Pyrulea: Creative/World Building
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(Quotes on this page are not restricted to flavor text of active cards/cards in the skeleton. The idea is to have the quotes as a reference for later use in the set even if the card eventually gets culled from the set.)
Table of Content |
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World Factions |
The Ashna |
The Emori |
The Yaados |
The Oltac |
The Xibal |
Important Characters |
World Factions

The Ashna 

Whenever an instant or sorcery spell you control deals damage to a player, you may transform Sun Seer.
2/1
4/2
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Then sun-worshiping nation of Ashna rules the top-most layer of Pyrulea. Their cities are found between the canopies, surrounded by planes of leaves. They have built great pyramid temples to perform rituals closer to the sun. Being the closest faction to the sun heart of the plane has given them an obsession with the power it can give them. Most Ashna are human, but many of their greatest warriors are leonin, and many a loxodon performs sacred duties at their temples. The emperor's court is generous with those that accept their superiority, but jealously defends the position at the top of the world. Even when not fighting back would-be usurpers from below the foliage, their warriors are constantly honing their skills. Glory is earned in the battlefield as well as the arena - always under the open sky, where the sun can see their exploits. Ashna armor is decorated with feathers of the venerated creatures that can soar even above the emperor. Most prized are the feathers of Firebirds. Their priests lay special crystals in the sun, that soak up the light and warmth. These glowing hot stones are carried as lanterns or fashioned into weapon-parts to be carried on expeditions below, so no citizen has to venture outside the sun. |
Races/Classes
- small: Human and Cat
- medium: Elephant, Elemental (Sunform Warriors)
- fliers: Elemental, Bird, Phoenix
- all Ashna-culture revolves around sun-worship: Clerics are favored over Shamans and Wizards
- even white combatans are Warriors over Soldiers
Quotes
- Ashna tradition revers the sun as a supreme god of warfare as well as the giver of life. Its fire burns in forge and hearth alike. Hearth Shrine
- "The sun is the true source of all power." —Ignus, Ashna High Priest Solar Flare

