Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dwarf Lord
{t}: Any number of target creatures are 5/5 until end of turn.
5/5
{b}
 
 U 
Aura – Enchantment
Enchant Target Creature.
Enchanted creature may not attack or block.
If enchanted creature becomes tapped, return Hole to its owners hand.
 U 
Creature – Dwarf Smith
{t}:Target creature gains lifelink until end of turn.
Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
 U 
Artifact Creature – Construct
{u}: Change any targets of a spell or ability you control.
It's connected to something. Somewhere.
Crank it!
1/1
 C 
Colour indicator MULTI Artifact – Equipment
Equip {1}
Equipped creature has all abilities of Aurora Boots except equip.
Aurora Boots is every colour and has +1/+0.
Reach.
 C 
Instant
Tap target creature and untap another target creature.

You may return Viaduct Recoursing from your graveyard to your hand whenever a land leaves the battlefield.
 C 
Aura – Creature Enchantment
Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard.
Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand.
 C 
Creature – Dwarf
{t}: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
 C 
Sorcery
Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost.
 C 
Creature – Dwarf
Dwarven Caravan has landwalk of each type of land you control.
Not mountains, not snow, not even the hated islands shall stop us reaching our beloved mountains. Strike the earth!
2/2
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Creature – Dwarf Knight
Vigilance
What do you mean "Headless centaur approaching"?
2/2
 C 
Artifact Creature – Wall
Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn.
0/2
 C 
Artifact – Mineral
When Corundum Vein enters the battlefield, sacrifice a land.
{t}: Add {u} to your mana pool.
{t}: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.)
 B 
Land
Garden of Statues enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u},{t},Sacrifice Garden of Statues: Until end of turn target creature is an artifact that is the colour, or colours, of your choice.
 T 
Creature – Dwarf Soldier
1/1

Lord of Verdant Mountain (mythic)
Hole (uncommon)
Dwarven Battlesmith (uncommon)
Anthracite Mechanism (uncommon)
Aurora Boots (common)
Viaduct Recoursing (common)
Fear of the Dark (common)
Dwarven Engraver (common)
Pyroclastic Rain (common)
Dwarven Caravan (common)
Appropriate Harm (common)
Knight of Reduced Stature (common)
Marble Gateway (common)
Corundum Vein (common)
Garden of Statues (basic)
Dwarf Soldier (token)