Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dwarf Lord
{t}: Any number of target creatures are 5/5 until end of turn.
5/5
 U 
Creature – Dwarf Lord
All dwarves have:
{t}:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)
1/1
 U 
Creature – Serpent
If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card.
The wise stand in its wake.
5/5
 U 
Legendary Creature – Elephant
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
*/*
 C 
Aura – Creature Enchantment
Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard.
Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand.
 C 
Artifact – Mineral
When Malachite Gems enters the battlefield, sacrifice a land.
{t}: Add {g} to your mana pool.
Craft into {g}:Regenerate (Exile this attached to the next permanent you cast this turn. It gains {g}:Regenerate. Draw a card.)
 C 
Creature – Ape
Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play.
3/3
 C 
Creature – Goblin Scout
Mountainwalk
1/1
 C 
Creature – Dwarf
First Strike
{2}, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turn
All dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
 C 
Creature – Dwarf Artisan
First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Sorcery
Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand.
 C 
Artifact
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
{t}, Remove a charge counter: Deal 1 damage to target creature.
 B 
Land
Calm Plains enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t},{w},Sacrifice Calm Plains: Until end of turn, permanents enter the battlefield tapped.
The cat-rider goblin clan found these dew covered plains worthy of their resepct.
 T 
Creature – Monkey
1/1

Lord of Verdant Mountain (mythic)
Lord of Smoky Mountain (uncommon)
Soldevi Serpent (uncommon)
The Elephant (uncommon)
Fear of the Dark (common)
Malachite Gems (common)
Congress of Bonobos (common)
Goblin Mountaineer (common)
Dwarven Miner (common)
Interrupting Crab (common)
Tunnel Runners (common)
Cave Crocodile (common)
Cenote Mechanism (common)
Golden Doors (common)
Calm Plains (basic)
Monkey (token)