Pyrulea: Virtual Booster
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| Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Whenever another creature you control leaves the battlefield, look at the top card of each player's library. Then you may have each player put the top card of their library into his or her graveyard. 3/3
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(
: Add to your mana pool.)
When Rustling Plains enters the battlefield, you lose 1 life. ![]() , : Transform Rustling Plains, then untap it.(Ascending Cloudkin isn't a spell, it's affected by summoning sickness, and it has "
: Add to your mana pool.")
Flying 2/4
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Unbound (This creature untaps during each player's untap step.)
If Surging Elemental would die and your discovery is three or more, transform it attached to target land instead. (Your discovery is equal to the number of lands you control with different names.) 3/3
Enchant land
When this permanent transforms into Elemental Surge, put three +1/+1 counters on enchanted land. That land becomes a 0/0 elemental creature with haste and Unbound (This creature untaps during each player's untap step.). It's still a land. |
Counter target spell. Gain 2 life.
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Whenever you cast a spell targeting Solar Paladin, Solar Paladin gains double strike until end of turn.
2/2
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First strike
Basic landcycling ![]()
When you cycle Ashna Piker , target creature gains first strike until end of turn. 2/1
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At the beginning of your upkeep, you gain 1 life.
![]() : Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
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Flying
Basic landcycling ![]()
When you cycle Windcaller Sprite, target creature gains flying until end of turn. 1/2
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When Vigorous Sunblood enters the battlefield, discard up to two cards, then draw that many cards.
6/4
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Temple Stairway enters the battlefield tapped.
: Add to your mana pool.
At the beginning of each end step, if an opponent lost 3 life this turn, transform Temple Stairway then untap it. : Add or to your mana pool. |
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Destroy target artifact, enchantment or land. It's controller creates a green 1/1 Insect creature token.
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Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Destroy target creature or land.
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Counter target spell unless it's owner returns an untapped land they control to their hand.
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If the revealed land had a different name to any land you control, put a +1/+1 counter on target creature you control.
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Psychosis Stalker
(uncommon, foil)
Rustling Plains
(rare)
Surging Elemental
(uncommon)
Light Binding
(uncommon)
Solar Paladin
(uncommon)
Ashna Piker
(common)
Everliving Vitality
(common)
Windcaller Sprite
(common)
Vigorous Sunblood
(common)
Temple Stairway
(common)
Smash into Pieces
(common)
Suppression Bonds
(common)
Downfall
(common)
Disrupt Flow
(common)
Lands Gratitude
(common)


: Add
to your mana pool.)




