Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all walls.
Then Each player sacrifices a land. Then Each player sacrifices 2 creatures or 1 artifact. From below it rose.
No chain could bind it, nor fortification contain it. For three days it roamed the mountain, destroying all that caught its eye. |
, discard a card: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.)1/1
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Until the end of the turn, all of your creatures fly.
A fine carving of a goblin stealing a sapphire-studden balloon.
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Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3
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Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
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Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
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Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn. 0/2
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When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
You may sacrifice an untapped forest instead of paying Collapse's casting cost.
Destroy target artifact or enchantment. Ok men, we can handle this. Pull the lever.
... the other lever. Ok, now put the first lever back. ... right; now, drop a forest on it and run. |
First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
Grey. Somewhat ogrish.
3/1
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: Add to your mana pool.
: Regenerate target Elephant. |
1/1
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Gubern, the Tunneler
(rare)
Dwarven Architect
(uncommon)
Overly Hasty Crane
(uncommon)
Dwarven Army
(uncommon)
Fear of the Dark
(common)
Tunnel Skeleton
(common)
Dwarven Hunting Beast
(common)
Marble Gateway
(common)
Corundum Vein
(common)
Collapse
(common)
Dwarven Militia
(common)
Soul Channel
(common)
Scary Mask
(common)
Porcelain Cat
(common)
Mammoth's Graveyard
(basic)
Cat
(token)


, discard a card: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.)
