Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Basic landcycling {1}{b} ({1}{b}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 
 R 
Land
{t}, Pay 1 life: Add {u} or {b} to your mana pool.
{1}, {t}, Sacrifice Drenched Cavern: Draw a card.
 U 
Instant
Up to three target creatures get +1/+0 and lifelink until end of turn.
Cycling {2}{b}
When you cycle Lifeblood Boon, target creature gets +1/+0 and lifelink until end of turn.
 U 
Creature – Human Druid
{t}: Add {g} to your mana pool equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
1/4
 U 
Creature – Spirit Advisor
When Cryptic Counselor enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
Their afterlife is bound to the keystones of great coffers filled with riches almost as great as the fortune of counsel they have to give.
1/2
 C 
Creature
Unbound (This creature untaps during each player's untap step.)
Whenever Treefolk Chanter becomes tapped, target creature gets +1/+1 until end of turn.
3/4
 C 
Creature – Spirit Advisor
Deathtouch
Basic landcycling {2}{b}
When you cycle Shadow Broker, target creature gains deathtouch until end of turn.
1/2
 C 
Creature – Elf Scout
Unbound (This creature untaps during each player's untap step.)
When Coastal Traveler enters the battlefield draw a card.
2/2
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Untapped creatures you control also gain lifelink until end of turn.
 C 
Creature – Elf Druid
When Apprentice Conjurer deals combat damage to a player, you may pay {g}. If you do, transform Apprentice Conjurer.
2/2
Ascended Druid
 
 C 
Creature – Elf Druid
Unbound (This creature untaps during each player's untap step.)
When this creature transforms into Ascended Druid, create two 1/1 green Elemental creature tokens.
2/2
 C 
Creature – Leech
Whenever you cycle a card, target opponent loses 1 life and you gain 1 life.
The leaves of the majestic city-bearing trees feast on the splendor of gods while their roots drink from leach-infested bogwater.
1/1
{2}{u}
 
 C 
Instant
Return target permanent to its owners hand.
 C 
Creature – Lizard Soldier
When Reptilian Wilder enters the battlefield, you may discard a card. If you do, draw a card.
1/1
 C 
Artifact
{2}, {t}: Tap target creature.
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3

Deathcycle (common, foil)
Drenched Cavern (rare)
Lifeblood Boon (uncommon)
Adept Explorer (uncommon)
Cryptic Counselor (uncommon)
Treefolk Chanter (common)
Shadow Broker (common)
Coastal Traveler (common)
Sudden Hunger (common)
Apprentice Conjurer (common)
Blood Leech (common)
Regress (common)
Reptilian Wilder (common)
Binding Scepter (common)
Everliving Vitality (common)