Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When Stirring Forest enters the battlefield, you lose 1 life.
{3}{g},{t}: Transform Stirring Forest, then untap it.
Grasping Woodkin
 
 R 
Creature Land – Forest Elemental
(Grasping Woodkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/5
 U 
Instant
Up to three target creatures get +1/+0 and first strike until end of turn.
Cycling {2}{w}
When you cycle Swiftsword Boon, target creature gets +1/+0 and first strike until end of turn.
 U 
Creature – Human Druid
{t}: Add {g} to your mana pool equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
1/4
 U 
Creature – Human
Ashna Devoted gets +1/+1 as long as you control a Plains.
{1}{w}: Target creature gains first strike until end of turn.
1/1
 C 
Creature – Cat Warrior
Defender, Reach
Tap two untapped creatures you control: Nacatl Archers loses defender until end of turn.
3/5
 C 
Creature – Bird
Flying
Cycling {w}
2/1
 C 
Artifact Creature – Golem
Forge Golem doesn't untap during untap steps.
When a creature you control untaps, you may untap Forge Golem.
The discipline and cooperation is evident not only in Yaados military, but also in the workforce that supplies it.
3/4
 C 
Sorcery
Destroy target land.
Basic landcycling {1}{r}
 C 
Sorcery
Return target creature to its owners hand.
Cycling {2}
 C 
Creature – Human Cleric
Lifelink
Basic landcycling {2}{w}
When you cycle Temple Priest, target creature gains lifelink until end of turn.
2/1
 C 
Creature – Insect Mercenary
Cycling {3}{b}
When you cycle Hive Mercenary, each opponent loses 2 life and you gain 2 life.
2/2
 C 
Instant
Counter target spell unless it's owner returns an untapped land they control to their hand.
 C 
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{g}
 
 C 
Sorcery
Create a 1/1 green Insect creature token. Then you may have it, or another target creature you control, fight target creature you don't control.
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2

Stirring Forest (rare)
Swiftsword Boon (uncommon)
Adept Explorer (uncommon)
Ashna Devoted (uncommon)
Nacatl Archers (common)
Heatproof Hawk (common)
Forge Golem (common)
Seismic Rift (common)
Winds of Reversal (common)
Temple Priest (common)
Hive Mercenary (common)
Disrupt Flow (common)
Horrific Visions (common)
Sting (common)
Apprentice Conjurer (common)