Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you draw a card, you may sacrifice a land.
If you do, after you draw that card, discard a card and draw another card. |
Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3
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Elven Diplomacy costs
less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control. |
As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
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Grey. Somewhat ogrish.
3/1
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Enchant Creature.
Enchanted creature's power is reduced by its toughness. |
First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.1/2
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When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
, Remove a charge counter: Deal 1 damage to target creature. |
It swims like a fish, and it isn't a duck. Ergo...
3/1
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Smelting Chamber enters the battlefield tapped.
:Add to your mana pool.
![]() ,Sacrifice Smelting Chamber: Target player reveals their hand and discards a random artifact. |
1/1
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Motherlode Stone
(rare)
Dwarven Army
(uncommon)
Elven Diplomacy
(uncommon)
Magma Chamber
(uncommon)
Safeguarding Lions
(common)
Dwarven Patrol
(common)
Dwavern Trader
(common)
Porcelain Cat
(common)
Cave Crocodile
(common)
Tunnel Fatigue
(common)
Dwarven Miner
(common)
Dwarven Herbalist
(common)
Golden Doors
(common)
Giant Otter
(common)
Smelting Chamber
(basic)
Dwarf Soldier
(token)



less to cast for each land in an opponent's graveyard.

: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.