Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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![]() , or sacrfice an island, sacrifice Countershield: Counter Target SpellWatch this, it's a classic...
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
Equip
Equipped creature has +0/+2 and all abilities of Mithril Underwear, except equip. Lifelink. He was in a strange mood when he made this, that's for sure.
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Until the end of the turn, all of your creatures fly.
A fine carving of a goblin stealing a sapphire-studden balloon.
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Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
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Destroy target attacking or tapped creature.
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Mountainwalk
1/1
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Flash, Defender, First strike (Upright Spear can be cast at any time you could cast an instant, cannot attack, and hits first)
A surprisingly complex stick.
1/1
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn. |
Tangling Woods enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage. |
1/1
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Safeguarding Lions
(common, foil)
Countershield
(rare)
Magma Chamber
(uncommon)
Mithril Underwear
(uncommon)
Overly Hasty Crane
(uncommon)
Vesuvan Fisherdwarf
(common)
Obsidian Shards
(common)
Dwavern Trader
(common)
Royal Order 12333
(common)
Goblin Mountaineer
(common)
Upright Spear
(common)
Dwarven Patrol
(common)
Bubble Bulbs
(common)
Flourescent Cavern
(common)
Tangling Woods
(basic)
Monkey
(token)



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