Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Amethyst Man costs
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped. A strange crystalline creature the shape of a man. It is found deep underground.
6/7
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
Equip
Equipped creature has all abilities of Mithril Shirt, except Equip. Protector (Mithril Shirt has +0/+1 for each untapped creature you control.) |
:Target creature gains lifelink until end of turn.Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.1/2
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: Target creature with power 2 or less is unblockable this turn.1/1
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Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.) |
Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
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Doesn't look like a fish, doesn't swim like a fish. But it's not a duck. So we'll call it a fish anyway.
Eat up lads! 3/3
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Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play. 3/3
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Tunnels of Mayapore enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice a land: Search your deck for a basic land, reveal it, put it into your hand, and shuffle your library. |
1/1
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Amethyst Man
(rare)
Magma Chamber
(uncommon)
Mithril Shirt
(uncommon)
Dwarven Battlesmith
(uncommon)
Cave Crocodile
(common)
Soul Channel
(common)
Dwarven Herbalist
(common)
Dwarven Warriors
(common)
Scary Mask
(common)
Limestone Deposit
(common)
Appropriate Harm
(common)
Aurora Boots
(common)
Coelacanth
(common)
Congress of Bonobos
(common)
Tunnels of Mayapore
(basic)
Cat
(token)
less to cast for each land in target opponents graveyard.



:Target creature gains lifelink until end of turn.
Artifact – Equipment
