Strike The Earth
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Mechanics | Skeleton | White Decklist |
Showing all 108 cards
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Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play.
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play.
3/3
1/1
Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3

Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
Lands you control are also 1/1 dwarf creatures.
Sacrifice a dwarf: Regenerate target creature.
Sacrifice a dwarf: Regenerate target creature.
2/2
Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
Vigilance
What do you mean "Headless centaur approaching"?
2/2
Lifecanal enters play with X charge counters on it.
When a land enters the battlefield, you may put a charge counter on Lifecanal.
Sacrifice Lifecanal: Gain life equal to the number of charge counters on Lifecanal.
When a land enters the battlefield, you may put a charge counter on Lifecanal.
Sacrifice Lifecanal: Gain life equal to the number of charge counters on Lifecanal.
When Limestone Deposit enters the battlefield, sacrifice a land.
: Add
to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)



All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)

1/1
Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn.
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn.
0/2
1/1
Destroy target attacking or tapped creature.
When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
Vigilance, First-Strike, Trample, Lifelink.
When Smo, Akroma's Acolyte enters the battlefield choose a colour; Smo has protection from that colour.
When Smo, Akroma's Acolyte enters the battlefield choose a colour; Smo has protection from that colour.
1/1
Defender, Flash (You may cast this any time you could cast an instant)
When Supporting Wall leaves the battlefield bury all attacking creatures. (Destroy them, they cannot regenerate.)
When Supporting Wall leaves the battlefield bury all attacking creatures. (Destroy them, they cannot regenerate.)
0/4

It's connected to something. Somewhere.
Crank it!
Crank it!
1/1

When Bolir, Oracle of Toreft deals damage to a player, you may Dig 5.
2/2
Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand.
Doesn't look like a fish, doesn't swim like a fish. But it's not a duck. So we'll call it a fish anyway.
Eat up lads!
Eat up lads!
3/3
When Corundum Vein enters the battlefield, sacrifice a land.
: Add
to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.)




1/1
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Fertilise the mushrooms!
- Warcry (trad).
- Warcry (trad).
0/5
It swims like a fish, and it isn't a duck. Ergo...
3/1
Enchant Target Creature with power less than 2.
Enchanted creature is unblockable.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature is unblockable.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)


1/3
Whenever you put a card in your hand – Tap all tapped creatures and untap all tapped creatures.
Cards drawn, or searched for, count.
Cards drawn, or searched for, count.
2/2
Until the end of the turn, all of your creatures fly.
A fine carving of a goblin stealing a sapphire-studden balloon.
If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card.
If you do, draw three cards and then discard a card.
The wise stand in its wake.
5/5
Job cancelled due to lack of fish...
Job cancelled due to lack of water...
Job cancelled due to excess of leviathan.
Job cancelled due to lack of water...
Job cancelled due to excess of leviathan.
1/2
Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
Tap target creature and untap another target creature.
You may return Viaduct Recoursing from your graveyard to your hand whenever a land leaves the battlefield.
You may return Viaduct Recoursing from your graveyard to your hand whenever a land leaves the battlefield.


I am a toothy cat! I bite! Bite! Bite!
2/2
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
We think it was attracted by all the cats.
3/2
Flying
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard.
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard.
4/4
Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard.
Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard.
Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand.
Destroy all walls.
Then Each player sacrifices a land.
Then Each player sacrifices 2 creatures or 1 artifact.
Then Each player sacrifices a land.
Then Each player sacrifices 2 creatures or 1 artifact.
From below it rose.
No chain could bind it, nor fortification contain it.
For three days it roamed the mountain, destroying all that caught its eye.
No chain could bind it, nor fortification contain it.
For three days it roamed the mountain, destroying all that caught its eye.
Enchant Target Creature.
Enchanted creature may not attack or block.
If enchanted creature becomes tapped, return Hole to its owners hand.
Enchanted creature may not attack or block.
If enchanted creature becomes tapped, return Hole to its owners hand.
When Master of Desolation enters the battlefield, destroy target non-artifact creature.
Whenever a land is destroyed you may return Master of Desolation to your hand.
Whenever a land is destroyed you may return Master of Desolation to your hand.
2/2
Deathtouch, Protector (Necrodwarf has +0/+1 for each untapped creature you control.)
Likes: Corpses, for their obedience.
1/0
When Obsidian Shards enters the battlefield, sacrifice a land.
: Add
to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.)



All creatures have deathtouch.
The ashes cooled.
The fortress became still.
One dwarf rode forth, carrying its legacy.
The fortress became still.
One dwarf rode forth, carrying its legacy.
2/2
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1

1/1
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
Enchant Creature.
Enchanted creature's power is reduced by its toughness.
Enchanted creature's power is reduced by its toughness.
Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
When Cinnabar Strike enters the battlefield, sacrifice a land.
: Add
to your mana pool.
: Craft into haste (Exile this attached to the next permanent you cast this turn. It gains haste. Draw a card.)



First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turn

All dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2

1/1

Sacrifice a land: Target creature gains +1/-1 until end of turn.
4/4
Mountainwalk
1/1


• Deal X damage to target creature.
• Deal X damage to all creatures.
It was only a little bit of lava
4/4
Enchant target creature.
Enchanted creature has Haste.
Sacrifice a land: Return Light a Fire Under It to its owner's hand.
Enchanted creature has Haste.
Sacrifice a land: Return Light a Fire Under It to its owner's hand.
As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way.
Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.

