Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Amethyst Man costs
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped. A strange crystalline creature the shape of a man. It is found deep underground.
6/7
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Enchant Target Creature.
Enchanted creature may not attack or block. If enchanted creature becomes tapped, return Hole to its owners hand. |
All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
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Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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Equip
Equipped creature has +2/+0. What once was a legendary 'everything grows bigger' rock is now a sword. I blame the dwarves.
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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It swims like a fish, and it isn't a duck. Ergo...
3/1
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First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.1/2
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Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
Calm Plains enters the battlefield tapped.
: Add to your mana pool.
, ,Sacrifice Calm Plains: Until end of turn, permanents enter the battlefield tapped.The cat-rider goblin clan found these dew covered plains worthy of their resepct.
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1/1
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Amethyst Man
(rare)
Hole
(uncommon)
Lord of Smoky Mountain
(uncommon)
Magma Chamber
(uncommon)
Realm Guardian
(common)
Dwarven Patrol
(common)
Masterwork Sword
(common)
Soul Channel
(common)
Limestone Deposit
(common)
Dwarven Miner
(common)
Giant Otter
(common)
Tunnel Runners
(common)
Dwarven Herbalist
(common)
Fear of the Dark
(common)
Calm Plains
(basic)
Dwarf Soldier
(token)
less to cast for each land in target opponents graveyard.

:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)
