Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When Stirring Forest enters the battlefield, you lose 1 life.
{3}{g},{t}: Transform Stirring Forest, then untap it.
Grasping Woodkin
 
 R 
Creature Land – Forest Elemental
(Grasping Woodkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/5
 U 
Creature – Elf Wizard
Unbound (This creature untaps during each player's untap step.)
Creatures you control have "{t}: Put the top card of target player's library into their graveyard".
Life flows down from the skies as showers of both warm sunlight and refreshing cold rain. The Emori study the patterns of descent and everlasting change.
1/2
 U 
Creature – Horror
Menace
Whenever another creature you control leaves the battlefield, look at the top card of each player's library. Then you may have each player put the top card of their library into his or her graveyard.
3/3
 U 
Instant
Up to three target creatures get +1/+0 and lifelink until end of turn.
Cycling {2}{b}
When you cycle Lifeblood Boon, target creature gets +1/+0 and lifelink until end of turn.
 C 
Sorcery
Tap up to two target creatures. These creatures don't untap during untap steps until your next turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
{b}, Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.
They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
 C 
Sorcery
You may play an additional land this turn.
Basic landcycling {2}{g}
If you cycle Explorer's Boon, you may play an additional land this turn.
 C 
Instant
Sun Scorch deals 5 damage to target creature and all other creatures with the same name.
 C 
Creature – Elf Scout
Unbound (This creature untaps during each player's untap step.)
When Coastal Traveler enters the battlefield draw a card.
2/2
{2}{g}
 
 C 
Sorcery
Create a 1/1 green Insect creature token. Then you may have it, or another target creature you control, fight target creature you don't control.
 C 
Creature – Horror
When Stalking Horror dies, target opponent reveals a number of cards from their hand equal to your discovery. You choose one of them and that player discards that card. (Your discovery is equal to the number of different names among lands you control.)
Something followed the scouting party home.
2/2
 C 
Creature – Lizard Soldier
Whenever you cycle a card, Fire Maker gains first strike until end of turn.
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during untap steps.
 C 
Creature – Elephant Cleric
Unbound (This creature untaps during each player's untap step.)
Whenever Radiant Medic becomes tapped, you gain 1 life.
2/4
 C 
Land
Plant Sanctuary enters the battlefield tapped.
{t}: Add {g} to your mana pool.
At the beginning of each end step, if two or more creatures entered the battlefield under your control, transform Plant Sanctuary then untap it.
Evolution Fields
 
 C 
Land
{t}: Add {g} or {u} to your mana pool.

Stirring Forest (rare)
Docent of Cascades (uncommon)
Psychosis Stalker (uncommon)
Lifeblood Boon (uncommon)
Blinding Sun (common)
Bottom Feeding (common)
Explorer's Boon (common)
Sun Scorch (common)
Coastal Traveler (common)
Sting (common)
Stalking Horror (common)
Fire Maker (common)
Suspended Animation (common)
Radiant Medic (common)
Plant Sanctuary (common)