Pyrulea: Virtual Booster
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| Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)
When Drifting Island enters the battlefield, you lose 1 life. ![]() , : Transform Drifting Island, then untap it.(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has "
: Add to your mana pool.")
Prowess 3/2
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When Sundew Shaman enters the battlefield, you gain 2 life for each creature you control with a +1/+1 counter on it.
2/4
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Enchant land
When Awaken Terrain enters the battlefield, put a number of +1/+1 counters on enchanted land equal to your Discovery. Enchanted land is a 0/0 Elemental creature with haste. It's still a land. (Your discovery is equal to the number of lands you control with different names.) |
Lifelink
When Healer dies, you may return it to the battlefield transformed attached to target creature. 2/1
Enchant creature
Enchanted creature gets +2/+1 and has lifelink. |
Equipped creature gets +1/+1.
Whenever equipped creature untaps, look at the top card of your library. If its a land, reveal it and put it into your hand. Equip ![]() |
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Target creature gains indestructible until end of turn.
Cycling ![]()
When you cycle Dispersing Light , target creature gains indestructible until end of turn. |
Lifelink
Basic landcycling ![]()
When you cycle Temple Priest, target creature gains lifelink until end of turn. 2/1
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Defender, Reach
Tap two untapped creatures you control: Nacatl Archers loses defender until end of turn. 3/5
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Sun Scorch deals 5 damage to target creature and all other creatures with the same name.
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Creatures you control get +1/+1 until end of turn.
Untapped creatures you control also gain lifelink until end of turn. |
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When Reptilian Wilder enters the battlefield, you may discard a card. If you do, draw a card.
1/1
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Destroy target untapped creature.
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Unbound (This creature untaps during each player's untap step.)
When Coastal Traveler enters the battlefield draw a card. 2/2
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Menace
Hexbound Hag gets +1/+1 as long as you control an enchantment. 4/5
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Unbound (This creature untaps during each player's untap step.)
Whenever Treefolk Chanter becomes tapped, target creature gets +1/+1 until end of turn. 3/4
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Drifting Island
(rare)
Sundew Shaman
(uncommon)
Awaken Terrain
(uncommon)
Healer
(uncommon)
War Glave
(common)
Dispersing Light
(common)
Temple Priest
(common)
Nacatl Archers
(common)
Sun Scorch
(common)
Sudden Hunger
(common)
Reptilian Wilder
(common)
Asphyxiate
(common)
Coastal Traveler
(common)
Hexbound Hag
(common)
Treefolk Chanter
(common)
: Add
to your mana pool.)





