Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Any number of target creatures are 5/5 until end of turn.5/5
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All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards. Upkeep: Sacrifice at least one land and at least one creature. */*
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![]() , : Put a 1/1 green cat creature token into play under your control.
Whenever a cat dies, either tap target untapped creature or each opponent may tap a creature of their choosing. 1/1
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: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.1/1
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Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost. |
Grey. Somewhat ogrish.
3/1
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Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
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Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
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We think it was attracted by all the cats.
3/2
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: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.1/2
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
, Remove a charge counter: Deal 1 damage to target creature. |
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Doesn't look like a fish, doesn't swim like a fish. But it's not a duck. So we'll call it a fish anyway.
Eat up lads! 3/3
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When Malachite Gems enters the battlefield, sacrifice a land.
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.) |
Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Lord of Verdant Mountain
(mythic)
The Elephant
(uncommon)
Dwarven Beast Tamer
(uncommon)
Toy Maker
(uncommon)
Pyroclastic Rain
(common)
Porcelain Cat
(common)
Hunting Hound
(common)
Upright Spear
(common)
Coheleach
(common)
Dwarven Herbalist
(common)
Soul Channel
(common)
Golden Doors
(common)
Coelacanth
(common)
Malachite Gems
(common)
Tangling Woods
(basic)
Monkey
(token)


: Any number of target creatures are 5/5 until end of turn.



