Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Put a +1/+1 counter on target creature.
There's only one way to get temperatures that high in a hurry, laddie – and we're already at war with the elves...
1/1
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Until the end of the turn, all of your creatures fly.
A fine carving of a goblin stealing a sapphire-studden balloon.
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All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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Enchant Target Creature.
Enchanted creature may not attack or block. If enchanted creature becomes tapped, return Hole to its owners hand. |
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You may sacrifice an untapped forest instead of paying Collapse's casting cost.
Destroy target artifact or enchantment. Ok men, we can handle this. Pull the lever.
... the other lever. Ok, now put the first lever back. ... right; now, drop a forest on it and run. |
Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
, Remove a charge counter: Deal 1 damage to target creature. |
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Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
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When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn. 0/2
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Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost. |
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play. 3/3
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: Add to your mana pool.
: Regenerate target Elephant. |
1/1
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Adamantine Smith
(rare)
Overly Hasty Crane
(uncommon)
Lord of Smoky Mountain
(uncommon)
Hole
(uncommon)
Collapse
(common)
Upright Spear
(common)
Obsidian Shards
(common)
Golden Doors
(common)
Dwavern Trader
(common)
Corundum Vein
(common)
Marble Gateway
(common)
Pyroclastic Rain
(common)
Cave Crocodile
(common)
Congress of Bonobos
(common)
Mammoth's Graveyard
(basic)
Dwarf Soldier
(token)




:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)
