Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all walls.
Then Each player sacrifices a land. Then Each player sacrifices 2 creatures or 1 artifact. From below it rose.
No chain could bind it, nor fortification contain it. For three days it roamed the mountain, destroying all that caught its eye. |
: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.1/1
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If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card. The wise stand in its wake.
5/5
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, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)1/1
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
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Dwarven Caravan has landwalk of each type of land you control.
Not mountains, not snow, not even the hated islands shall stop us reaching our beloved mountains. Strike the earth!
2/2
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Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
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When Malachite Gems enters the battlefield, sacrifice a land.
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.) |
First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Enchant Target Creature with power less than 2.
Enchanted creature is unblockable. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
Cistern enters the battlefield tapped.
When Cistern enters the battlefield, sacrifice a land. : Add ![]() ![]() to your mana pool. |
1/1
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Gubern, the Tunneler
(rare)
Toy Maker
(uncommon)
Soldevi Serpent
(uncommon)
Trained Mushroomer
(uncommon)
Limestone Deposit
(common)
Hunting Hound
(common)
Dwarven Caravan
(common)
Bubble Bulbs
(common)
Malachite Gems
(common)
Dwarven Miner
(common)
Cave Crocodile
(common)
Hide Root Basket
(common)
Tunnel Runners
(common)
Obsidian Shards
(common)
Cistern
(basic)
Dwarf Soldier
(token)


: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.

