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CardName: Desolation's Wake Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: When you cast Desolation's Wake, destroy all creatures. Creatures you control get +1/+1. Flavour Text: "Otaria is empty, lifeless, ruined. We must put faith in its restoration." Set/Rarity: Otaria Forever (Ideas) Rare

Desolation's Wake
{3}{w}{w}
 
 R 
Enchantment
When you cast Desolation's Wake, destroy all creatures.
Creatures you control get +1/+1.
"Otaria is empty, lifeless, ruined. We must put faith in its restoration."
Updated on 13 Jul 2015 by keflexxx

Code: RW02

History: [-]

2014-08-06 23:55:47: keflexxx created the card Desolation's Wake

clearly a pushed card but given how much this is a riff on mirari's wake i want the cost to reflect that if at all possible

also obviously a counter-intuitive card but i'm envisioning it in EDH/casual more than competitive formats

but hey maybe it's nuts

Heh. I think it's probably fine, because the two abilities, while both strong, have what you could call some anti-synergy :) Reminds me of Marshal's Anthem.

The only real problem I see with this card, is that it's pretty strong when combined with flicker effects (and bounce effects, by default.) Granted, there aren't many that target enchantments. But, you know, if this was a creature that cast Time Warp every time it entered the battlefield, I'm sure half the community would choke. I'm just saying that 'permanent with enter the battlefield ability' > 'sorcery'.

good point, maybe make it trigger on casting?

2015-06-26 06:53:09: keflexxx edited Desolation's Wake

It's a tradeoff between flicker abusability and uncounterability (by normal means). Which is more appropriate/abusable in this set?

yeah lol i didn't even think about that

i don't think uncounterability is really abusable, but there's also no permanent-based flickering in the set. i guess there's bouncing? not really the same tho

Sweet card.

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