Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
Sacrifice a land: Put a +1/+1 counter on target creature.
There's only one way to get temperatures that high in a hurry, laddie – and we're already at war with the elves...
1/1
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Lifecanal enters play with X charge counters on it.
When a land enters the battlefield, you may put a charge counter on Lifecanal. Sacrifice Lifecanal: Gain life equal to the number of charge counters on Lifecanal. |
All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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: Change any targets of a spell or ability you control.It's connected to something. Somewhere.
Crank it! 1/1
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Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
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Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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Job cancelled due to lack of fish...
Job cancelled due to lack of water... Job cancelled due to excess of leviathan. 1/2
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Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Aurora Boots
(common, foil)
Adamantine Smith
(rare)
Lifecanal
(uncommon)
Lord of Smoky Mountain
(uncommon)
Anthracite Mechanism
(uncommon)
Tunnel Skeleton
(common)
Aurora Boots
(common)
Dwarven Militia
(common)
Safeguarding Lions
(common)
Dwarven Miner
(common)
Tunnel Runners
(common)
Vesuvan Engineer
(common)
Dwarven Hunting Beast
(common)
Cave Crocodile
(common)
Tangling Woods
(basic)
Dwarf Soldier
(token)
Artifact – Equipment



:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)

