Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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Whenever you put a card in your hand – Tap all tapped creatures and untap all tapped creatures.
Cards drawn, or searched for, count. 2/2
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All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)1/1
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Lifecanal enters play with X charge counters on it.
When a land enters the battlefield, you may put a charge counter on Lifecanal. Sacrifice Lifecanal: Gain life equal to the number of charge counters on Lifecanal. |
, : Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)1/3
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When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
, Remove a charge counter: Deal 1 damage to target creature. |
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
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Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
: Target creature with power 2 or less is unblockable this turn.1/1
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Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand. |
Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
You may sacrifice an untapped forest instead of paying Collapse's casting cost.
Destroy target artifact or enchantment. Ok men, we can handle this. Pull the lever.
... the other lever. Ok, now put the first lever back. ... right; now, drop a forest on it and run. |
: Add to your mana pool.
: Regenerate target Elephant. |
1/1
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Soul Channel
(common, foil)
Norrit Wrangler
(rare)
Lord of Smoky Mountain
(uncommon)
Trained Mushroomer
(uncommon)
Lifecanal
(uncommon)
Interrupting Crab
(common)
Golden Doors
(common)
Dwarven Hunting Beast
(common)
Fear of the Dark
(common)
Dwarven Warriors
(common)
Cenote Mechanism
(common)
Tunnel Skeleton
(common)
Limestone Deposit
(common)
Collapse
(common)
Mammoth's Graveyard
(basic)
Dwarf Soldier
(token)



:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)
