Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all walls.
Then Each player sacrifices a land. Then Each player sacrifices 2 creatures or 1 artifact. From below it rose.
No chain could bind it, nor fortification contain it. For three days it roamed the mountain, destroying all that caught its eye. |
As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards. Upkeep: Sacrifice at least one land and at least one creature. */*
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, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)1/1
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Destroy target attacking or tapped creature.
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Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
Vigilance
What do you mean "Headless centaur approaching"?
2/2
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It swims like a fish, and it isn't a duck. Ergo...
3/1
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Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
Haste
What has four legs and needs extinguishing?
3/3
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.) |
: Add to your mana pool.
: Regenerate target Elephant. |
1/1
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Gubern, the Tunneler
(rare)
Magma Chamber
(uncommon)
The Elephant
(uncommon)
Trained Mushroomer
(uncommon)
Royal Order 12333
(common)
Bubble Bulbs
(common)
Knight of Reduced Stature
(common)
Giant Otter
(common)
Dwavern Trader
(common)
Obsidian Shards
(common)
Scary Mask
(common)
Speedy
(common)
Cave Crocodile
(common)
Appropriate Harm
(common)
Mammoth's Graveyard
(basic)
Monkey
(token)




, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)
