Strike The Earth: Virtual Booster

Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dwarf Shaman
{t}: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.
1/2
 
 R 
Creature – Dwarf Lord
Lands you control are also 1/1 dwarf creatures.
Sacrifice a dwarf: Regenerate target creature.
2/2
 U 
Instant
Elven Diplomacy costs {1} less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control.
 U 
Creature – Wall
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Fertilise the mushrooms!
- Warcry (trad).
0/5
 U 
Artifact – Equipment
Equip {3}
Equipped creature has +0/+2 and all abilities of Mithril Underwear, except equip.
Lifelink.
He was in a strange mood when he made this, that's for sure.
 C 
Creature – Dwarf
First Strike
{2}, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turn
All dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Artifact
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
{t}, Remove a charge counter: Deal 1 damage to target creature.
 C 
Artifact – Mineral
When Limestone Deposit enters the battlefield, sacrifice a land.
{t}: Add {w} to your mana pool.
{t}:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)
 C 
Creature – Dwarf Artisan
First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
 C 
Creature – Merfolk Dwarf
Job cancelled due to lack of fish...
Job cancelled due to lack of water...
Job cancelled due to excess of leviathan.
1/2
 C 
Creature – Elf Warrior
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Artifact Creature – Wall
Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn.
0/2
 
 B 
Land
Redmine enters the battlefield tapped.
{t}: Search your library for a Mountain and put in into your hand.
Cat
 T 
Creature – Cat
1/1

Dwarven Herbalist (common, foil)
Fortress Commander (rare)
Elven Diplomacy (uncommon)
Floodgate (uncommon)
Mithril Underwear (uncommon)
Dwarven Miner (common)
Appropriate Harm (common)
Golden Doors (common)
Limestone Deposit (common)
Tunnel Runners (common)
Vesuvan Engineer (common)
Realm Guardian (common)
Cave Crocodile (common)
Marble Gateway (common)
Redmine (basic)
Cat (token)