Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}, Pay 1 life: Add {r} or {g} to your mana pool.
{1}, {t}, Sacrifice Sun's Edge: Draw a card.
 
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
When Bubbling Swamp enters the battlefield, you lose 1 life.
{3}{b},{t}: Transform Bubbling Swamp, then untap it.
Noxious Rotkin
 
 R 
Creature Land – Swamp Elemental
(Noxious Rotkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {b} to your mana pool.")
Deathtouch
3/3
 U 
Instant
Return target spell or enchantment to its owner's hand.
"That which one cannot see is a dubious reality." – Sere the Skeptic
 U 
Creature – Spirit Advisor
When Cryptic Counselor enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
Their afterlife is bound to the keystones of great coffers filled with riches almost as great as the fortune of counsel they have to give.
1/2
 U 
Instant
Up to three target creatures get +1/+0 and hexproof until end of turn.
Cycling {1}{u}
When you cycle Shimmer Boon, target creature gets +1/+0 and hexproof until end of turn.
 C 
Creature
Unbound (This creature untaps during each player's untap step.)
3/2
 C 
Creature – Elephant Cleric
Unbound (This creature untaps during each player's untap step.)
Whenever Radiant Medic becomes tapped, you gain 1 life.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
{b}, Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.
They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample and haste.
 C 
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Elemental
Haste
3/2
{2}{g}
 
 C 
Sorcery
Create a 1/1 green Insect creature token. Then you may have it, or another target creature you control, fight target creature you don't control.
 C 
Creature – Giant
4/4
 C 
Land
Bank Entrance enters the battlefield tapped.
{t}: Add {w} to your mana pool.
At the beginning of each end step, if you have gained 3 or more life this turn, transform Bank Entrance then untap it.
Vault of Riches
 
 C 
Land
{t}: Add {w} or {b} to your mana pool.
 C 
Creature – Human Wizard
Unbound (This creature untaps during each player's untap step.)
{1}, {t}: Scry 1.
0/4

Sun's Edge (rare, foil)
Bubbling Swamp (rare)
Nebulous Reversal (uncommon)
Cryptic Counselor (uncommon)
Shimmer Boon (uncommon)
Glade Wanderer (common)
Radiant Medic (common)
Bottom Feeding (common)
Battle Fury (common)
Horrific Visions (common)
Solar Elemental (common)
Sting (common)
Bearer of Light (common)
Bank Entrance (common)
Mystical Seer (common)