Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Whenever a creature you control dies, each opponent loses 1 life.
{2}{b}: Transform Draining Essence. Activate this ability only any time you could cast a sorcery.
 
Life Leech
 
 C 
Enchantment Creature – Insect Horror
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
3/1
 R 
Land
{t}, Pay 1 life: Add {w} or {u} to your mana pool.
{1}, {t}, Sacrifice Marble Lake: Draw a card.
 U 
Artifact
Cycling abilities you activate cost {1} less to activate.
 U 
Enchantment
When Fade Away enters the battlefield, exile target tapped creature until Fade Away leaves the battlefield.
The griffin laid its head to rest in our world and awoke in the dream world. Its physical presence dispersing into nothingness as its dream-self awoke.
 U 
Sorcery
Target creature gets -4/-4 until end of turn. If your discovery is three or greater, that creature gets -7/-7 until end of turn instead. (Your discovery is equal to the number of lands you control with different names)
 C 
Land
Plant Sanctuary enters the battlefield tapped.
{t}: Add {g} to your mana pool.
At the beginning of each end step, if two or more creatures entered the battlefield under your control, transform Plant Sanctuary then untap it.
Evolution Fields
 
 C 
Land
{t}: Add {g} or {u} to your mana pool.
 C 
Creature – Bird
Flying
Cycling {w}
2/1
 C 
Creature – Faerie Rogue
Flying
Basic landcycling {2}{u}
When you cycle Windcaller Sprite, target creature gains flying until end of turn.
1/2
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
 C 
Creature – Human Mercenary
Underleaf Reavers can't block.
Cycling {2}
2/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Creature – Lizard Scout
Unbound (This creature untaps during each player's untap step.)
When Mite Scouter becomes untapped, draw a card. Then discard a card.
"You'd never believe the places I've found mites!"
2/1
 C 
Sorcery
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the remaining cards on the bottom of your library in any order.
Draw a card.
 C 
Instant
Destroy target creature or land.
 C 
Creature – Lizard Shaman
When Vigorous Sunblood enters the battlefield, discard up to two cards, then draw that many cards.
6/4

Draining Essence (common, foil)
Marble Lake (rare)
Lesser Fluctuator (uncommon)
Fade Away (uncommon)
Rip to Shreds (uncommon)
Plant Sanctuary (common)
Heatproof Hawk (common)
Windcaller Sprite (common)
Suppression Bonds (common)
Underleaf Reavers (common)
Wilder's Strength (common)
Mite Scouter (common)
Expanding Border (common)
Downfall (common)
Vigorous Sunblood (common)