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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-06 08:15:06)
If there is a concern that Discovery as psuedo-landfall isn't appropriate for common, this card may need to be moved into an uncommon slot. This is the only remaining one at common that does this, the rest are uncommons and rares.
I based it on other card with similar effects, and for the amount of p/t you can distribute 5 CMC seemed fair.
A flavor concern: I don't like the use of the word Unbound in the name of a card, especially one that doesn't have unbound.
Feel the same,
is the Unbound colour while
is the Discovery colour.
is the cycling colour and 
share the enchantment theme. I think our numbers should factor that in and make it visible to players, so that archetypes can be discerned without us telling them what colours mix best. Right now, you could play an Unbound deck either with
or
, which takes away a bit of
selling points overall I think.
Maybe "creatures you control with power 1 or less get +1/+0 until end of turn".
But if this is primarily a defensive card and it's supposed to be part of our "small toughness" theme, I'm not sure how much I like it caring about power 1 or less.
For numerical elegance, I'd ideally want this to cost
. But then the 2nd line might be too much. I know that may seem like a minor flavor thing, but stuff like that occurs to me.
Changed CMC from
to 

It can't be as effective since it hardly ever counts lands. You are less likely to play creature lands here than artifact lands in Mirrodin. Least the same although is fair since you can't avoid it as easily as Burden of Greed.
To help the low toughness creatures survive and the low power creatures to punch harder. Need help with wording please.
I would say that because it's based on tapping/untapping, it feels like Blue is the color that it fits the most. Not that green should be left behind, but my intuition says that if any color should get more Unbound than the rest, it's blue.
I feel similarly with cycling and red. While it's tagged as being B/R primarily, red fits it a little more than black.
Same logic applies to this, except it works against pretty much every deck. Unbound and untapping your creatures is a big part of this set, just like artifacts where in Mirrodin. Maybe this doesnt count lands most of the time unlike Burden of Greed but since everyone is going to be playing creatures it'll be as effective each time. I think it should cost at least the same.
Well,
currently has 3, same as
, while
has 4.
I think we should scale it down a bit in
to make it clear it's only a secondary mechanic for it.
Yes it is like vigilance, but even then
hardly ever gets so many vigilance cards in Common.
But Burden of Greed was a hate card in a set where almost all of your permanents could be artifacts. Against a dedicated Affinity Deck, if you survive till 4 Mana, you could deal a lot of damage since almost all of the lands count too. Unless it's a token deck, I doubt you could ever deal as much damage with this card as with Burden in a Mirrodin Match. Let's test it, if it is too oppressing we can change it.
Mkay, that sounds reasonable, we need to fix it in the comprehensive rules too though, especially the increase part. There is probably a reason why Devotion or Chroma were static abilities.
Increasing to
seems right.
Yea that is my understanding of how the numbers work out.
One slight ambiguity: You could say your Discovery is 1 by default if you have any land at all on the battlefield. Yet "lands with different names" could be read to imply more than 1 land. So there's some strangeness about what Discovery 1 means.
As it stands right now discovery counts the names of lands you control. So if you had two basic plains your discovery would be 1, if you controlled two plains and a forest your discovery would be 2. I would assume that if a land transformed that your discovery would remain the same, the number of names amongst lands you control wouldnt change unless you had two DFC lands with the same name and only one of them transformed. In which case your discovery would increase.
I feel like this is undercosted. Burden of Greed only cares about artifacts which not everyone plays, plus not every artifact even taps. Probably should cost the same or even

Changed to blue. Removed from skeleton, looking for a spot in blue for this now.
This can probably be put in blue as a blink effect since it also has interactions with unbound creatures.
The transforming uncommon spell seems fine, as long as you restrict what it can transform. Probably should be in white or black though since those are the primary DFC colors.
I think white is the color that cares the most about unbound after blue and green. Something like
>
>
. which is probably why it has a lot. And like Brainpolice said, white usually gets vigilance but since we deicided it didnt make sense to have it alongside unbound, cards that could have had vigilance have unbound instead.
There is a lot of white Unbound. I think part of the reason might be Unbound being close to vigilance, which is primarily white.
Since neither Unbound nor Flicker are
main theme I think we can replace that with something else.
On another note,
got a lot of Unbound creatures even though it is not a primary Unbound colour. What's up with that?
I had been wondering about that as well. White does often get this, but we chose blue instead of white for this theme. I also designed a blue uncommon card that does this except it returns it to the battlefield transformed. I'm still not 100% sure how I feel about that kind of idea though, as it seems like it's kind of cheesy/cheating to be transforming cards prematurely.
Having some sort of anti-unbound card like this is nice. I also feel like this works with a red strategy that wants to attack every turn anyway.
True, you are making your lands vulnerable by being only 1/1 creatures to start. Though with a few other cards I've designed in the creature-land theme, it could be a combo card that helps make creature-lands stronger. And there could be another card that gives creature lands +1/+1 and such.
I could make this put 2 +1/+1 counters instead and make it a rare perhaps?
Cheap Blink in White is pretty standard, however I wonder if we need that card rather in Blue than in White? Since
has "leaves the battlefield" as a theme which includes flicker.
The name is kinda hilarious cause it dies to all the Burn in the set :D