Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{u}{u}, or sacrfice an island, sacrifice Countershield: Counter Target Spell
Watch this, it's a classic...
{b}
 
 U 
Aura – Enchantment
Enchant Target Creature.
Enchanted creature may not attack or block.
If enchanted creature becomes tapped, return Hole to its owners hand.
 U 
Creature – Wall
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Fertilise the mushrooms!
- Warcry (trad).
0/5
 U 
Creature – Dwarf Smith
{t}: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.
1/1
 C 
Creature – Merfolk Dwarf
Job cancelled due to lack of fish...
Job cancelled due to lack of water...
Job cancelled due to excess of leviathan.
1/2
 C 
Creature – Dwarf Skeleton
Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
 C 
Colour indicator MULTI Artifact – Equipment
Equip {1}
Equipped creature has all abilities of Aurora Boots except equip.
Aurora Boots is every colour and has +1/+0.
Reach.
 C 
Instant
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Instant
Choose one -
Target creature gets +2/+2 until end of turn.
or Prevent all combat damage that would be dealt this turn.
 C 
Creature – Dwarf Artisan
First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
 C 
Artifact – Mineral
When Limestone Deposit enters the battlefield, sacrifice a land.
{t}: Add {w} to your mana pool.
{t}:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)
 C 
Creature – Dwarf Wizard
Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
 C 
Creature – Dwarf Soldier
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
 B 
Land
Tangling Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g},{t}, Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage.
 T 
Creature – Dwarf Soldier
1/1

Countershield (rare)
Hole (uncommon)
Floodgate (uncommon)
Toy Maker (uncommon)
Vesuvan Engineer (common)
Tunnel Skeleton (common)
Aurora Boots (common)
Soul Channel (common)
Appropriate Harm (common)
Bubble Bulbs (common)
Tunnel Runners (common)
Limestone Deposit (common)
Vesuvan Fisherdwarf (common)
Dwarven Patrol (common)
Tangling Woods (basic)
Dwarf Soldier (token)