Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dwarf Spellshaper
{r},{x}, Discard a land card: Choose one:
• Deal X damage to target creature.
• Deal X damage to all creatures.
It was only a little bit of lava
4/4
 U 
Creature – Dwarf Shaman
{t}, Sacrifice a creature: Dig X (Reveal the top X cards of your deck. Take one into your hand and put the rest on the bottom of your library.), where X is the converted mana cost of that creature.
1/1
 U 
Creature – Dwarf Engineer
{t}, discard a card: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.)
1/1
 U 
Artifact Creature – Construct
{u}: Change any targets of a spell or ability you control.
It's connected to something. Somewhere.
Crank it!
1/1
 C 
Creature – Goblin Scout
Mountainwalk
1/1
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
 C 
Creature – Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Artifact – Equipment
Equip {2}
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn.
Equipped creature has all abilities of Scary Mask except equip.
 C 
Artifact Creature – Wall
Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn.
0/2
 C 
Colour indicator MULTI Artifact – Equipment
Equip {1}
Equipped creature has all abilities of Aurora Boots except equip.
Aurora Boots is every colour and has +1/+0.
Reach.
 C 
Creature – Dwarf Soldier
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
 C 
Creature – Elephant
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
 B 
Land
Tangling Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g},{t}, Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage.
 T 
Creature – Monkey
1/1

Lavaball Evoker (mythic)
Reader of Entrails (uncommon)
Dwarven Architect (uncommon)
Anthracite Mechanism (uncommon)
Goblin Mountaineer (common)
Interrupting Crab (common)
Ravenous Rats (common)
Cave Crocodile (common)
Appropriate Harm (common)
Scary Mask (common)
Marble Gateway (common)
Aurora Boots (common)
Dwarven Patrol (common)
Dwarven Hunting Beast (common)
Tangling Woods (basic)
Monkey (token)