Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
When Rustling Plains enters the battlefield, you lose 1 life.
{3}{w},{t}: Transform Rustling Plains, then untap it.
Ascending Cloudkin
 
 R 
Land Creature – Plains Elemental
(Ascending Cloudkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {w} to your mana pool.")
Flying
2/4
 U 
Sorcery
Target creature gets -4/-4 until end of turn. If your discovery is three or greater, that creature gets -7/-7 until end of turn instead. (Your discovery is equal to the number of lands you control with different names)
 U 
Creature – Zombie
Menace
Whenever an enchantment enters the battlefield under your control, Curseroused Mummy gets +2/+0 until end of turn.
The ancient enchantments of the tombs keep their inhabitants save and their guards animated.
2/2
 U 
Creature – Snake
Flying
Unbound (This creature untaps during each player's untap step.)
Whenever Coatl of Free Winds becomes untapped, you may untap target permanent.
2/2
 C 
Instant
Put a number of +1/+1 counters on target creature equal to your Discovery and untap it. (Your discovery is equal to the number of lands you control with different names.)
{2}{u}
 
 C 
Instant
Return target permanent to its owners hand.
 C 
Creature – Human Soldier
First strike
2/1
 C 
Creature – Lizard
Haste
When Graniteback Gecko dies, you may return it to the battlefield transformed.
3/2
Erratic Bluff
 
 C 
Land – Mountain
 C 
Creature – Human Cleric
When Sunlight Apothecary enters the battlefield, you gain life equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
1/3
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Creature – Horror
When Roothollow Parasite dies, you may return it to the battlefield transformed.
4/1
Rotten Hollow
 
 C 
Land – Swamp
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
1/1
 C 
Creature – Human Wizard
Unbound (This creature untaps during each player's untap step.)
{1}, {t}: Scry 1.
0/4
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Basic landcycling {1}{b} ({1}{b}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Artifact
{2}, {t}: Tap target creature.

Rustling Plains (rare)
Rip to Shreds (uncommon)
Curseroused Mummy (uncommon)
Coatl of Free Winds (uncommon)
Spontaneous Evolution (common)
Regress (common)
Nimble Duelist (common)
Graniteback Gecko (common)
Sunlight Apothecary (common)
Apprentice Conjurer (common)
Roothollow Parasite (common)
Emori Mystic (common)
Mystical Seer (common)
Deathcycle (common)
Binding Scepter (common)