Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Mercenary
Underleaf Reavers can't block.
Cycling {2}
2/5
 
 R 
Land
{t}, Pay 1 life: Add {w} or {u} to your mana pool.
{1}, {t}, Sacrifice Marble Lake: Draw a card.
 U 
Instant
Up to three target creatures get +1/+0 and trample until end of turn.
Cycling {1}{g}
When you cycle Rampaging Boon, target creature gets +1/+0 and trample until end of turn.
 U 
Instant
Choose one:
- Add {r}{r}{r} to your mana pool.
- Solar Flare deals 3 damage to target creature or planeswalker.
"The sun is the true source of all power." – Ignus, Ashna High Priest
 U 
Creature – Snake
Flying
Unbound (This creature untaps during each player's untap step.)
Whenever Coatl of Free Winds becomes untapped, you may untap target permanent.
2/2
 C 
Instant
Put a number of +1/+1 counters on target creature equal to your Discovery and untap it. (Your discovery is equal to the number of lands you control with different names.)
 C 
Enchantment
Whenever a creature you control dies, each opponent loses 1 life.
{2}{b}: Transform Draining Essence. Activate this ability only any time you could cast a sorcery.
Life Leech
 
 C 
Enchantment Creature – Insect Horror
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
3/1
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
 C 
Creature – Illusion
Hexproof
Cycling {u}
3/4
 C 
Creature – Elf Scout
Unbound (This creature untaps during each player's untap step.)
When Coastal Traveler enters the battlefield draw a card.
2/2
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Creature – Elf Wizard
Whenever Methodical Student becomes tapped, target player puts the top card of their library into their graveyard.
0/3
 C 
Creature – Human Shaman
Whenever an instant or sorcery spell you control deals damage to a player, you may transform Sun Seer.
2/1
Ashna Flamebound
 
 C 
Creature – Elemental
4/2
 C 
Land
Forgotten Foliage enters the battlefield tapped.
{t}: Add {b} to your mana pool.
At the beginning of each end step, if a creature died this turn, transform Forgotten Foliage then untap it.
Birthing Hive
 
 C 
Land
{t}: Add {b} or {g} to your mana pool.
 C 
Creature – Lizard Soldier
Whenever you cycle a card, Fire Maker gains first strike until end of turn.
4/3

Underleaf Reavers (common, foil)
Marble Lake (rare)
Rampaging Boon (uncommon)
Solar Flare (uncommon)
Coatl of Free Winds (uncommon)
Spontaneous Evolution (common)
Draining Essence (common)
Everliving Vitality (common)
Unseen Servant (common)
Coastal Traveler (common)
Apprentice Conjurer (common)
Methodical Student (common)
Sun Seer (common)
Forgotten Foliage (common)
Fire Maker (common)