Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Deal X damage to target creature, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 
 R 
Land – Island
({t}: Add {u} to your mana pool.)
When Drifting Island enters the battlefield, you lose 1 life.
{3}{u},{t}: Transform Drifting Island, then untap it.
Surging Tidekin
 
 R 
Land Creature – Island Elemental
(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u} to your mana pool.")
Prowess
3/2
 U 
Sorcery
Creatures you control get +X/+X and gain trample until end of turn, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names)
 U 
Enchantment – Aura
Enchant land
When Awaken Terrain enters the battlefield, put a number of +1/+1 counters on enchanted land equal to your Discovery.
Enchanted land is a 0/0 Elemental creature with haste. It's still a land. (Your discovery is equal to the number of lands you control with different names.)
 U 
Creature – Elemental Knight
Whenever you cast a spell targeting Solar Paladin, Solar Paladin gains double strike until end of turn.
2/2
 C 
Creature – Lizard Soldier
Whenever you cycle a card, Fire Maker gains first strike until end of turn.
4/3
 C 
Sorcery
Exile target artifact or enchantment. You gain 4 life.
Basic landcycling {1}{w}
 C 
Instant
Counter target spell unless it's owner returns an untapped land they control to their hand.
 C 
Creature – Leech
Whenever you cycle a card, target opponent loses 1 life and you gain 1 life.
The leaves of the majestic city-bearing trees feast on the splendor of gods while their roots drink from leach-infested bogwater.
1/1
 C 
Instant
Sun Scorch deals 5 damage to target creature and all other creatures with the same name.
 C 
Artifact Creature – Construct
Cycling {2}
2/1
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Creature – Elf Druid
{t}, Tap two untapped creatures you control: Transform Treedream Hopeful.
2/3
Treedream Realized
 
 C 
Enchantment Creature – Elemental
4/7
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
 C 
Creature – Horror
When Stalking Horror dies, target opponent reveals a number of cards from their hand equal to your discovery. You choose one of them and that player discards that card. (Your discovery is equal to the number of different names among lands you control.)
Something followed the scouting party home.
2/2

Trailblaze (common, foil)
Drifting Island (rare)
Wild Rampage (uncommon)
Awaken Terrain (uncommon)
Solar Paladin (uncommon)
Fire Maker (common)
Cleansing Light (common)
Disrupt Flow (common)
Blood Leech (common)
Sun Scorch (common)
Ancient Statue (common)
Apprentice Conjurer (common)
Treedream Hopeful (common)
Suppression Bonds (common)
Stalking Horror (common)