Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target attacking or tapped creature.
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: Dweller in Lava gains +1/+0 until end of turn.
Sacrifice a land: Target creature gains +1/-1 until end of turn. 4/4
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Elven Diplomacy costs
less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control. |
:Target creature gains lifelink until end of turn.Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
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, discard a card: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.)1/1
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First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
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Mountainwalk
1/1
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
When Malachite Gems enters the battlefield, sacrifice a land.
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.) |
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Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
It swims like a fish, and it isn't a duck. Ergo...
3/1
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Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Royal Order 12333
(common, foil)
Dweller in Lava
(rare)
Elven Diplomacy
(uncommon)
Dwarven Battlesmith
(uncommon)
Dwarven Architect
(uncommon)
Tunnel Runners
(common)
Fear of the Dark
(common)
Upright Spear
(common)
Goblin Mountaineer
(common)
Limestone Deposit
(common)
Corundum Vein
(common)
Malachite Gems
(common)
Scary Mask
(common)
Giant Otter
(common)
Tangling Woods
(basic)
Cat
(token)







:Target creature gains lifelink until end of turn.