Pyrulea: Virtual Booster
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| Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Marble Lake: Draw a card. |
Lifelink
When Healer dies, you may return it to the battlefield transformed attached to target creature. 2/1
Enchant creature
Enchanted creature gets +2/+1 and has lifelink. |
Instant and sorcery spells you cast cost
less to cast.
Cycling abilities of instant and sorcery cards you activate cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.2/2
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Enchant land
When Awaken Terrain enters the battlefield, put a number of +1/+1 counters on enchanted land equal to your Discovery. Enchanted land is a 0/0 Elemental creature with haste. It's still a land. (Your discovery is equal to the number of lands you control with different names.) |
Enchant creature
Enchanted creature doesn't untap during untap steps. |
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Trample
Whenever Conquering Warlord attacks, it gets +X/+0, where X is your Discovery (Your discovery is equal to the number of lands you control with different names) 2/1
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Forge Golem doesn't untap during untap steps.
When a creature you control untaps, you may untap Forge Golem. The discipline and cooperation is evident not only in Yaados military, but also in the workforce that supplies it.
3/4
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Unbound (This creature untaps during each player's untap step.)
Whenever Radiant Medic becomes tapped, you gain 1 life. 2/4
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When Stalking Horror dies, target opponent reveals a number of cards from their hand equal to your discovery. You choose one of them and that player discards that card. (Your discovery is equal to the number of different names among lands you control.)
Something followed the scouting party home.
2/2
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Enchant creature
Enchanted creature gets +1/+1. , Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
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At the beginning of your upkeep, you gain 1 life.
![]() : Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
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When Apprentice Conjurer deals combat damage to a player, you may pay
. If you do, transform Apprentice Conjurer.2/2
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens. 2/2
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Draw two cards.
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Enchant creature
Enchanted creature gets +X/+X, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names) |
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the remaining cards on the bottom of your library in any order.
Draw a card. |
Marble Lake
(rare)
Healer
(uncommon)
Fluctuator Mage
(uncommon)
Awaken Terrain
(uncommon)
Suspended Animation
(common)
Conquering Warlord
(common)
Forge Golem
(common)
Radiant Medic
(common)
Stalking Horror
(common)
Bottom Feeding
(common)
Everliving Vitality
(common)
Apprentice Conjurer
(common)
Divination
(common)
Wilder's Strength
(common)
Expanding Border
(common)
, Pay 1 life: Add
or
to your mana pool.
,

