Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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![]() , or sacrfice an island, sacrifice Countershield: Counter Target SpellWatch this, it's a classic...
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: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.1/1
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Enchant target creature.
Enchanted creature has Haste. Sacrifice a land: Return Light a Fire Under It to its owner's hand. |
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If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card. The wise stand in its wake.
5/5
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
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Dwarven Caravan has landwalk of each type of land you control.
Not mountains, not snow, not even the hated islands shall stop us reaching our beloved mountains. Strike the earth!
2/2
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Grey. Somewhat ogrish.
3/1
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Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
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Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
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Non-Basic lands do not untap during their owners untap phase.
: Add to your mana pool. |
1/1
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Dwarven Engraver
(common, foil)
Countershield
(rare)
Toy Maker
(uncommon)
Light a Fire Under It
(uncommon)
Soldevi Serpent
(uncommon)
Safeguarding Lions
(common)
Obsidian Shards
(common)
Bubble Bulbs
(common)
Dwarven Patrol
(common)
Upright Spear
(common)
Dwarven Caravan
(common)
Porcelain Cat
(common)
Realm Guardian
(common)
Vesuvan Fisherdwarf
(common)
Arching Caverns
(basic)
Dwarf Soldier
(token)

: You may put a land from you hand into play.


