Pyrulea: Virtual Booster

Pyrulea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}, Pay 1 life: Add {u} or {b} to your mana pool.
{1}, {t}, Sacrifice Drenched Cavern: Draw a card.
 U 
Creature – Horror
Menace
Whenever another creature you control leaves the battlefield, look at the top card of each player's library. Then you may have each player put the top card of their library into his or her graveyard.
3/3
 U 
Creature – Spirit Advisor
When Cryptic Counselor enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
Their afterlife is bound to the keystones of great coffers filled with riches almost as great as the fortune of counsel they have to give.
1/2
 U 
Instant
Up to three target creatures get +1/+0 and lifelink until end of turn.
Cycling {2}{b}
When you cycle Lifeblood Boon, target creature gets +1/+0 and lifelink until end of turn.
 C 
Creature – Hag
Menace
Hexbound Hag gets +1/+1 as long as you control an enchantment.
4/5
 C 
Land
Seeing Pool enters the battlefield tapped.
{t}: Add {u} to your mana pool.
At the beginning of each end step, if you drew two or more cards this turn, transform Seeing Pool then untap it.
Steam Forge
 
 C 
Land
{t}: Add {u} or {r} to your mana pool
 C 
Creature – Lizard Soldier
Whenever you cycle a card, Fire Maker gains first strike until end of turn.
4/3
 C 
Creature – Spirit Advisor
Deathtouch
Basic landcycling {2}{b}
When you cycle Shadow Broker, target creature gains deathtouch until end of turn.
1/2
 C 
Creature – Spirit
Flying
Oltac Lamp Lighter gets +1/+1 as long as you control an enchantment.
In a place where light is scarce, lamp lighters stand above the common folk.
1/2
 C 
Creature – Elemental
When Sonic Elemental enters the battlefield, destroy target artifact.
Basic landcycling {1}{r}
3/3
 C 
Creature – Human Soldier
First strike
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Creature – Treefolk
When Epiphyte Elder dies, you may return it to the battlefield transformed.
3/4
Epiphyte Grove
 
 C 
Land – Forest
 C 
Creature – Djinn
Flying
Unbound (This creature untaps during each player's untap step.)
3/3
 C 
Creature – Elf Wizard
Whenever Methodical Student becomes tapped, target player puts the top card of their library into their graveyard.
0/3

Drenched Cavern (rare)
Psychosis Stalker (uncommon)
Cryptic Counselor (uncommon)
Lifeblood Boon (uncommon)
Hexbound Hag (common)
Seeing Pool (common)
Fire Maker (common)
Shadow Broker (common)
Oltac Lamp Lighter (common)
Sonic Elemental (common)
Nimble Duelist (common)
Wilder's Strength (common)
Epiphyte Elder (common)
Skyborn Djinn (common)
Methodical Student (common)