Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all walls.
Then Each player sacrifices a land. Then Each player sacrifices 2 creatures or 1 artifact. From below it rose.
No chain could bind it, nor fortification contain it. For three days it roamed the mountain, destroying all that caught its eye. |
Defender, Flash (You may cast this any time you could cast an instant)
When Supporting Wall leaves the battlefield bury all attacking creatures. (Destroy them, they cannot regenerate.) 0/4
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Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
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All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards. Upkeep: Sacrifice at least one land and at least one creature. */*
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It swims like a fish, and it isn't a duck. Ergo...
3/1
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When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
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: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn. |
: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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Grey. Somewhat ogrish.
3/1
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Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
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Redmine enters the battlefield tapped.
: Search your library for a Mountain and put in into your hand. |
1/1
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Gubern, the Tunneler
(rare, foil)
Supporting Wall
(rare)
Dwarven Army
(uncommon)
Magma Chamber
(uncommon)
The Elephant
(uncommon)
Giant Otter
(common)
Ravenous Rats
(common)
Safeguarding Lions
(common)
Limestone Deposit
(common)
Dwarven Hunting Beast
(common)
Flourescent Cavern
(common)
Dwarven Engraver
(common)
Porcelain Cat
(common)
Tunnel Skeleton
(common)
Redmine
(basic)
Monkey
(token)






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