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CardName: Roothollow Parasite Cost: 2BB Type: Creature - Horror Pow/Tgh: 4/1 Rules Text: When Roothollow Parasite dies, you may return it to the battlefield transformed. Flavour Text: Back side: CardName: Rotten Hollow Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Pyrulea Common |
Code: CB19 Active?: true History: [-] Add your comments: |
Dont actually know if we want to do this as a cycle but figured id put the idea down on paper, do to speak.
I was considering making a black one that distributes -1/-1 counters, as the opposite of Epiphyte Elder, but this is a better idea I think.
What to do with the white one I'm a little stumped by. Gain 3 life for 4 mana would be blah. Maybe exile target creature with CMC or toughness 3 or less until ~ leaves the battlefield? The blue one could maybe Scry 3 or tap/untap up to three creatures? Just brainstorming.
Edited transform like CU19
change from removal to Raise Dead
You know, it does fit the flavor better now anyway.
I'd rather this did something slightly different, we already have three other Raise Dead effects at common, one which also relies on discovery. Don't know if we want to switch this back to removal or do something else but I really don't think we should keep it this way.
Simplification takes its toll...
was:
front:
> At the beginning of each end step, if your Discovery is three or greater, you may transform Cemetary Horror. >3/3
back:
> When this permanent transforms into Haunted Cemetary, return target creature card with power 3 or less from your graveyard to your hand.
Imitating Underworld Incarnation & co.
see above