Pyrulea: Virtual Booster

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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}, Pay 1 life: Add {u} or {b} to your mana pool.
{1}, {t}, Sacrifice Drenched Cavern: Draw a card.
 U 
Sorcery
Create X 1/1 green Insect creature tokens, where X is your Discovery (Your discovery is equal to the number of lands you control with different names)
 U 
Land
Foreboding Outpost enters the battlefield tapped.
{t}: Add {r} to your mana pool.
When an opponent is dealt damage, transform Foreboding Outpost.
Raiders Outlook
 
 U 
Land
{t}: Add {r} to your mana pool.
{1}{r}, {t}, discard a card: Draw a card.
 U 
Land
Menacing Outpost enters the battlefield tapped.
{t}: Add {b} to your mana pool.
When a creature dies, transform Menacing Outpost.
Bloodstained Shrine
 
 U 
Land
{t}: Add {b} to your mana pool.
{3}{b}, {t}: Destroy target creature.
 C 
Creature – Lizard Wizard
When Yaados Visionary enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
2/2
 C 
Creature – Cat Warrior
Prowess
Whenever you cycle a card, Swiftfoot Soldier gets +1/+1 until end of turn.
1/2
 C 
Creature – Horror
When Stalking Horror dies, target opponent reveals a number of cards from their hand equal to your discovery. You choose one of them and that player discards that card. (Your discovery is equal to the number of different names among lands you control.)
Something followed the scouting party home.
2/2
 C 
Creature – Spirit
Flying
Oltac Lamp Lighter gets +1/+1 as long as you control an enchantment.
In a place where light is scarce, lamp lighters stand above the common folk.
1/2
 C 
Enchantment
At the beginning of your upkeep, you gain 1 life.
{3}{w}: Transform Everliving Vitality. Activate this ability only any time you could cast a sorcery.
Everliving Entity
 
 C 
Enchantment Creature – Avatar
As long as you have more life than an opponent, Everliving Entity gets +2/+2.
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature untaps, look at the top card of your library. If its a land, reveal it and put it into your hand.
Equip {2}
 C 
Creature – Lizard
Haste
When Graniteback Gecko dies, you may return it to the battlefield transformed.
3/2
Erratic Bluff
 
 C 
Land – Mountain
 C 
Sorcery
Draw two cards.
 C 
Creature
Cycling {b}
1/4
 C 
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If the revealed land had a different name to any land you control, put a +1/+1 counter on target creature you control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names)

Drenched Cavern (rare)
Summon Swarm (uncommon)
Foreboding Outpost (uncommon)
Menacing Outpost (uncommon)
Yaados Visionary (common)
Swiftfoot Soldier (common)
Stalking Horror (common)
Oltac Lamp Lighter (common)
Everliving Vitality (common)
War Glave (common)
Graniteback Gecko (common)
Divination (common)
Dark Bargainer (common)
Lands Gratitude (common)
Wilder's Strength (common)