Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Wall
Defender, Flash (You may cast this any time you could cast an instant)
When Supporting Wall leaves the battlefield bury all attacking creatures. (Destroy them, they cannot regenerate.)
0/4
 U 
Creature – Dwarf Farmer
{t}, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)
1/1
 U 
Creature – Dwarf Lord
All dwarves have:
{t}:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)
1/1
 U 
Instant
Elven Diplomacy costs {1} less to cast for each land in an opponent's graveyard.
Put X 1/1 green elf creature tokens into play under your control.
 C 
Creature – Goblin Scout
Mountainwalk
1/1
 C 
Artifact – Mineral
When Limestone Deposit enters the battlefield, sacrifice a land.
{t}: Add {w} to your mana pool.
{t}:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)
 C 
Creature – Dwarf Soldier
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
 C 
Artifact – Mineral
{1}: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn.
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature's power is reduced by its toughness.
 C 
Creature – Elf Warrior
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
 C 
Artifact – Mineral
When Corundum Vein enters the battlefield, sacrifice a land.
{t}: Add {u} to your mana pool.
{t}: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.)
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Creature – Dwarf Shaman
{t}: Return a land from your graveyard to your hand. If you do, target creature gets +2/+2 until end of turn.
1/2
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 B 
Land
Non-Basic lands do not untap during their owners untap phase.
{t}: Add {b} to your mana pool.
 T 
Creature – Monkey
1/1

Supporting Wall (rare)
Trained Mushroomer (uncommon)
Lord of Smoky Mountain (uncommon)
Elven Diplomacy (uncommon)
Goblin Mountaineer (common)
Limestone Deposit (common)
Dwarven Patrol (common)
Flourescent Cavern (common)
Tunnel Fatigue (common)
Realm Guardian (common)
Corundum Vein (common)
Cave Crocodile (common)
Dwarven Herbalist (common)
Appropriate Harm (common)
Arching Caverns (basic)
Monkey (token)