Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , or sacrfice an island, sacrifice Countershield: Counter Target SpellWatch this, it's a classic...
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
Elven Diplomacy costs
less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control. |
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards. Upkeep: Sacrifice at least one land and at least one creature. */*
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Tap target creature and untap another target creature.
You may return Viaduct Recoursing from your graveyard to your hand whenever a land leaves the battlefield. |
: Target creature with power 2 or less is unblockable this turn.1/1
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, : Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)1/3
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Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
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Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
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When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
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Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
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Destroy target attacking or tapped creature.
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Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
: Add to your mana pool.
: Regenerate target Elephant. |
1/1
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Countershield
(rare)
Magma Chamber
(uncommon)
Elven Diplomacy
(uncommon)
The Elephant
(uncommon)
Viaduct Recoursing
(common)
Dwarven Warriors
(common)
Interrupting Crab
(common)
Realm Guardian
(common)
Hunting Hound
(common)
Ravenous Rats
(common)
Scary Mask
(common)
Tunnel Skeleton
(common)
Royal Order 12333
(common)
Bubble Bulbs
(common)
Mammoth's Graveyard
(basic)
Dwarf Soldier
(token)




: Target creature with power 2 or less is unblockable this turn.