Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dwarf Lord
{t}: Any number of target creatures are 5/5 until end of turn.
5/5
 U 
Instant
Destroy target artifact or enchantment.
You may only cast this whenever you could cast a sorcery unless a land has entered the battlefield this turn.
 U 
Creature – Dwarf Soldier
Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3
 U 
Creature – Dwarf Engineer
{t}, discard a card: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.)
1/1
 C 
Creature – Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
 C 
Sorcery
Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost.
 C 
Instant
Destroy target attacking or tapped creature.
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
 C 
Creature – Elf Warrior
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
 C 
Artifact Creature – Spike Wall
Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
 C 
Artifact
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
{t}, Remove a charge counter: Deal 1 damage to target creature.
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Creature – Dwarf Soldier
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
 C 
Creature – Dwarf
{t}: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
 B 
Land
Non-Basic lands do not untap during their owners untap phase.
{t}: Add {b} to your mana pool.
Cat
 T 
Creature – Cat
1/1

Lord of Verdant Mountain (mythic)
A Straighter Road (uncommon)
Dwarven Army (uncommon)
Dwarven Architect (uncommon)
Ravenous Rats (common)
Pyroclastic Rain (common)
Royal Order 12333 (common)
Interrupting Crab (common)
Realm Guardian (common)
Upright Spear (common)
Golden Doors (common)
Cave Crocodile (common)
Dwarven Patrol (common)
Dwarven Engraver (common)
Arching Caverns (basic)
Cat (token)