Strike The Earth: Virtual Booster
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
All creatures have deathtouch.
The ashes cooled.
The fortress became still. One dwarf rode forth, carrying its legacy. 2/2
|
: Dweller in Lava gains +1/+0 until end of turn.
Sacrifice a land: Target creature gains +1/-1 until end of turn. 4/4
|
Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice. Decide at leisure, repent in haste. -Dwarven Proverb
1/1
|
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards. Upkeep: Sacrifice at least one land and at least one creature. */*
|
Destroy target artifact or enchantment.
You may only cast this whenever you could cast a sorcery unless a land has entered the battlefield this turn. |
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
|
Doesn't look like a fish, doesn't swim like a fish. But it's not a duck. So we'll call it a fish anyway.
Eat up lads! 3/3
|
Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play. 3/3
|
: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
|
Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
|
When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool. : Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turn All dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
|
Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
Tunnels of Mayapore enters the battlefield tapped.
: Add to your mana pool. , Sacrifice a land: Search your deck for a basic land, reveal it, put it into your hand, and shuffle your library. |
1/1
|
Rakrum, Lord of Ruin
(mythic, foil)
Dweller in Lava
(rare)
Magma Forge Foreman
(uncommon)
The Elephant
(uncommon)
A Straighter Road
(uncommon)
Realm Guardian
(common)
Coelacanth
(common)
Scary Mask
(common)
Congress of Bonobos
(common)
Dwarven Engraver
(common)
Upright Spear
(common)
Corundum Vein
(common)
Dwarven Miner
(common)
Fear of the Dark
(common)
Tunnels of Mayapore
(basic)
Monkey
(token)