Pyrulea

Pyrulea by DJK3654

457 cards in Multiverse

5 with no rarity, 192 commons, 182 uncommons,
74 rares, 4 tokens

1 token black, 2 token green, 1 token white, 71 white, 75 blue, 78 black,
71 red, 77 green, 29 multicolour, 15 artifact, 37 land

1947 comments total

MTG Salvation based community set

Pyrulea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles

SET HOME PAGE: http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/739580-the-mtg-salvation-custom-set-fleshing-it-out

MAIN CONCEPTUAL THEMES:

Mystery, Discovery, Imagination

WHAT WE KNOW OF PYRULEA

http://mtgsalvation.gamepedia.com/Pyrulea

-'Surface' of the world is on the inside of a sphere with sun at the core

-Densely forested with giant plantlife

-Largely tropical climate

Cardset comments (244) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Pyrulea (reply):

Brainpolice's Pyrulea is now a thing. It's a parallel development effort.

On Pyrulea (reply):

Okay, so I might be going to do some alpha testing on this soon in Cockatrice. I'm just wondering whether anyone else is still around to contribute.

On Pyrulea (reply):

Shall we change the enchantment creatures into just creatures? Seems a bit pointless to have a handful of enchantment creatures in the set, especially when most of the cards that care about enchantments will still care about the ones that are enchantments on the front side.

On Pyrulea (reply):

Something we should probably change soon is what discovery is called. Territories and discoveries make sense in English so we should probably change it to one of those. We can finalise what it is later but right now I'd just like it to make sense.

On Expanding Border (reply):

As much as I dont want to reprint much more, this slot is probably for a reprint like Farseek, Rampant Growth, Harrow. Just a simple mana ramp spell. This card can probably be changed to uncommon. I know we have a few other reprints in the skeleton but after looking back over it we can cut a few if needed.

Recently active cards: (all recent activity)

 U 
Creature – Elf Berserker
Haste
When you cast Bloodsap Elf, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the remaining cards on the bottom of your library.
The Emori face savage opposition from those that prefer tradition over enlightenment.
3/2
6 comments
last 2020-01-27 15:55:48 by dude1818
Creature – Ape Shaman
When Simian Spreader enters the battlefield, create X 1/1 green saproling creature tokens.
Apes populate the lower canopys of pyrulea, spreading nature's iron will.
1/1
2 comments
last 2019-07-20 11:07:10 by Vitenka
 U 
Enchantment
Tap two untapped creatures you control: Deal 2 damage to target opponent.
{1}{r}: Transform Burning Stakes. Activate this ability only any time you could cast a sorcery.
Flamewhip Phoenix
 
 U 
Enchantment Creature – Phoenix
Flying
When Flamewhip Phoenix attacks, deal 2 damage to target player.
1/1
5 comments
last 2018-11-23 08:59:42 by SecretInfiltrator
 U 
Creature – Human Warrior
{t}, Tap two untapped creatures you control: Ashna Firecaller Deals 2 damage to target creature or player.
1/2
2 comments
last 2018-11-23 00:26:06 by Brainpolice
 U 
Land
Menacing Outpost enters the battlefield tapped.
{t}: Add {b} to your mana pool.
When a creature dies, transform Menacing Outpost.
Bloodstained Shrine
 
 U 
Land
{t}: Add {b} to your mana pool.
{3}{b}, {t}: Destroy target creature.
3 comments
last 2018-11-22 22:39:51 by Brainpolice

Recent comments: (all recent activity)
On Bloodsap Elf:

Random is the correct template

On Bloodsap Elf:

Are the cards put on the bottom of your deck in a random or any order? I suggest random.

On Bloodsap Elf:
On Simian Spreader:

Well, that's extremely puerile imagery. But yeah, mechanically, this probably should be a 1/1 Or cost a bit more.

On Simian Spreader:

A one-mana 2/4?

On Burning Stakes:

There will eventually be a Phoenix design at rare/mythic that will use DFC techn to mirror Rekindling Phoenix, because that's just so evocative.

This might just be the blueprint for it creeping up through the rarities. :)

On Ashna Firecaller:

Might need {1} added to cost?

On Ashna Firecaller:

A more direct approach to the ability on main side of Burning Stakes. A red Unbound-enabled direct damage card, basically. I was thinking "creature or player", but I'm not sure how that would stack up with Orcish Artillery and all.

On Pyrulea:

I think Explore would enhance the land matters thing, while also furthering the ends of the cycling and exploration thing.

It also occured to me strongly that we need black's end of cycling to have some graveyard matters, so I could see undergrowth.

A mechanic like what you suggest would probably work good for {u}/{r} - instants and sorceries costing less based on you cycling cards. More in {u}/{r}'s domain, on big instant/sorceries. Which enhances that archetype as well. It's not a bad idea with the "or discarded" added.

Convoke works well with Unbound.

Yea, I like Fatal Smite and wonder about other possible similar designs.

On Burning Stakes:

That's kind of cool! I don't remember this card. Somewhat strange to me to think about the balance for a creature to deal damage to players when it attacks, as far as the 2nd side. But it might work. I also wonder if something more interesting or synergistic could function as the transform condition.

(All recent activity)
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