Decide at leisure, repent in haste. -Dwarven Proverb
1/1
Put a -1/-1 token on Magma Fox: Magma Fox gains +2/+0 until end of turn.
When Magma Fox dies, all blocking creatures get +1/-1 until end of turn.
When Magma Fox dies, all blocking creatures get +1/-1 until end of turn.
4/4
Grey. Somewhat ogrish.
3/1
Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost.
Haste
What has four legs and needs extinguishing?
3/3

1/1
First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
Choose one -
Target creature gets +2/+2 until end of turn.
or Prevent all combat damage that would be dealt this turn.
Target creature gets +2/+2 until end of turn.
or Prevent all combat damage that would be dealt this turn.
1/1
You may sacrifice an untapped forest instead of paying Collapse's casting cost.
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Ok men, we can handle this. Pull the lever.
... the other lever.
Ok, now put the first lever back.
... right; now, drop a forest on it and run.
... the other lever.
Ok, now put the first lever back.
... right; now, drop a forest on it and run.



Whenever a cat dies, either tap target untapped creature or each opponent may tap a creature of their choosing.
1/1

No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2

1/2
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
When Earth Tender deals combat damage to a player, choose one -
Destroy target land controlled by that player.
or Return target land from your graveyard to the battlefield.
Destroy target land controlled by that player.
or Return target land from your graveyard to the battlefield.
4/4
Elven Diplomacy costs
less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control.

Put X 1/1 green elf creature tokens into play under your control.
Reach, Protector (Honorary Dwarf has +0/+1 for each untapped creature you control.)
We told him that 'Dwarf' was an even bigger title than 'Sir'.
1/1

5/5
When Malachite Gems enters the battlefield, sacrifice a land.
: Add
to your mana pool.
Craft into
:Regenerate (Exile this attached to the next permanent you cast this turn. It gains
:Regenerate. Draw a card.)


Craft into


Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
Trample, Protector (Tame Elephant has +0/+1 for each untapped creature you control.)
Untap Tame Elephant whenever a land enters the battlefield.
Untap Tame Elephant whenever a land enters the battlefield.
3/1
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
*/*

1/1
Equip
Equipped creature has all abilities of Aurora Boots except equip.
Aurora Boots is every colour and has +1/+0.
Reach.

Equipped creature has all abilities of Aurora Boots except equip.
Aurora Boots is every colour and has +1/+0.
Reach.
Sacrifice a land: Put a +1/+1 counter on target creature.
There's only one way to get temperatures that high in a hurry, laddie – and we're already at war with the elves...
1/1
Dwarven Caravan has landwalk of each type of land you control.
Not mountains, not snow, not even the hated islands shall stop us reaching our beloved mountains. Strike the earth!
2/2
Amethyst Man costs
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped.

When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped.
A strange crystalline creature the shape of a man. It is found deep underground.
6/7


Watch this, it's a classic...

When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
, Remove a charge counter: Deal 1 damage to target creature.

Lava Lever enters the battlefield tapped.
,
, Sacrifice Lava Lever: Each player sacrifices a permanent for each land they control. They lose 1 life for each land they sacrificed in this way.


All of the things are on fire.
Equip
Equipped creature has +2/+0.

Equipped creature has +2/+0.
What once was a legendary 'everything grows bigger' rock is now a sword. I blame the dwarves.
Equip
Equipped creature has all abilities of Mithril Shirt, except Equip.
Protector (Mithril Shirt has +0/+1 for each untapped creature you control.)

Equipped creature has all abilities of Mithril Shirt, except Equip.
Protector (Mithril Shirt has +0/+1 for each untapped creature you control.)
Equip
Equipped creature has +0/+2 and all abilities of Mithril Underwear, except equip.
Lifelink.

Equipped creature has +0/+2 and all abilities of Mithril Underwear, except equip.
Lifelink.
He was in a strange mood when he made this, that's for sure.
When you draw a card, you may sacrifice a land.
If you do, after you draw that card, discard a card and draw another card.
If you do, after you draw that card, discard a card and draw another card.
Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn.
Equipped creature has all abilities of Scary Mask except equip.

Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn.
Equipped creature has all abilities of Scary Mask except equip.
Non-Basic lands do not untap during their owners untap phase.
: Add
to your mana pool.


Calm Plains enters the battlefield tapped.
: Add
to your mana pool.
,
,Sacrifice Calm Plains: Until end of turn, permanents enter the battlefield tapped.




The cat-rider goblin clan found these dew covered plains worthy of their resepct.
Cistern enters the battlefield tapped.
When Cistern enters the battlefield, sacrifice a land.
: Add 

to your mana pool.
When Cistern enters the battlefield, sacrifice a land.




Deepest Delvings enters the battlefield tapped.
: Add
to your mana pool.
,
, Sacrifice Deepest Delvings: Destroy target dwarf.




Garden of Statues enters the battlefield tapped.
: Add
to your mana pool.
,
,Sacrifice Garden of Statues: Until end of turn target creature is an artifact that is the colour, or colours, of your choice.







Redmine enters the battlefield tapped.
: Search your library for a Mountain and put in into your hand.

Smelting Chamber enters the battlefield tapped.
:Add
to your mana pool.

,Sacrifice Smelting Chamber: Target player reveals their hand and discards a random artifact.




Tangling Woods enters the battlefield tapped.
: Add
to your mana pool.
,
, Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage.




Tunnels of Mayapore enters the battlefield tapped.
: Add
to your mana pool.
, Sacrifice a land: Search your deck for a basic land, reveal it, put it into your hand, and shuffle your library.



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Show rarities: C U R M B T
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Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
You may only cast this whenever you could cast a sorcery unless a land has entered the battlefield this turn.
last 2013-08-09 15:05:14 by Vitenka