Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, you may deal 1 damage to target player.
2/2
 
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When Stirring Forest enters the battlefield, you lose 1 life.
{3}{g},{t}: Transform Stirring Forest, then untap it.
Grasping Woodkin
 
 R 
Creature Land – Forest Elemental
(Grasping Woodkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/5
 U 
Instant
Chose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Put a +1/+1 counter on target creature.
 U 
Creature – Human Shaman
When Sundew Shaman enters the battlefield, you gain 2 life for each creature you control with a +1/+1 counter on it.
2/4
 U 
Sorcery
Create X 1/1 green Insect creature tokens, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 C 
Sorcery
Destroy target land.
Basic landcycling {1}{r}
 C 
Creature
Cycling {b}
1/4
 C 
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Elemental
When Undergrowth Weaver enters the battlefield, put a +1/+1 counter on each of up to X creatures, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names).
2/2
 C 
Creature – Djinn
Flying
Unbound (This creature untaps during each player's untap step.)
3/3
 C 
Creature – Spirit
Flying
Oltac Lamp Lighter gets +1/+1 as long as you control an enchantment.
In a place where light is scarce, lamp lighters stand above the common folk.
1/2
 C 
Creature – Insect
When Xibal Vermin dies, create two 1/1 black Insect creature tokens with flying.
2/2
 C 
Sorcery
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the remaining cards on the bottom of your library in any order.
Draw a card.
 C 
Instant
Untap up to two target creatures. Put a +1/+1 counter on each of them.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature untaps, look at the top card of your library. If its a land, reveal it and put it into your hand.
Equip {2}

Firecaller Mage (common, foil)
Stirring Forest (rare)
Impenetrable Carapace (uncommon)
Sundew Shaman (uncommon)
Summon Swarm (uncommon)
Seismic Rift (common)
Dark Bargainer (common)
Horrific Visions (common)
Undergrowth Weaver (common)
Skyborn Djinn (common)
Oltac Lamp Lighter (common)
Xibal Vermin (common)
Expanding Border (common)
Bathe in Glory (common)
War Glave (common)