Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}, Pay 1 life: Add {b} or {r} to your mana pool.
{1}, {t}, Sacrifice Charred Hollow: Draw a card.
 U 
Creature – Snake
Flying
Whenever a creature untaps outside of its controller's untap step, you may transform Nurturing Coatl attached to target creature.
2/1
On Ophidian Wings
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and flying.
When enchanted creature dies, return On Ophidian Wings to the battlefield.
 U 
Land
Chittering Outpost enters the battlefield tapped.
{t}: Add {g} to your mana pool.
When you control a creature with power or toughness 4 or greater, transform Chittering Outpost.
Overgrown Undergrowth
 
 U 
Land
{t}: Add {g} to your mana pool.
{3}{g}, {t}: Target creature gets +2/+2 and gains trample and indestructible until end of turn.
 U 
Creature – Elf Artificer
Unbound (This creature untaps during each player's untap step.)
Creatures you control have "{t}: Add {c} to your mana pool".
1/2
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Untapped creatures you control also gain lifelink until end of turn.
 C 
Instant
Untap up to two target creatures. Put a +1/+1 counter on each of them.
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during untap steps.
 C 
Creature
Cycling {b}
1/4
 C 
Sorcery
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the remaining cards on the bottom of your library in any order.
Draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature untaps, look at the top card of your library. If its a land, reveal it and put it into your hand.
Equip {2}
 C 
Sorcery
Draw two cards.
 C 
Creature – Elemental
When Undergrowth Weaver enters the battlefield, put a +1/+1 counter on each of up to X creatures, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample and haste.
 C 
Creature – Human Cleric
When Sunlight Apothecary enters the battlefield, you gain life equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
1/3

Charred Hollow (rare)
Nurturing Coatl (uncommon)
Chittering Outpost (uncommon)
Emori Craftmaster (uncommon)
Sudden Hunger (common)
Bathe in Glory (common)
Apprentice Conjurer (common)
Suspended Animation (common)
Dark Bargainer (common)
Expanding Border (common)
War Glave (common)
Divination (common)
Undergrowth Weaver (common)
Battle Fury (common)
Sunlight Apothecary (common)