Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Lord
Lands you control are also 1/1 dwarf creatures.
Sacrifice a dwarf: Regenerate target creature.
2/2
{b}
 
 U 
Aura – Enchantment
Enchant Target Creature.
Enchanted creature may not attack or block.
If enchanted creature becomes tapped, return Hole to its owners hand.
 U 
Artifact – Equipment
Equip {1}
Equipped creature has all abilities of Mithril Shirt, except Equip.
Protector (Mithril Shirt has +0/+1 for each untapped creature you control.)
 U 
Creature – Wall
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Fertilise the mushrooms!
- Warcry (trad).
0/5
 C 
Creature – Dwarf Soldier
First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
 C 
Creature – Dwarf Shaman
{t}: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.
1/2
 C 
Aura – Creature Enchantment
Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard.
Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand.
 C 
Creature – Dwarf Skeleton
Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
 C 
Creature – Fish
Doesn't look like a fish, doesn't swim like a fish. But it's not a duck. So we'll call it a fish anyway.
Eat up lads!
3/3
 C 
Creature – Goblin Scout
Mountainwalk
1/1
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
 C 
Artifact – Mineral
{1}: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn.
 C 
Creature – Dwarf Wizard
Deathtouch, Protector (Necrodwarf has +0/+1 for each untapped creature you control.)
Likes: Corpses, for their obedience.
1/0
 C 
Creature – Elf Warrior
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
 B 
Land
Deepest Delvings enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b},{t}, Sacrifice Deepest Delvings: Destroy target dwarf.
 T 
Creature – Dwarf Soldier
1/1

Fortress Commander (rare)
Hole (uncommon)
Mithril Shirt (uncommon)
Floodgate (uncommon)
Dwarven Militia (common)
Dwarven Herbalist (common)
Fear of the Dark (common)
Tunnel Skeleton (common)
Coelacanth (common)
Goblin Mountaineer (common)
Interrupting Crab (common)
Flourescent Cavern (common)
Necrodwarf (common)
Realm Guardian (common)
Deepest Delvings (basic)
Dwarf Soldier (token)