Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When Stirring Forest enters the battlefield, you lose 1 life.
{3}{g},{t}: Transform Stirring Forest, then untap it.
Grasping Woodkin
 
 R 
Creature Land – Forest Elemental
(Grasping Woodkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/5
 U 
Creature – Human
Ashna Devoted gets +1/+1 as long as you control a Plains.
{1}{w}: Target creature gains first strike until end of turn.
1/1
 U 
Creature
Lifelink
{b}{g}: Target creature must be blocked this turn if able.
2/4
 U 
Creature – Human Warrior
First Strike, Unbound (This creature untaps during each player's untap step.)
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
2/2
 C 
Creature – Bird
Flying
Cycling {w}
2/1
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
{b}, Exile a card from your graveyard: Enchanted creature gains indestructible until end of turn.
They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm.
 C 
Creature
Trample
Whenever Conquering Warlord attacks, it gets +X/+0, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
2/1
 C 
Sorcery
You may play an additional land this turn.
Basic landcycling {2}{g}
If you cycle Explorer's Boon, you may play an additional land this turn.
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Land
Plant Sanctuary enters the battlefield tapped.
{t}: Add {g} to your mana pool.
At the beginning of each end step, if two or more creatures entered the battlefield under your control, transform Plant Sanctuary then untap it.
Evolution Fields
 
 C 
Land
{t}: Add {g} or {u} to your mana pool.
{2}{u}
 
 C 
Instant
Return target permanent to its owners hand.
 C 
Sorcery
Destroy target artifact, enchantment or land. It's controller creates a green 1/1 Insect creature token.
 C 
Creature – Horror
When Roothollow Parasite dies, you may return it to the battlefield transformed.
4/1
Rotten Hollow
 
 C 
Land – Swamp
 C 
Instant
Target player puts the top X cards of their library into their graveyard, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
Draw a card.

Stirring Forest (rare)
Ashna Devoted (uncommon)
Barkcrack Lurker (uncommon)
Rallying Captain (uncommon)
Heatproof Hawk (common)
Suppression Bonds (common)
Bottom Feeding (common)
Conquering Warlord (common)
Explorer's Boon (common)
Apprentice Conjurer (common)
Plant Sanctuary (common)
Regress (common)
Smash into Pieces (common)
Roothollow Parasite (common)
Deny Experience (common)