Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Island
({t}: Add {u} to your mana pool.)
When Drifting Island enters the battlefield, you lose 1 life.
{3}{u},{t}: Transform Drifting Island, then untap it.
Surging Tidekin
 
 R 
Land Creature – Island Elemental
(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u} to your mana pool.")
Prowess
3/2
 U 
Creature – Devil
Cycling {b}{r}
When you cycle another card, you may return Cinder Devil from your graveyard to the battlefield tapped at the beginning of your next end step.
2/1
 U 
Creature – Elf Wizard
Unbound (This creature untaps during each player's untap step.)
Creatures you control have "{t}: Put the top card of target player's library into their graveyard".
Life flows down from the skies as showers of both warm sunlight and refreshing cold rain. The Emori study the patterns of descent and everlasting change.
1/2
 U 
Creature – Human Noble
Sacrifice another creature: Transform Oltac Aristocrat. Activate this ability only once each turn.
2/2
Castle Vampire
 
 U 
Creature – Vampire
Flying, lifelink
4/3
 C 
Creature – Spirit
Flying
Oltac Lamp Lighter gets +1/+1 as long as you control an enchantment.
In a place where light is scarce, lamp lighters stand above the common folk.
1/2
 C 
Creature – Horror
When Stalking Horror dies, target opponent reveals a number of cards from their hand equal to your discovery. You choose one of them and that player discards that card. (Your discovery is equal to the number of different names among lands you control.)
Something followed the scouting party home.
2/2
 C 
Instant
Crushing Descent deals 5 damage to target creature with flying.
 C 
Land
Seeing Pool enters the battlefield tapped.
{t}: Add {u} to your mana pool.
At the beginning of each end step, if you drew two or more cards this turn, transform Seeing Pool then untap it.
Steam Forge
 
 C 
Land
{t}: Add {u} or {r} to your mana pool
 C 
Creature
When Battle Companion enters the battlefield, you may put a +1/+1 counter on another target creature.
1/4
 C 
Creature – Lizard Wizard
When Yaados Visionary enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
2/2
 C 
Creature – Lizard Scout
Unbound (This creature untaps during each player's untap step.)
When Mite Scouter becomes untapped, draw a card. Then discard a card.
"You'd never believe the places I've found mites!"
2/1
 C 
Sorcery
Destroy target artifact, enchantment or land. It's controller creates a green 1/1 Insect creature token.
 C 
Instant
Add {r} to your mana pool equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
 C 
Creature – Leech
Whenever you cycle a card, target opponent loses 1 life and you gain 1 life.
The leaves of the majestic city-bearing trees feast on the splendor of gods while their roots drink from leach-infested bogwater.
1/1
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2

Drifting Island (rare)
Cinder Devil (uncommon)
Docent of Cascades (uncommon)
Oltac Aristocrat (uncommon)
Oltac Lamp Lighter (common)
Stalking Horror (common)
Crushing Descent (common)
Seeing Pool (common)
Battle Companion (common)
Yaados Visionary (common)
Mite Scouter (common)
Smash into Pieces (common)
Solar Ritual (common)
Blood Leech (common)
Apprentice Conjurer (common)