Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental
Menace
When Agitated Elemetal dies, if your discovery is three or greater, transform it attached to target land instead. (Your discovery is equal to the number of lands you control with different names.)
3/3
 
Elemental Agitation
 
 U 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 Elemental creature with haste and menace. It's still a land.
 R 
Land – Island
({t}: Add {u} to your mana pool.)
When Drifting Island enters the battlefield, you lose 1 life.
{3}{u},{t}: Transform Drifting Island, then untap it.
Surging Tidekin
 
 R 
Land Creature – Island Elemental
(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u} to your mana pool.")
Prowess
3/2
 U 
Creature
First Strike
Whenever a permanent you control transforms, put a +1/+1 counter on Trader of the Unique.
2/2
 U 
Land
Menacing Outpost enters the battlefield tapped.
{t}: Add {b} to your mana pool.
When a creature dies, transform Menacing Outpost.
Bloodstained Shrine
 
 U 
Land
{t}: Add {b} to your mana pool.
{3}{b}, {t}: Destroy target creature.
 U 
Instant
Chose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Put a +1/+1 counter on target creature.
 C 
Instant
Target opponent sacrifices an attacking creature.
 C 
Sorcery
Destroy target untapped creature.
 C 
Instant
Return target attacking creature to its owner's hand.
Cycling {2}{u}
When you cycle Lift into the Skies, return target attacking creature to its owner's hand.
 C 
Land
Seeing Pool enters the battlefield tapped.
{t}: Add {u} to your mana pool.
At the beginning of each end step, if you drew two or more cards this turn, transform Seeing Pool then untap it.
Steam Forge
 
 C 
Land
{t}: Add {u} or {r} to your mana pool
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
 C 
Sorcery
Destroy target artifact, enchantment or land. It's controller creates a green 1/1 Insect creature token.
 C 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Insect
{t}: Create a 1/1 green insect token. You may only use this ability if your Discovery is three or greater. (Your discovery is equal to the number of lands you control with different names.)
2/2
 C 
Creature – Elemental
Haste
3/2

Agitated Elemetal (uncommon, foil)
Drifting Island (rare)
Trader of the Unique (uncommon)
Menacing Outpost (uncommon)
Impenetrable Carapace (uncommon)
Sun's Glory (common)
Asphyxiate (common)
Lift into the Skies (common)
Seeing Pool (common)
Everliving Vitality (common)
Smash into Pieces (common)
Conquering Blow (common)
Horrific Visions (common)
Brood Mother (common)
Solar Elemental (common)