Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Druid
{t}: Add {g} to your mana pool equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
1/4
 
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
When Rustling Plains enters the battlefield, you lose 1 life.
{3}{w},{t}: Transform Rustling Plains, then untap it.
Ascending Cloudkin
 
 R 
Land Creature – Plains Elemental
(Ascending Cloudkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {w} to your mana pool.")
Flying
2/4
 U 
Instant
Chose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Put a +1/+1 counter on target creature.
 U 
Creature – Elemental Knight
Whenever you cast a spell targeting Solar Paladin, Solar Paladin gains double strike until end of turn.
2/2
 U 
Creature – Snake
Flying
Whenever a creature untaps outside of its controller's untap step, you may transform Nurturing Coatl attached to target creature.
2/1
On Ophidian Wings
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and flying.
When enchanted creature dies, return On Ophidian Wings to the battlefield.
 C 
Creature – Human Soldier
First strike
2/1
 C 
Creature – Djinn
Flying
Unbound (This creature untaps during each player's untap step.)
3/3
 C 
Creature – Elephant Cleric
Unbound (This creature untaps during each player's untap step.)
Whenever Radiant Medic becomes tapped, you gain 1 life.
2/4
 C 
Creature – Elemental
Haste
3/2
 C 
Land
{t}: Add {c} to your mana pool.
Basic landcycling {2}
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
{b}, Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.
They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
 C 
Creature – Elemental
Trample
Cycling {g}
6/5
 C 
Creature – Spirit Advisor
Deathtouch
Basic landcycling {2}{b}
When you cycle Shadow Broker, target creature gains deathtouch until end of turn.
1/2
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, you may deal 1 damage to target player.
2/2

Adept Explorer (uncommon, foil)
Rustling Plains (rare)
Impenetrable Carapace (uncommon)
Solar Paladin (uncommon)
Nurturing Coatl (uncommon)
Nimble Duelist (common)
Skyborn Djinn (common)
Radiant Medic (common)
Solar Elemental (common)
Uncharted Territory (common)
Apprentice Conjurer (common)
Bottom Feeding (common)
Redwood Elemental (common)
Shadow Broker (common)
Firecaller Mage (common)