Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
When Rustling Plains enters the battlefield, you lose 1 life.
{3}{w},{t}: Transform Rustling Plains, then untap it.
Ascending Cloudkin
 
 R 
Land Creature – Plains Elemental
(Ascending Cloudkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {w} to your mana pool.")
Flying
2/4
 U 
Enchantment
When Fade Away enters the battlefield, exile target tapped creature until Fade Away leaves the battlefield.
The griffin laid its head to rest in our world and awoke in the dream world. Its physical presence dispersing into nothingness as its dream-self awoke.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2, lifelink and doesn't untap during its controller's untap step.
{2}: Untap enchanted creature.
 U 
Land
Menacing Outpost enters the battlefield tapped.
{t}: Add {b} to your mana pool.
When a creature dies, transform Menacing Outpost.
Bloodstained Shrine
 
 U 
Land
{t}: Add {b} to your mana pool.
{3}{b}, {t}: Destroy target creature.
 C 
Artifact
{t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice Temple Shrine: Add an amount of {c} to your mana pool equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
 C 
Sorcery
Exile target artifact or enchantment. You gain 4 life.
Basic landcycling {1}{w}
 C 
Creature – Cat Cleric
When Omen Watcher enters the battlefield, scry 1.
The priests of Ashna and Nati watch the heavens in solemn vigil to receive messages from their deities.
1/1
{2}{g}
 
 C 
Sorcery
Create a 1/1 green Insect creature token. Then you may have it, or another target creature you control, fight target creature you don't control.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Untapped creatures you control also gain lifelink until end of turn.
 C 
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Frog
When Watersac Toad dies, you may return it to the battlefield transformed.
2/5
Biodiverse Puddle
 
 C 
Land – Island
 C 
Creature – Elf Scout
Unbound (This creature untaps during each player's untap step.)
When Coastal Traveler enters the battlefield draw a card.
2/2
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, you may deal 1 damage to target player.
2/2
 C 
Sorcery
Deal X damage to target creature, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Creature – Elemental
Trample
Cycling {g}
6/5

Rustling Plains (rare)
Fade Away (uncommon)
Oltac Riches (uncommon)
Menacing Outpost (uncommon)
Temple Shrine (common)
Cleansing Light (common)
Omen Watcher (common)
Sting (common)
Sudden Hunger (common)
Horrific Visions (common)
Watersac Toad (common)
Coastal Traveler (common)
Firecaller Mage (common)
Trailblaze (common)
Redwood Elemental (common)