The Emori 

Scientists and advocates of the evolution of Pyurlea, found on the second layer. Most of the Emori spend their days tapping into the mana that coalesces under the first layer and forming it into physical objects. Most of the more abstract races on Pyrulea start their life here. They build their cities into the stems of great plants close to the bottom of the leaves on the first layer while being able to tap into the mana that passes down through the stem of the plants. Primarily a elf based faction, including faerie and trolls.
Races/Classes
- small: Elf, some Human
- medium: Troll
- fliers: Faerie, Snake (Coatl)
Quotes
- As far as you can wander the vastness of the world, you can only gain true insight into it if you also take the time every now and then to settle down and watch. Frontier Observatory
- "The world is a vast space filled with mystery and wonder." Emori Wanderer
- Life flows down from the skies as showers of both warm sunlight and refreshing cold rain. The Emori study the patterns of descent and everlasting change. Docent of Cascades
- The Emori face savage opposition from those that prefer tradition over enlightenment. Bloodsap Elf
The Oltac
An empire of kings and emperors, found of the third layer. A large proportion of the Oltac are slaves or hired mercenaries, the real Oltac are mostly dead but death hasn't stopped them from ruling the empire they created. The leaders of the Oltac long ago gave up their mortal bodies to rule their empire forever. Select few join their ranks now, as many younger members of the Oltac now indulge themselves in the riches of their ancestors. The Oltac empire stretches throughout the whole of the third layer, made up of rope bridges connecting the various cities which have become sprawling metropolises built into everything from the trunks of great trees to the sides of mountains. Primarily a spirit based faction, including vampires and hags (with thrulls and humans making up the bulk of the "false" Oltac).
Quotes
- The sun reaches far enough through the canopy to touch the Oltac rope bridges, but not to drive back all the shadows. Twilight Settlement
- In a place where light is scarce, lamp lighters stand above the common folk. Oltac Lamp Lighter
- The Oltac crypts are guarded by mortal guards, infused by their masters powers. Stand for Eternity
- The ancient enchantments of the tombs keep their inhabitants save and their guards animated. Curseroused Mummy
- The corpses of Oltac spirit lords are kept well-protected within their richly decorated tombs while their souls continue to rule. Tomb Guard
- "They made their last payment" –Oltac proverb Last Payment
- Their afterlife is bound to the keystones of great coffers filled with riches almost as great as the fortune of counsel they have to give. Cryptic Counselor
The Yaados
A militaristic faction seeking to make their mark on the plane, found on the fourth layer. Having only recently reached a point where the other factions consider them a reasonable force, the Yaados are keen to prove that they can be just as powerful, if not more so, that the others. Building great metal cities and militarising most of their members is just the start. The mystics of the Yaados have recently mastered turning the mana that runs through the stems of the plants into elementals to serve them and are looking for more ways to exploit this newfound power. Primarily a lizardfolk based faction, including djinn and weirds (these are rare, the Yaados preach purity and have purged most of the other races from their faction. Only those who prove useful survive).
Quotes
- Yaatos culture unifies militaristic tradition with a drive to explore new territory. A terrifying proposition for their neighbors. Mystical Outpost
The Xibal
A large swarm, found on the fifth layer. Where as the Oltac might preach the survival of the individual the Xibal focus on the progress of the whole. With a hive mind based society every action of the Xibal takes into account how it influences the rest of the swarm. On closer inspection however the whole swarm however is merely an extension of its empress and her broodlords, making it closer to the Oltacs views than most would think. The Xibal build their hives in the roots of the great plants of the plane, surrounded by the foliage that has died and fallen down from other layers. One mans waste is another mans treasure. Primarily a insect based faction, including thallids and treefolk (the thallids and treefolk are often scavengers who have integrated into the Xibal hive mind).
Quotes
- No matter how eager to expand their borders the top-layer nations are, everyone respects the territory of the 'dark below'. Infested Roothold
- They live in the sun's light upon the canopy, but when the leaves drift to the roots they become food for the swarm. Bottom Feeding/Untamed Hunger
Important Characters
Deities
Nati, Deity of the Sky - One of the avatars of the sun, Nati guides the dead spirits of the Ashna from the sundew into their promised paradise by the sun.
- The priests of Ashna and Nati watch the heavens in solemn vigil to receive messages from their deities. Omen Watcher
- Souls of the living are formed from the sundew found on the morning canopy. Nati, the deity of the sky and sibling to the sun, carries the souls of the deceased back to the heavens. Embrace of Nati
Ori, Solar Incarnation - The protector of the Ashna's spirits. After Nati helps the spirits to the heavens Ori protects and guides them.
Vashti, the Exploding Star - Vashti is the physical embodiment of the suns power. He appears to punish Ashna who have lost their way, as well as defend them in their time of need.
Mortals
Uir, Emori Outsider - Uir and Merri where once colleges at the Great School of Evolution. Both of them where to be the bright new future of the Emori. But in an attempt to push his research beyond that of his peers, Uir stripped away the mana of Pyrulea and created new beings. After this was discovered Uir was banished from the Emori. Now living the life of a hermit, Uir continues his research.
Merri, Life Scientist - Although young Merri has become one of the most influential researchers of the Emori. Her practical application of the knowledge she has learnt is above anything that someone her age should be able to perform.
Delt, Oltac Ambassador - As the primary ambassador of the Oltac, Delt is sent to the other factions with gifts of gold and jewels. It is his job to keep the peace between the other factions and the Oltac. Although if their kindness is not repaid Delt has other ways of making sure that the other factions are kept in check.
Lania, Lady of Gold - Amongst all the banking hags, Lania commands the most respect. She possesses a cunning and ambition that would rival some of her dead masters. Only her uncanny ability to seemingly make gold appear from nothing has kept her alive in the Oltac society.
Galth, High Mystic - The leader of the shamans that were key in uniting the Yaados into one faction, Galth commands incredible power amongst the Yaados. He is responsible for the first weirds and djinns amongst the Yaados.
Karo the Blaster - Karo was one of the first weirds summoned by the Yaados. He is known for his aggressive and unpredictable nature. If it wasn't for his power, Karo would have been dismissed ages ago.
Swarmlord Kazak - One of the most brutal swarmlords in the Xibal, Kazak understands that the Xibal are an endless resource. This is apparent in the battles lead by him; no matter how many Xibal die if the battle is won it is worth it.
Vew, Swarm Mother - The oldest brood mother currently in the Xibal, Vew is responsible for birthing a large portion of the swarm. Due to this she retains slightly more of her own free will than the other brood mothers.
Kabal, the Golden Emperor - The founder and leader of the Oltac, Kabal is one of the most powerful individuals on Pyrulea. His personal coffers run deeper than any other member of the Oltac. If Kabal wants something, and it has a price, he will have it.
Tinnar, Queen of the Endless Swarm - Tinnar is the current Queen of the Xibal, her will is that of the swarm. As the centre of the Xibal hive mind she uses them as an extension of herself, carrying out her agenda no matter what it is.
Assorted Quotes
- "There is a hidden realm of essence behind the veil of experience." Seeker of Enlightenment
- What doesn't kill you makes you stronger. Natural Absorption
- "That which one cannot see is a dubious reality." —Sere the Skeptic Nebulous Reversal
- The world is will and representation. Nomadic Explorer
- The griffin laid its head to rest in our world and awoke in the dream world. Its physical presence dispersing into nothingness as its dream-self awoke. Fade Away
- Something followed the scouting party home. Stalking Horror
- "It is my right and duty to reclaim the abandoned places of the world." Keeper of the Crucible
- When the Pyrulean landmasses shift, new tunnels and passages open to circumvent defensive walls. Breaking Parameter //???
- "You'd never believe the places I've found mites!" Mite Scouter
- Only on Pyrulea a herd of Baloth will rather raze a city than shake a leaf from a tree. Canopy Baloth
- You've seen places. They've been places. Druid of Strange Places
- The smallest touch of the suns true power sears flesh from bone. Burnt Alive