Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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Lava Lever enters the battlefield tapped.
, , Sacrifice Lava Lever: Each player sacrifices a permanent for each land they control. They lose 1 life for each land they sacrificed in this way.All of the things are on fire.
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:Target creature gains lifelink until end of turn.Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
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If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card. The wise stand in its wake.
5/5
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Equip
Equipped creature has all abilities of Mithril Shirt, except Equip. Protector (Mithril Shirt has +0/+1 for each untapped creature you control.) |
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
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Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.) |
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Equip
Equipped creature has +2/+0. What once was a legendary 'everything grows bigger' rock is now a sword. I blame the dwarves.
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First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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Non-Basic lands do not untap during their owners untap phase.
: Add to your mana pool. |
1/1
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Soul Channel
(common, foil)
Lava Lever
(rare)
Dwarven Battlesmith
(uncommon)
Soldevi Serpent
(uncommon)
Mithril Shirt
(uncommon)
Realm Guardian
(common)
Appropriate Harm
(common)
Cave Crocodile
(common)
Masterwork Sword
(common)
Tunnel Runners
(common)
Dwarven Patrol
(common)
Dwarven Engraver
(common)
Corundum Vein
(common)
Dwarven Miner
(common)
Arching Caverns
(basic)
Cat
(token)

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, Sacrifice Lava Lever: Each player sacrifices a permanent for each land they control. They lose 1 life for each land they sacrificed in this way.


