Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Plant Sanctuary enters the battlefield tapped.
{t}: Add {g} to your mana pool.
At the beginning of each end step, if two or more creatures entered the battlefield under your control, transform Plant Sanctuary then untap it.
 
Evolution Fields
 
 C 
Land
{t}: Add {g} or {u} to your mana pool.
 R 
Land – Island
({t}: Add {u} to your mana pool.)
When Drifting Island enters the battlefield, you lose 1 life.
{3}{u},{t}: Transform Drifting Island, then untap it.
Surging Tidekin
 
 R 
Land Creature – Island Elemental
(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u} to your mana pool.")
Prowess
3/2
 U 
Creature – Zombie
Menace
Whenever an enchantment enters the battlefield under your control, Curseroused Mummy gets +2/+0 until end of turn.
The ancient enchantments of the tombs keep their inhabitants save and their guards animated.
2/2
 U 
Sorcery
Create X 1/1 green Insect creature tokens, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 U 
Creature – Elf Artificer
Unbound (This creature untaps during each player's untap step.)
Creatures you control have "{t}: Add {c} to your mana pool".
1/2
 C 
Creature – Horror
When Roothollow Parasite dies, you may return it to the battlefield transformed.
4/1
Rotten Hollow
 
 C 
Land – Swamp
 C 
Creature – Insect
When Xibal Vermin dies, create two 1/1 black Insect creature tokens with flying.
2/2
 C 
Creature – Elf Wizard
Whenever Methodical Student becomes tapped, target player puts the top card of their library into their graveyard.
0/3
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
1/1
 C 
Land
Bank Entrance enters the battlefield tapped.
{t}: Add {w} to your mana pool.
At the beginning of each end step, if you have gained 3 or more life this turn, transform Bank Entrance then untap it.
Vault of Riches
 
 C 
Land
{t}: Add {w} or {b} to your mana pool.
 C 
Creature – Lizard Shaman
When Vigorous Sunblood enters the battlefield, discard up to two cards, then draw that many cards.
6/4
 C 
Creature – Elf Druid
{t}, Tap two untapped creatures you control: Transform Treedream Hopeful.
2/3
Treedream Realized
 
 C 
Enchantment Creature – Elemental
4/7
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
{b}, Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.
They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
 C 
Creature – Human Soldier
First strike
Unbound (This creature untaps during each player's untap step.)
2/2

Plant Sanctuary (common, foil)
Drifting Island (rare)
Curseroused Mummy (uncommon)
Summon Swarm (uncommon)
Emori Craftmaster (uncommon)
Roothollow Parasite (common)
Xibal Vermin (common)
Methodical Student (common)
Everliving Vitality (common)
Emori Mystic (common)
Bank Entrance (common)
Vigorous Sunblood (common)
Treedream Hopeful (common)
Bottom Feeding (common)
Temple Guard (common)