Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Master of Desolation enters the battlefield, destroy target non-artifact creature.
Whenever a land is destroyed you may return Master of Desolation to your hand. 2/2
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Put a -1/-1 token on Magma Fox: Magma Fox gains +2/+0 until end of turn.
When Magma Fox dies, all blocking creatures get +1/-1 until end of turn. 4/4
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Destroy target artifact or enchantment.
You may only cast this whenever you could cast a sorcery unless a land has entered the battlefield this turn. |
: Change any targets of a spell or ability you control.It's connected to something. Somewhere.
Crank it! 1/1
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When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.) |
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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: Target creature with power 2 or less is unblockable this turn.1/1
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Reach, Protector (Honorary Dwarf has +0/+1 for each untapped creature you control.)
We told him that 'Dwarf' was an even bigger title than 'Sir'.
1/1
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Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand. |
Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Master of Desolation
(rare)
Magma Fox
(uncommon)
A Straighter Road
(uncommon)
Anthracite Mechanism
(uncommon)
Corundum Vein
(common)
Appropriate Harm
(common)
Dwarven Patrol
(common)
Dwarven Warriors
(common)
Honorary Dwarf
(common)
Cenote Mechanism
(common)
Aurora Boots
(common)
Dwarven Engraver
(common)
Soul Channel
(common)
Fear of the Dark
(common)
Tangling Woods
(basic)
Dwarf Soldier
(token)





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Artifact – Equipment