Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Druid
{t}, Tap two untapped creatures you control: Transform Treedream Hopeful.
2/3
 
Treedream Realized
 
 C 
Enchantment Creature – Elemental
4/7
 R 
Land
{t}, Pay 1 life: Add {g} or {w} to your mana pool.
{1}, {t}, Sacrifice Horizon Canopy: Draw a card.
{1}{w}
 
 U 
Creature
Lifelink
When Healer dies, you may return it to the battlefield transformed attached to target creature.
2/1
Healer's Legacy
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and has lifelink.
 U 
Creature – Elemental
Unbound (This creature untaps during each player's untap step.)
If Surging Elemental would die and your discovery is three or more, transform it attached to target land instead. (Your discovery is equal to the number of lands you control with different names.)
3/3
Elemental Surge
 
 U 
Enchantment – Aura
Enchant land
When this permanent transforms into Elemental Surge, put three +1/+1 counters on enchanted land. That land becomes a 0/0 elemental creature with haste and Unbound (This creature untaps during each player's untap step.). It's still a land.
 U 
Creature – Elemental
Menace
When Agitated Elemetal dies, if your discovery is three or greater, transform it attached to target land instead. (Your discovery is equal to the number of lands you control with different names.)
3/3
Elemental Agitation
 
 U 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 Elemental creature with haste and menace. It's still a land.
 C 
Land
Seeing Pool enters the battlefield tapped.
{t}: Add {u} to your mana pool.
At the beginning of each end step, if you drew two or more cards this turn, transform Seeing Pool then untap it.
Steam Forge
 
 C 
Land
{t}: Add {u} or {r} to your mana pool
 C 
Instant
Spark of Passion deals 1 damage to target creature or player.
Cycling {2}{r}
When you cycle Spark of Passion, it deals 1 damage to target creature or player.
 C 
Sorcery
Draw two cards.
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
1/1
 C 
Creature
Cycling {b}
1/4
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, you may deal 1 damage to target player.
2/2
 C 
Instant
Untap up to two target creatures. Put a +1/+1 counter on each of them.
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
 C 
Enchantment Creature – Demon
{b}, Discard a card: Transform Hungry Demon. Activate this ability only any time you could cast a sorcery.
3/3
Hunger
 
 C 
Enchantment
When a creature you control dies, put a +1/+1 counter on target creature you control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names)

Treedream Hopeful (common, foil)
Horizon Canopy (rare)
Healer (uncommon)
Surging Elemental (uncommon)
Agitated Elemetal (uncommon)
Seeing Pool (common)
Spark of Passion (common)
Divination (common)
Emori Mystic (common)
Dark Bargainer (common)
Firecaller Mage (common)
Bathe in Glory (common)
Suppression Bonds (common)
Hungry Demon (common)
Wilder's Strength (common)