Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)1/1
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Lands you control are also 1/1 dwarf creatures.
Sacrifice a dwarf: Regenerate target creature. 2/2
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Enchant target creature.
Enchanted creature has Haste. Sacrifice a land: Return Light a Fire Under It to its owner's hand. |
![]() , : Put a 1/1 green cat creature token into play under your control.
Whenever a cat dies, either tap target untapped creature or each opponent may tap a creature of their choosing. 1/1
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If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card. The wise stand in its wake.
5/5
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Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand. |
You may sacrifice an untapped forest instead of paying Collapse's casting cost.
Destroy target artifact or enchantment. Ok men, we can handle this. Pull the lever.
... the other lever. Ok, now put the first lever back. ... right; now, drop a forest on it and run. |
When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
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When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
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Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
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: Target creature with power 2 or less is unblockable this turn.1/1
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Smelting Chamber enters the battlefield tapped.
:Add to your mana pool.
![]() ,Sacrifice Smelting Chamber: Target player reveals their hand and discards a random artifact. |
1/1
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Trained Mushroomer
(uncommon, foil)
Fortress Commander
(rare)
Light a Fire Under It
(uncommon)
Dwarven Beast Tamer
(uncommon)
Soldevi Serpent
(uncommon)
Cenote Mechanism
(common)
Collapse
(common)
Obsidian Shards
(common)
Corundum Vein
(common)
Tunnel Skeleton
(common)
Dwarven Patrol
(common)
Aurora Boots
(common)
Dwavern Trader
(common)
Dwarven Warriors
(common)
Smelting Chamber
(basic)
Dwarf Soldier
(token)

, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)



Artifact – Equipment