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CardName: Thrull of the Depths Cost: 1b Type: Creature Pow/Tgh: 2/3 Rules Text: When Thrull of the Depths enters the battlefield if your discovery is less than three, tap Thrull of the Depths. (Your discovery is equal to the number of lands you control with different names.) Flavour Text: Set/Rarity: Pyrulea Common

Thrull of the Depths
{1}{b}
 
 C 
Creature
When Thrull of the Depths enters the battlefield if your discovery is less than three, tap Thrull of the Depths. (Your discovery is equal to the number of lands you control with different names.)
2/3
Updated on 13 Nov 2016 by TRicher

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History: [-]

2016-10-12 03:01:25: TRicher created the card Thrull of the Depths

This is quite pushed for common, but I guess it's okay.

2016-10-21 09:02:53: TRicher edited Thrull of the Depths
2016-10-26 10:23:31: Brainpolice edited Thrull of the Depths

I suppose a card like this has its place but I'm not overly fond of us using off-color Discovery as a downside avoidance mechanic. There also are quite a few other black commons that use Discovery already.

Its a slightly better Shambling Ghoul. Don't think thats a problem, especially when you can play 3/3 for 2 cmc nowadays.

My objection isn't so much that it's weak as that we're using the space for another off-color Discovery card (when there are already a handful of other black Discovery cards at common ), and that the way Discovery is being used here is just to avoid a downside.

There's another card I can't think of that's an uncommon in blue DJK posted that's a more explicit example of what I feel is poorly implemented off-color Discovery - something like 2 mana for a 1/1 creature that lets you draw a card on ETB only if your Discovery is 3 or greater.

That's basically using Discovery as threshold for an effect you could easily get by itself as a cantrip on lots of other cards that are better. Makes it feel like a bad use of Discovery.

I'm pretty sure that discovery should be present in all the colors. Just because {r}{g} focuses on those colors doesnt mean that it can appear a decent amount in other colors. This is a land set. That doesnt just mean have lots of lands. It should give players cards that interact with lands, in all colors.

I think the way discovery is used here is interesting, the discovery threshold idea itself arent about avoiding a downside, although they could be perceived that way, they're about the card getting better. I will agree that the card you're talking about is pretty weak, and I wouldn't want to have it stay that way if I were going to make it.

While it's true that Discovery exists in all colors, it's obviously skewed first and foremost toward green for a reason. It just seems natural, as part of green's identity, that the Discovery thing is strongest there and we've sort of emphasized {r}{g} as its archetype ahead of time.

I feel like if we do too much off-color discovery, it can potentially start to feel arbitrary or not fit flavor very well. That's not to say that the other colors couldn't be viably integrated into a Discovery type of deck, but it really isn't something that should be equally represented in all the colors. Green is naturally going to have the biggest edge due to how much it cares about lands.

I dont think there is too much off-color discovery. At common right now we have 5 cards in red and green, 4 in black, 3 in blue and 2 in white. Dont think that split dilutes the discovery that much, maybe something in black could be cut but I dont think its a huge problem.

I mostly just felt like black had one too many off-color Discovery cards at common. 5 in red and green, 3 in the rest isn't a bad way to do it.

2016-11-13 10:39:10: TRicher edited Thrull of the Depths:

removed from skeleton, could be made into a 3/3 at uncommon but doubt it

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