Pyrulea: Color Archetypes
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Archetypes
CC | Theme | Sample Cards |
---|---|---|
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Control (Card draw; blockers; removal/counterspells etc.) |
UZ01 Light Binding CW11 Suppression Bonds CU16 Divination |
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DFC (minor enchantment theme as a thread, we can have DFC specific enablers as well, possibly cards going to the bottom of the library instead of the graveyard) |
UZ02 Starlight Wings CW02 Oltac Lamp Lighter CB09 Hexbound Hag |
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Leaves the battlefield theme (death, bounce and flicker) |
UZ03 Psychosis Stalker (CU00) (CB00) |
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Large instants/sorceries (different take on U/R mana 's general spells theme; threshold CMC 4) |
UZ04 Fluctuator Mage (CU00) (CB00) |
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Cycling (threads can be specific cycling support, cards that like discard and cards that like draw) |
UZ05 Cinder Devil (CU00) (CB00) |
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Aggro (Tokens, small creatures, swarming) |
UZ06 Barkcrack Lurker (CU00) (CB00) |
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Discovery (Minor take control of lands) |
UZ07 Bloodsap Elf (CU00) (CB00) |
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Voltron/Power (Care about having a high power creature/highest power among creatures you control. Threshold: 5?) |
UZ08 Solar Paladin (CU00) (CB00) |
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+1/+1 counters (Because it fits the themes of set and is a good way of making use of some of the mechanics) |
UZ09 Sundew Shaman (CU00) (CB00) |
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Unbound (Tapping creatures as activation cost. Tap/Untap triggers.) |
UZ10 Emori Craftmaster (CU00) (CB00) |