Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Lands you control are also 1/1 dwarf creatures.
Sacrifice a dwarf: Regenerate target creature. 2/2
|
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. Fertilise the mushrooms!
- Warcry (trad). 0/5
|
Equip
Equipped creature has +0/+2 and all abilities of Mithril Underwear, except equip. Lifelink. He was in a strange mood when he made this, that's for sure.
|
Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.Decide at leisure, repent in haste. -Dwarven Proverb
1/1
|
|
When Cinnabar Strike enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into haste (Exile this attached to the next permanent you cast this turn. It gains haste. Draw a card.) |
When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
|
Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn. 0/2
|
|
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
|
: Target creature with power 2 or less is unblockable this turn.1/1
|
Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
|
Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
|
|
Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
|
Fortress Commander
(rare)
Floodgate
(uncommon)
Mithril Underwear
(uncommon)
Magma Forge Foreman
(uncommon)
Cinnabar Strike
(common)
Corundum Vein
(common)
Dwarven Engraver
(common)
Marble Gateway
(common)
Realm Guardian
(common)
Dwarven Warriors
(common)
Vesuvan Fisherdwarf
(common)
Hunting Hound
(common)
Scary Mask
(common)
Obsidian Shards
(common)
Tangling Woods
(basic)
Dwarf Soldier
(token)



: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.