Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.Decide at leisure, repent in haste. -Dwarven Proverb
1/1
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: Dweller in Lava gains +1/+0 until end of turn.
Sacrifice a land: Target creature gains +1/-1 until end of turn. 4/4
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When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. Fertilise the mushrooms!
- Warcry (trad). 0/5
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Trample, Protector (Tame Elephant has +0/+1 for each untapped creature you control.)
Untap Tame Elephant whenever a land enters the battlefield. 3/1
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
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Mountainwalk
1/1
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
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Vigilance
What do you mean "Headless centaur approaching"?
2/2
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Equip
Equipped creature has all abilities of Aurora Boots except equip. Aurora Boots is every colour and has +1/+0. Reach. |
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When Limestone Deposit enters the battlefield, sacrifice a land.
: Add to your mana pool.
:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.) |
, : Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)1/3
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Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Magma Forge Foreman
(uncommon, foil)
Dweller in Lava
(rare)
Floodgate
(uncommon)
Tame Elephant
(uncommon)
Magma Chamber
(uncommon)
Upright Spear
(common)
Goblin Mountaineer
(common)
Obsidian Shards
(common)
Dwarven Engraver
(common)
Dwavern Trader
(common)
Knight of Reduced Stature
(common)
Aurora Boots
(common)
Limestone Deposit
(common)
Interrupting Crab
(common)
Tangling Woods
(basic)
Dwarf Soldier
(token)

: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.



Artifact – Equipment