of the regeneration of the continent. The forest breathes new life into itself, and its inhabitants feel the benefits of that.

Pray: Put a growth counter on each creature you control. Used on 0 cards:



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".