Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
Whenever you put a card in your hand – Tap all tapped creatures and untap all tapped creatures.
Cards drawn, or searched for, count. 2/2
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:Target creature gains lifelink until end of turn.Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
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Until the end of the turn, all of your creatures fly.
A fine carving of a goblin stealing a sapphire-studden balloon.
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Enchant Target Creature.
Enchanted creature may not attack or block. If enchanted creature becomes tapped, return Hole to its owners hand. |
First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.) |
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Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
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Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn. 0/2
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We think it was attracted by all the cats.
3/2
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Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
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First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
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Grey. Somewhat ogrish.
3/1
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Calm Plains enters the battlefield tapped.
: Add to your mana pool.
, ,Sacrifice Calm Plains: Until end of turn, permanents enter the battlefield tapped.The cat-rider goblin clan found these dew covered plains worthy of their resepct.
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1/1
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Magma Chamber
(uncommon, foil)
Norrit Wrangler
(rare)
Dwarven Battlesmith
(uncommon)
Overly Hasty Crane
(uncommon)
Hole
(uncommon)
Tunnel Runners
(common)
Aurora Boots
(common)
Appropriate Harm
(common)
Realm Guardian
(common)
Marble Gateway
(common)
Coheleach
(common)
Vesuvan Fisherdwarf
(common)
Dwarven Militia
(common)
Porcelain Cat
(common)
Calm Plains
(basic)
Dwarf Soldier
(token)




:Target creature gains lifelink until end of turn.
Artifact – Equipment

