Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dwarf
{t}: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
 
 R 
Artifact
{u}{u}, or sacrfice an island, sacrifice Countershield: Counter Target Spell
Watch this, it's a classic...
 U 
Creature – Dwarf Smith
{t}:Target creature gains lifelink until end of turn.
Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
 U 
Creature – Fox
Put a -1/-1 token on Magma Fox: Magma Fox gains +2/+0 until end of turn.
When Magma Fox dies, all blocking creatures get +1/-1 until end of turn.
4/4
 U 
Instant
Until the end of the turn, all of your creatures fly.
A fine carving of a goblin stealing a sapphire-studden balloon.
 C 
Instant
Destroy target attacking or tapped creature.
 C 
Artifact – Mineral
When Cinnabar Strike enters the battlefield, sacrifice a land.
{t}: Add {r} to your mana pool.
{t}: Craft into haste (Exile this attached to the next permanent you cast this turn. It gains haste. Draw a card.)
 C 
Instant
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
 C 
Creature – Dwarf
{t}: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
 C 
Instant
Tap target creature and untap another target creature.

You may return Viaduct Recoursing from your graveyard to your hand whenever a land leaves the battlefield.
 C 
Artifact – Equipment
Equip {2}
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn.
Equipped creature has all abilities of Scary Mask except equip.
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
 C 
Creature – Hound
Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
 C 
Creature – Dwarf Shaman
{t}: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.
1/2
 B 
Land
Tangling Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g},{t}, Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage.
 T 
Creature – Monkey
1/1

Dwarven Engraver (common, foil)
Countershield (rare)
Dwarven Battlesmith (uncommon)
Magma Fox (uncommon)
Overly Hasty Crane (uncommon)
Royal Order 12333 (common)
Cinnabar Strike (common)
Soul Channel (common)
Dwarven Engraver (common)
Viaduct Recoursing (common)
Scary Mask (common)
Interrupting Crab (common)
Hunting Hound (common)
Dwarven Herbalist (common)
Tangling Woods (basic)
Monkey (token)