Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you draw a card, you may sacrifice a land.
If you do, after you draw that card, discard a card and draw another card. |
As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.1/1
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If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card. The wise stand in its wake.
5/5
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First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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Mountainwalk
1/1
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Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
We think it was attracted by all the cats.
3/2
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
Destroy target attacking or tapped creature.
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Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
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First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
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Equip
Equipped creature has +2/+0. What once was a legendary 'everything grows bigger' rock is now a sword. I blame the dwarves.
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Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Motherlode Stone
(rare)
Magma Chamber
(uncommon)
Toy Maker
(uncommon)
Soldevi Serpent
(uncommon)
Dwarven Miner
(common)
Goblin Mountaineer
(common)
Bubble Bulbs
(common)
Coheleach
(common)
Obsidian Shards
(common)
Corundum Vein
(common)
Royal Order 12333
(common)
Realm Guardian
(common)
Dwarven Militia
(common)
Masterwork Sword
(common)
Tangling Woods
(basic)
Monkey
(token)

: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.


