Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
Lifelink
Basic landcycling {2}{w}
When you cycle Temple Priest, target creature gains lifelink until end of turn.
2/1
 
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When Stirring Forest enters the battlefield, you lose 1 life.
{3}{g},{t}: Transform Stirring Forest, then untap it.
Grasping Woodkin
 
 R 
Creature Land – Forest Elemental
(Grasping Woodkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/5
 U 
Instant
Target creature gets +X/+0 until end of turn. If you cycled a card this turn another target creature gets +X/+0 until end of turn.
{1}{w}
 
 U 
Creature
Lifelink
When Healer dies, you may return it to the battlefield transformed attached to target creature.
2/1
Healer's Legacy
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and has lifelink.
 U 
Instant
Return target spell or enchantment to its owner's hand.
"That which one cannot see is a dubious reality." – Sere the Skeptic
 C 
Sorcery
Destroy target artifact, enchantment or land. It's controller creates a green 1/1 Insect creature token.
 C 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Land
Seeing Pool enters the battlefield tapped.
{t}: Add {u} to your mana pool.
At the beginning of each end step, if you drew two or more cards this turn, transform Seeing Pool then untap it.
Steam Forge
 
 C 
Land
{t}: Add {u} or {r} to your mana pool
 C 
Enchantment
Whenever a creature you control dies, each opponent loses 1 life.
{2}{b}: Transform Draining Essence. Activate this ability only any time you could cast a sorcery.
Life Leech
 
 C 
Enchantment Creature – Insect Horror
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
3/1
 C 
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If the revealed land had a different name to any land you control, put a +1/+1 counter on target creature you control.
 C 
Enchantment Creature – Spirit
{1}{w}: Transform Coffer Keeper. Activate this ability only any time you could cast a sorcery.
1/1
Riches
 
 C 
Enchantment
At the beginning of combat on your turn, target creature gets +1/+1 until end of turn.
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
 C 
Sorcery
Return target creature to its owners hand.
Cycling {2}
 C 
Creature – Elemental
When Sonic Elemental enters the battlefield, destroy target artifact.
Basic landcycling {1}{r}
3/3
 C 
Creature – Elf Wizard
Whenever Methodical Student becomes tapped, target player puts the top card of their library into their graveyard.
0/3

Temple Priest (common, foil)
Stirring Forest (rare)
Flamebreath (uncommon)
Healer (uncommon)
Nebulous Reversal (uncommon)
Smash into Pieces (common)
Conquering Blow (common)
Seeing Pool (common)
Draining Essence (common)
Lands Gratitude (common)
Coffer Keeper (common)
Suppression Bonds (common)
Winds of Reversal (common)
Sonic Elemental (common)
Methodical Student (common)