Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}, Pay 1 life: Add {u} or {b} to your mana pool.
{1}, {t}, Sacrifice Drenched Cavern: Draw a card.
 U 
Creature – Horror
Menace
Whenever another creature you control leaves the battlefield, look at the top card of each player's library. Then you may have each player put the top card of their library into his or her graveyard.
3/3
 U 
Instant
Chose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Put a +1/+1 counter on target creature.
 U 
Instant
Target creature gets +X/+0 until end of turn. If you cycled a card this turn another target creature gets +X/+0 until end of turn.
 C 
Creature – Elf Druid
{t}, Tap two untapped creatures you control: Transform Treedream Hopeful.
2/3
Treedream Realized
 
 C 
Enchantment Creature – Elemental
4/7
 C 
Creature – Hag
Menace
Hexbound Hag gets +1/+1 as long as you control an enchantment.
4/5
 C 
Land
Bank Entrance enters the battlefield tapped.
{t}: Add {w} to your mana pool.
At the beginning of each end step, if you have gained 3 or more life this turn, transform Bank Entrance then untap it.
Vault of Riches
 
 C 
Land
{t}: Add {w} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during untap steps.
 C 
Instant
Target player puts the top X cards of their library into their graveyard, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
Draw a card.
 C 
Creature – Spirit Advisor
Deathtouch
Basic landcycling {2}{b}
When you cycle Shadow Broker, target creature gains deathtouch until end of turn.
1/2
 C 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
 C 
Creature – Cat Warrior
Prowess
Whenever you cycle a card, Swiftfoot Soldier gets +1/+1 until end of turn.
1/2
 C 
Creature – Treefolk
When Epiphyte Elder dies, you may return it to the battlefield transformed.
3/4
Epiphyte Grove
 
 C 
Land – Forest
 C 
Creature – Beast
Flying
When Sunwind Glider dies, you may return it to the battlefield transformed.
2/2
Bleached Surface
 
 C 
Land – Plains

Drenched Cavern (rare)
Psychosis Stalker (uncommon)
Impenetrable Carapace (uncommon)
Flamebreath (uncommon)
Treedream Hopeful (common)
Hexbound Hag (common)
Bank Entrance (common)
Suspended Animation (common)
Deny Experience (common)
Shadow Broker (common)
Conquering Blow (common)
Everliving Vitality (common)
Swiftfoot Soldier (common)
Epiphyte Elder (common)
Sunwind Glider (common)