Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Druid
{t}: Add {g} to your mana pool equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
1/4
 
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
When Rumbling Mountain enters the battlefield, you lose 1 life.
{3}{r},{t}: Transform Rumbling Mountain, then untap it.
Bellowing Stonekin
 
 R 
Creature Land – Mountain Elemental
(Bellowing Stonekin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {r} to your mana pool.")
Menace
4/2
 U 
Instant
Up to three target creatures get +1/+0 and trample until end of turn.
Cycling {1}{g}
When you cycle Rampaging Boon, target creature gets +1/+0 and trample until end of turn.
 U 
Creature – Elf Wizard
Unbound (This creature untaps during each player's untap step.)
Creatures you control have "{t}: Put the top card of target player's library into their graveyard".
Life flows down from the skies as showers of both warm sunlight and refreshing cold rain. The Emori study the patterns of descent and everlasting change.
1/2
 U 
Land
Windswept Outpost enters the battlefield tapped.
{t}: Add {w} to your mana pool.
When you control two or more creatures, transform Windswept Outpost.
Freewind Parapet
 
 U 
Land
{t}: Add {w} to your mana pool.
{3}{w}, {t}: Creatures you control get +0/+1 and gain flying until end of turn.
 C 
Land
Bank Entrance enters the battlefield tapped.
{t}: Add {w} to your mana pool.
At the beginning of each end step, if you have gained 3 or more life this turn, transform Bank Entrance then untap it.
Vault of Riches
 
 C 
Land
{t}: Add {w} or {b} to your mana pool.
 C 
Sorcery
Draw two cards.
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, you may deal 1 damage to target player.
2/2
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
 C 
Creature
Unbound (This creature untaps during each player's untap step.)
3/2
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Basic landcycling {1}{b} ({1}{b}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature
When Xibal Spawn dies, create a 1/1 green Insect creature token.
1/1
 C 
Creature – Thrull
When Oltac Thrull dies, you may return target card with Cycling from your graveyard to your hand.
5/1
 C 
Creature – Beast
Flying
When Sunwind Glider dies, you may return it to the battlefield transformed.
2/2
Bleached Surface
 
 C 
Land – Plains
 C 
Creature – Lizard Shaman
When Vigorous Sunblood enters the battlefield, discard up to two cards, then draw that many cards.
6/4

Adept Explorer (uncommon, foil)
Rumbling Mountain (rare)
Rampaging Boon (uncommon)
Docent of Cascades (uncommon)
Windswept Outpost (uncommon)
Bank Entrance (common)
Divination (common)
Firecaller Mage (common)
Everliving Vitality (common)
Glade Wanderer (common)
Deathcycle (common)
Xibal Spawn (common)
Oltac Thrull (common)
Sunwind Glider (common)
Vigorous Sunblood (common)