Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Tap up to two target creatures. These creatures don't untap during untap steps until your next turn.
 
 R 
Land
{t}, Pay 1 life: Add {b} or {r} to your mana pool.
{1}, {t}, Sacrifice Charred Hollow: Draw a card.
 U 
Creature – Human Noble
Sacrifice another creature: Transform Oltac Aristocrat. Activate this ability only once each turn.
2/2
Castle Vampire
 
 U 
Creature – Vampire
Flying, lifelink
4/3
 U 
Creature – Elemental
Unbound (This creature untaps during each player's untap step.)
If Surging Elemental would die and your discovery is three or more, transform it attached to target land instead. (Your discovery is equal to the number of lands you control with different names.)
3/3
Elemental Surge
 
 U 
Enchantment – Aura
Enchant land
When this permanent transforms into Elemental Surge, put three +1/+1 counters on enchanted land. That land becomes a 0/0 elemental creature with haste and Unbound (This creature untaps during each player's untap step.). It's still a land.
 U 
Instant
Chose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Put a +1/+1 counter on target creature.
 C 
Sorcery
Draw two cards.
 C 
Creature – Lizard Soldier
When Reptilian Wilder enters the battlefield, you may discard a card. If you do, draw a card.
1/1
 C 
Creature – Lizard Scout
{2}{u}, Return Yaados Decoy to its owner's hand: Return another target creature to its owner's hand.
1/3
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Land
Seeing Pool enters the battlefield tapped.
{t}: Add {u} to your mana pool.
At the beginning of each end step, if you drew two or more cards this turn, transform Seeing Pool then untap it.
Steam Forge
 
 C 
Land
{t}: Add {u} or {r} to your mana pool
 C 
Creature – Elf Druid
{t}, Tap two untapped creatures you control: Transform Treedream Hopeful.
2/3
Treedream Realized
 
 C 
Enchantment Creature – Elemental
4/7
 C 
Creature – Horror
When Roothollow Parasite dies, you may return it to the battlefield transformed.
4/1
Rotten Hollow
 
 C 
Land – Swamp
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample and haste.
 C 
Instant
Target opponent sacrifices an attacking creature.
 C 
Creature – Giant
4/4

Blinding Sun (common, foil)
Charred Hollow (rare)
Oltac Aristocrat (uncommon)
Surging Elemental (uncommon)
Impenetrable Carapace (uncommon)
Divination (common)
Reptilian Wilder (common)
Yaados Decoy (common)
Apprentice Conjurer (common)
Seeing Pool (common)
Treedream Hopeful (common)
Roothollow Parasite (common)
Battle Fury (common)
Sun's Glory (common)
Bearer of Light (common)