Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target player puts the top X cards of their library into their graveyard, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
Draw a card.
 
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When Stirring Forest enters the battlefield, you lose 1 life.
{3}{g},{t}: Transform Stirring Forest, then untap it.
Grasping Woodkin
 
 R 
Creature Land – Forest Elemental
(Grasping Woodkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/5
 U 
Instant
Choose one:
- Add {r}{r}{r} to your mana pool.
- Solar Flare deals 3 damage to target creature or planeswalker.
"The sun is the true source of all power." – Ignus, Ashna High Priest
 U 
Enchantment
When Fade Away enters the battlefield, exile target tapped creature until Fade Away leaves the battlefield.
The griffin laid its head to rest in our world and awoke in the dream world. Its physical presence dispersing into nothingness as its dream-self awoke.
 U 
Creature – Snake
Flying
Whenever a creature untaps outside of its controller's untap step, you may transform Nurturing Coatl attached to target creature.
2/1
On Ophidian Wings
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and flying.
When enchanted creature dies, return On Ophidian Wings to the battlefield.
 C 
Sorcery
Deal X damage to target creature, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Creature – Human Wizard
Unbound (This creature untaps during each player's untap step.)
{1}, {t}: Scry 1.
0/4
 C 
Sorcery
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the remaining cards on the bottom of your library in any order.
Draw a card.
 C 
Sorcery
Tap up to two target creatures. These creatures don't untap during untap steps until your next turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample and haste.
 C 
Sorcery
Destroy target artifact, enchantment or land. It's controller creates a green 1/1 Insect creature token.
 C 
Instant
Target opponent sacrifices an attacking creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
{b}, Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.
They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
 C 
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Artifact
{t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice Temple Shrine: Add an amount of {c} to your mana pool equal to your Discovery (Your discovery is equal to the number of lands you control with different names).

Deny Experience (common, foil)
Stirring Forest (rare)
Solar Flare (uncommon)
Fade Away (uncommon)
Nurturing Coatl (uncommon)
Trailblaze (common)
Mystical Seer (common)
Expanding Border (common)
Blinding Sun (common)
Battle Fury (common)
Smash into Pieces (common)
Sun's Glory (common)
Bottom Feeding (common)
Horrific Visions (common)
Temple Shrine (common)