Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
When Bubbling Swamp enters the battlefield, you lose 1 life.
{3}{b},{t}: Transform Bubbling Swamp, then untap it.
Noxious Rotkin
 
 R 
Creature Land – Swamp Elemental
(Noxious Rotkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {b} to your mana pool.")
Deathtouch
3/3
 U 
Creature – Human Shaman
When Sundew Shaman enters the battlefield, you gain 2 life for each creature you control with a +1/+1 counter on it.
2/4
 U 
Instant
Up to three target creatures get +1/+0 and first strike until end of turn.
Cycling {2}{w}
When you cycle Swiftsword Boon, target creature gets +1/+0 and first strike until end of turn.
 U 
Creature – Spirit Advisor
When Cryptic Counselor enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
Their afterlife is bound to the keystones of great coffers filled with riches almost as great as the fortune of counsel they have to give.
1/2
 C 
Land
Plant Sanctuary enters the battlefield tapped.
{t}: Add {g} to your mana pool.
At the beginning of each end step, if two or more creatures entered the battlefield under your control, transform Plant Sanctuary then untap it.
Evolution Fields
 
 C 
Land
{t}: Add {g} or {u} to your mana pool.
 C 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample and haste.
 C 
Instant
Counter target spell. Scry 1.
 C 
Enchantment Creature – Spirit
{1}{w}: Transform Coffer Keeper. Activate this ability only any time you could cast a sorcery.
1/1
Riches
 
 C 
Enchantment
At the beginning of combat on your turn, target creature gets +1/+1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
{b}, Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.
They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
 C 
Instant
Put a number of +1/+1 counters on target creature equal to your Discovery and untap it. (Your discovery is equal to the number of lands you control with different names.)
 C 
Creature – Djinn
Flying
Unbound (This creature untaps during each player's untap step.)
3/3
 C 
Sorcery
You may play an additional land this turn.
Basic landcycling {2}{g}
If you cycle Explorer's Boon, you may play an additional land this turn.
 C 
Creature – Lizard Scout
Unbound (This creature untaps during each player's untap step.)
When Mite Scouter becomes untapped, draw a card. Then discard a card.
"You'd never believe the places I've found mites!"
2/1
 C 
Creature – Human Shaman
Whenever an instant or sorcery spell you control deals damage to a player, you may transform Sun Seer.
2/1
Ashna Flamebound
 
 C 
Creature – Elemental
4/2

Bubbling Swamp (rare)
Sundew Shaman (uncommon)
Swiftsword Boon (uncommon)
Cryptic Counselor (uncommon)
Plant Sanctuary (common)
Conquering Blow (common)
Battle Fury (common)
Arcane Anticipation (common)
Coffer Keeper (common)
Bottom Feeding (common)
Spontaneous Evolution (common)
Skyborn Djinn (common)
Explorer's Boon (common)
Mite Scouter (common)
Sun Seer (common)