Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Mineral
When Limestone Deposit enters the battlefield, sacrifice a land.
{t}: Add {w} to your mana pool.
{t}:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)
 
 R 
Artifact
When you draw a card, you may sacrifice a land.
If you do, after you draw that card, discard a card and draw another card.
 U 
Artifact Creature – Construct
{u}: Change any targets of a spell or ability you control.
It's connected to something. Somewhere.
Crank it!
1/1
 U 
Creature – Dwarf Smith
{t}:Target creature gains lifelink until end of turn.
Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
 U 
Creature – Dwarf Soldier
Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3
 C 
Artifact – Mineral
When Malachite Gems enters the battlefield, sacrifice a land.
{t}: Add {g} to your mana pool.
Craft into {g}:Regenerate (Exile this attached to the next permanent you cast this turn. It gains {g}:Regenerate. Draw a card.)
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Creature – Goblin Scout
Mountainwalk
1/1
 C 
Artifact
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
{t}, Remove a charge counter: Deal 1 damage to target creature.
 C 
Creature – Fish
Doesn't look like a fish, doesn't swim like a fish. But it's not a duck. So we'll call it a fish anyway.
Eat up lads!
3/3
 C 
Creature – Dwarf Soldier
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
 C 
Artifact – Mineral
When Corundum Vein enters the battlefield, sacrifice a land.
{t}: Add {u} to your mana pool.
{t}: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.)
 C 
Creature – Dwarf Artisan
First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
 C 
Instant
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
 B 
Land
Calm Plains enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t},{w},Sacrifice Calm Plains: Until end of turn, permanents enter the battlefield tapped.
The cat-rider goblin clan found these dew covered plains worthy of their resepct.
 T 
Creature – Dwarf Soldier
1/1

Limestone Deposit (common, foil)
Motherlode Stone (rare)
Anthracite Mechanism (uncommon)
Dwarven Battlesmith (uncommon)
Dwarven Army (uncommon)
Malachite Gems (common)
Cave Crocodile (common)
Goblin Mountaineer (common)
Golden Doors (common)
Coelacanth (common)
Dwarven Patrol (common)
Corundum Vein (common)
Tunnel Runners (common)
Soul Channel (common)
Calm Plains (basic)
Dwarf Soldier (token)