Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you put a card in your hand – Tap all tapped creatures and untap all tapped creatures.
Cards drawn, or searched for, count. 2/2
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Elven Diplomacy costs
less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control. |
Enchant target creature.
Enchanted creature has Haste. Sacrifice a land: Return Light a Fire Under It to its owner's hand. |
Destroy target artifact or enchantment.
You may only cast this whenever you could cast a sorcery unless a land has entered the battlefield this turn. |
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Job cancelled due to lack of fish...
Job cancelled due to lack of water... Job cancelled due to excess of leviathan. 1/2
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Tap target creature and untap another target creature.
You may return Viaduct Recoursing from your graveyard to your hand whenever a land leaves the battlefield. |
First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
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: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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When Malachite Gems enters the battlefield, sacrifice a land.
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.) |
: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn. |
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Doesn't look like a fish, doesn't swim like a fish. But it's not a duck. So we'll call it a fish anyway.
Eat up lads! 3/3
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Norrit Wrangler
(rare)
Elven Diplomacy
(uncommon)
Light a Fire Under It
(uncommon)
A Straighter Road
(uncommon)
Vesuvan Engineer
(common)
Viaduct Recoursing
(common)
Dwarven Miner
(common)
Hunting Hound
(common)
Dwarven Engraver
(common)
Tunnel Runners
(common)
Malachite Gems
(common)
Flourescent Cavern
(common)
Coelacanth
(common)
Soul Channel
(common)
Tangling Woods
(basic)
Cat
(token)



less to cast for each land in an opponent's graveyard.
: You may put a land from you hand into play.