Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-06 10:53:58)
change from removal to Raise Dead
Thinking of removing this from the skeleton, there's a decent amount of cycling removal in red atm. Plus we do need to cut down on some removal in black.
If this card is added to the set it devalues Horizon Canopy and co. since it becomes repeated LD with cantrip.
Added card draw, makes it semi-useful outside of mill strategies.
Moved from CB06 > CB02
removed from skeleton, could be made into a 3/3 at uncommon but doubt it
Going to have to disagree on Asphyxiate, it was printed in a set that also had cards that could tap creatures to make it easily fizzle. Plus it was less likely to hit there than it is here.
As far as other reprints go, I dont mind reprinting one card per color at common.
Common equipment idea
What I was saying is that cards that search for any land directly from the deck are generally found at uncommon (Sylvan Scrying). The way we've tried to implement getting a land with a different name is by having you only look at the top few cards. But these options are often wordy and can be replaced with simpler options. Crop Rotation could be another possibility.
make rarity stick
added rarity; move design in direction of Skeletal Grimace
added rarity
added rarity
added rarity
added rarity
added rarity
added rarity
added rarity; +1/+2 => +2/+1
added rarity
See Temple Guard.
move self-bounce to cost
swapping from CW09 => CW07
Vigilance => virtual vanilla; swapped from CW07 to CW09
...
Asphyxiate is not super fitting. It has a vaguely interesting interaction with unbound. But since it is a hoser and one unbound strategy involves controlling when your unbound creatures tap and untap already Asphyxiate could easily made to fizzle.
Divination and Regress could go anywhere.
Harrow is a good reprint for the five-color green strategy that tries to play discovery like domain - worst case it is instant speed ramp. It would be my first choice. I personally have also no problem with a reprint per color at common.
EDIT: That said we don't necessarily need Harrow since I recall seeing a good ramp-like design for common outside the skeleton. Maybe going over them again I'll find something.
I don't quite follow that. This card, and the card that preceded it, searched for any land and put it on the battlefield tapped. What I'm suggesting is actually slightly more limited than any land, it's any land that doesn't share a name with a land you control. It is slightly more complex, but then so is Discovery on any common for the same reason.
I can definitely see the argument for Harrow as a Discovery enabler though. But searching for two basic lands only helps Discovery in multicolor decks and isn't necessarily the greatest way to contribute to "lands with different names", especially if you already have two different basic lands out. Then it comes out as a wash.
They all work well in some form. Fareseek can get a creature land if you have it, Harrow has the potential of getting rid of lands you have multiple copies of and replacing them with ones you dont, and Rampant Growth is just a slightly more controlled version of that. The idea you've suggested feels more like a uncommon, just because if searches from the library it has to be for a basic lands most of the time.
Divination is the most bland one, but it does serve a purpose. I don't think we have any other plain card draw at common like that. But maybe we could replace it with another card draw idea that is less bland that uses cycling or interacts with our themes in some way?