Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-06 11:44:39)
Hmm, maybe just have Kitesail? Or make it like Spidersilk Net? I rather give my aggressive creatures flying plus a powerpump or my defensive creatures reach plus toughnesspump, a mix might not be effective enough.
Interesting, Blinding Beam entwined. Good as a Sorcery though, Instant freezers aren't Common anymore.
Also, the extended rules need to include what "discovery increasing" means. We got non-basic lands who get played or transform with or without exiling, so that has to be included somehow.
Also hates non Unbound creatures due to it being an instant of course.
See Stand for Eternity. Maybe as replacement.
Variant of Burden of Greed as Unbound hate.
Kinda OP, kinda not. Unbound plus being creatures permanently is nice ramp that can get outta control very fast, but makes your lands very vulnerable. Pinger Decks would love to play against that card, super easy LD.
Well, I agree, but do all Commons have to be exiting? Still, this card is worse than Augury Owl and Omenspeaker, maybe make it Scry 2?
True, name's probably change later if we got a picture for it. To me it's always much more important that the picture fits the card and THEN gets an appropriate name, not the other way round. Would hate for cards to change so they fit a name better, which is a weird way of designing cards in my opinion.
Nice double pump. Cheap cantrips plus cheap cyclers could make this a beast in Limited.
Why the rename? I also think we got enough reprints already.
@SecretInfiltrator: Thanks for doing that, did you check the alternate inputs for common cards too? Cause there are defenders and cards with prowess, they just didn't make it into the set yet.
About Discovery: As it is worded right now, does having just 2 plains already count as discovery 1?
Just an idea that came to me, loosely inspired by seeing the card Embodiment of Insight. Not sure if the cost and rarity is all balanced well or not, though I suspect it's a little OP at this cost because it permanently makes lands creatures.
Something we should probably change soon is what discovery is called. Territories and discoveries make sense in English so we should probably change it to one of those. We can finalise what it is later but right now I'd just like it to make sense.
Rush of Vitality?
I can agree with that, plus I'd rather have a discovery card in this slot. I get this is suppose to increase your discovery for one turn but it might just be more obvious what
s theme is if this was a discovery card.
The untap doesnt really mesh well with the unbound cards in the set, especially most of those at common.
I like how this also touches on the unbound theme subtly.
Simple cycling card to fill a slot
Replacing Avoid Conflict.
removed from skeleton
I personally favor +1/+1 counters over tokens. The theme hasn't been used that much at common in white. I think it's on one card.
Too similar to Dispersing Light . Also only white has three basic landcycling cards at common. Should be replaced by something entirely new? Tokens?
That's a good thing to consider that I've been wondering about in the back of my head, about the distribution of the mechanics in the set. It did look like basic landcycling was on a lot of cards before. It may have been rolled back a little recently. We should look at what the distribution of Discovery is too.
removed from skeleton
I made an as-fan calculation yesterday for some mechanical themes and ended up noting some small issues that inspired come micro-changes or were solved filling some slots that opened in the last two days e. g. up until today there was no cycling in green, no prowess, reach or defender anywhere at common etc.
FTR as of yesterday evening cycling or basic landcycling was on 25% of all commons, unbound on IIRC 17%. Since then some shifts may have occured.