Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Earth Tender deals combat damage to a player, choose one -
Destroy target land controlled by that player. or Return target land from your graveyard to the battlefield. 4/4
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All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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, Sacrifice a creature: Dig X (Reveal the top X cards of your deck. Take one into your hand and put the rest on the bottom of your library.), where X is the converted mana cost of that creature.1/1
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, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)1/1
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Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
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Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play. 3/3
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Mountainwalk
1/1
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Whenever a land card is placed into a graveyard from anywhere, you may return Tunnel Skeleton from your graveyard to play, untapped.
Dem dry bones is jonesin for beer
1/1
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It swims like a fish, and it isn't a duck. Ergo...
3/1
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: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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Enchant Creature.
Enchanted creature's power is reduced by its toughness. |
Non-Basic lands do not untap during their owners untap phase.
: Add to your mana pool. |
1/1
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Earth Tender
(rare)
Lord of Smoky Mountain
(uncommon)
Reader of Entrails
(uncommon)
Trained Mushroomer
(uncommon)
Aurora Boots
(common)
Limestone Deposit
(common)
Cave Crocodile
(common)
Scary Mask
(common)
Congress of Bonobos
(common)
Goblin Mountaineer
(common)
Tunnel Skeleton
(common)
Giant Otter
(common)
Dwarven Engraver
(common)
Tunnel Fatigue
(common)
Arching Caverns
(basic)
Dwarf Soldier
(token)


:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)
Artifact – Equipment
