Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Earth Tender deals combat damage to a player, choose one -
Destroy target land controlled by that player. or Return target land from your graveyard to the battlefield. 4/4
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Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.Decide at leisure, repent in haste. -Dwarven Proverb
1/1
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![]() , : Put a 1/1 green cat creature token into play under your control.
Whenever a cat dies, either tap target untapped creature or each opponent may tap a creature of their choosing. 1/1
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Equip
Equipped creature has all abilities of Mithril Shirt, except Equip. Protector (Mithril Shirt has +0/+1 for each untapped creature you control.) |
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Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
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: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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Equip
Equipped creature has +2/+0. What once was a legendary 'everything grows bigger' rock is now a sword. I blame the dwarves.
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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It swims like a fish, and it isn't a duck. Ergo...
3/1
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: Target creature with power 2 or less is unblockable this turn.1/1
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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When Malachite Gems enters the battlefield, sacrifice a land.
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.) |
Non-Basic lands do not untap during their owners untap phase.
: Add to your mana pool. |
1/1
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Earth Tender
(rare)
Magma Forge Foreman
(uncommon)
Dwarven Beast Tamer
(uncommon)
Mithril Shirt
(uncommon)
Upright Spear
(common)
Limestone Deposit
(common)
Ravenous Rats
(common)
Dwarven Engraver
(common)
Masterwork Sword
(common)
Cave Crocodile
(common)
Giant Otter
(common)
Dwarven Warriors
(common)
Dwarven Patrol
(common)
Malachite Gems
(common)
Arching Caverns
(basic)
Dwarf Soldier
(token)



: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.

