Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
 
 R 
Sorcery – Demon
Destroy all walls.
Then Each player sacrifices a land.
Then Each player sacrifices 2 creatures or 1 artifact.
From below it rose.
No chain could bind it, nor fortification contain it.
For three days it roamed the mountain, destroying all that caught its eye.
 U 
Artifact – Equipment
Equip {1}
Equipped creature has all abilities of Mithril Shirt, except Equip.
Protector (Mithril Shirt has +0/+1 for each untapped creature you control.)
 U 
Creature – Dwarf Shaman
{t}, Sacrifice a creature: Dig X (Reveal the top X cards of your deck. Take one into your hand and put the rest on the bottom of your library.), where X is the converted mana cost of that creature.
1/1
 U 
Creature – Demon
Flying
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard.
4/4
 C 
Instant
Destroy target attacking or tapped creature.
 C 
Artifact – Mineral
When Limestone Deposit enters the battlefield, sacrifice a land.
{t}: Add {w} to your mana pool.
{t}:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)
 C 
Instant
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
 C 
Sorcery
Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost.
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
{3}{r}
 
 C 
Creature – Cat
Haste
What has four legs and needs extinguishing?
3/3
 C 
Creature – Elephant
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
 C 
Creature – Dwarf Wizard
Deathtouch, Protector (Necrodwarf has +0/+1 for each untapped creature you control.)
Likes: Corpses, for their obedience.
1/0
 C 
Creature – Dwarf
Dwarven Caravan has landwalk of each type of land you control.
Not mountains, not snow, not even the hated islands shall stop us reaching our beloved mountains. Strike the earth!
2/2
 B 
Land
{t}: Add {g} to your mana pool.
{t}: Regenerate target Elephant.
 T 
Creature – Dwarf Soldier
1/1

Soul Channel (common, foil)
Gubern, the Tunneler (rare)
Mithril Shirt (uncommon)
Reader of Entrails (uncommon)
Demon of Armok (uncommon)
Royal Order 12333 (common)
Limestone Deposit (common)
Soul Channel (common)
Pyroclastic Rain (common)
Interrupting Crab (common)
Speedy (common)
Dwarven Hunting Beast (common)
Necrodwarf (common)
Dwarven Caravan (common)
Mammoth's Graveyard (basic)
Dwarf Soldier (token)