Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Forest Elemental
When Earth Tender deals combat damage to a player, choose one -
Destroy target land controlled by that player.
or Return target land from your graveyard to the battlefield.
4/4
 U 
Creature – Dwarf Soldier
Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3
 U 
Creature – Dwarf Lord
All dwarves have:
{t}:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)
1/1
 U 
Instant
Elven Diplomacy costs {1} less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control.
 C 
Sorcery
Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand.
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Creature – Elephant
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
 C 
Creature – Dwarf Warrior
{t}: Target creature with power 2 or less is unblockable this turn.
1/1
 C 
Colour indicator MULTI Artifact – Equipment
Equip {1}
Equipped creature has all abilities of Aurora Boots except equip.
Aurora Boots is every colour and has +1/+0.
Reach.
 C 
Creature – Dwarf Knight
Vigilance
What do you mean "Headless centaur approaching"?
2/2
 C 
Creature – Fish
It swims like a fish, and it isn't a duck. Ergo...
3/1
 C 
Instant
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
 C 
Artifact
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
{t}, Remove a charge counter: Deal 1 damage to target creature.
 C 
Creature – Dwarf Wizard
Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
 B 
Land
Non-Basic lands do not untap during their owners untap phase.
{t}: Add {b} to your mana pool.
 T 
Creature – Dwarf Soldier
1/1

Earth Tender (rare)
Dwarven Army (uncommon)
Lord of Smoky Mountain (uncommon)
Elven Diplomacy (uncommon)
Cenote Mechanism (common)
Appropriate Harm (common)
Dwarven Hunting Beast (common)
Dwarven Warriors (common)
Aurora Boots (common)
Knight of Reduced Stature (common)
Giant Otter (common)
Soul Channel (common)
Golden Doors (common)
Vesuvan Fisherdwarf (common)
Arching Caverns (basic)
Dwarf Soldier (token)