Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Amethyst Man costs
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped. A strange crystalline creature the shape of a man. It is found deep underground.
6/7
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All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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Trample, Protector (Tame Elephant has +0/+1 for each untapped creature you control.)
Untap Tame Elephant whenever a land enters the battlefield. 3/1
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Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.Decide at leisure, repent in haste. -Dwarven Proverb
1/1
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
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First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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Reach, Protector (Honorary Dwarf has +0/+1 for each untapped creature you control.)
We told him that 'Dwarf' was an even bigger title than 'Sir'.
1/1
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play. 3/3
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Mountainwalk
1/1
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Enchant Target Creature with power less than 2.
Enchanted creature is unblockable. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
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Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
Non-Basic lands do not untap during their owners untap phase.
: Add to your mana pool. |
1/1
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Amethyst Man
(rare)
Lord of Smoky Mountain
(uncommon)
Tame Elephant
(uncommon)
Magma Forge Foreman
(uncommon)
Limestone Deposit
(common)
Vesuvan Fisherdwarf
(common)
Dwarven Miner
(common)
Honorary Dwarf
(common)
Soul Channel
(common)
Congress of Bonobos
(common)
Goblin Mountaineer
(common)
Hide Root Basket
(common)
Dwarven Hunting Beast
(common)
Scary Mask
(common)
Arching Caverns
(basic)
Monkey
(token)
less to cast for each land in target opponents graveyard.

:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)

