Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When Stirring Forest enters the battlefield, you lose 1 life.
{3}{g},{t}: Transform Stirring Forest, then untap it.
Grasping Woodkin
 
 R 
Creature Land – Forest Elemental
(Grasping Woodkin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/5
 U 
Instant
Up to three target creatures get +1/+0 and hexproof until end of turn.
Cycling {1}{u}
When you cycle Shimmer Boon, target creature gets +1/+0 and hexproof until end of turn.
 U 
Instant
Destroy target creature with converted mana cost equal to or less than your Discovery (Your discovery is equal to the number of lands you control with different names).
 U 
Artifact Creature – Golem
Tap four untapped creatures you control: Draw a card.
4/6
 C 
Instant
Sun Scorch deals 5 damage to target creature and all other creatures with the same name.
 C 
Creature – Insect Mercenary
Cycling {3}{b}
When you cycle Hive Mercenary, each opponent loses 2 life and you gain 2 life.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample and haste.
 C 
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If the revealed land had a different name to any land you control, put a +1/+1 counter on target creature you control.
 C 
Creature – Beast
Flying
When Sunwind Glider dies, you may return it to the battlefield transformed.
2/2
Bleached Surface
 
 C 
Land – Plains
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
 C 
Land
Bank Entrance enters the battlefield tapped.
{t}: Add {w} to your mana pool.
At the beginning of each end step, if you have gained 3 or more life this turn, transform Bank Entrance then untap it.
Vault of Riches
 
 C 
Land
{t}: Add {w} or {b} to your mana pool.
 C 
Creature – Horror
When Stalking Horror dies, target opponent reveals a number of cards from their hand equal to your discovery. You choose one of them and that player discards that card. (Your discovery is equal to the number of different names among lands you control.)
Something followed the scouting party home.
2/2
{2}{u}
 
 C 
Instant
Return target permanent to its owners hand.
 C 
Sorcery
Destroy target artifact, enchantment or land. It's controller creates a green 1/1 Insect creature token.
 C 
Creature – Elf Scout
Unbound (This creature untaps during each player's untap step.)
When Coastal Traveler enters the battlefield draw a card.
2/2

Stirring Forest (rare)
Shimmer Boon (uncommon)
Vanish into Undergrowth (uncommon)
Primordial Golem (uncommon)
Sun Scorch (common)
Hive Mercenary (common)
Battle Fury (common)
Lands Gratitude (common)
Sunwind Glider (common)
Everliving Vitality (common)
Bank Entrance (common)
Stalking Horror (common)
Regress (common)
Smash into Pieces (common)
Coastal Traveler (common)