Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf
Sacrifice a land: Put a +1/+1 counter on target creature.
There's only one way to get temperatures that high in a hurry, laddie – and we're already at war with the elves...
1/1
 U 
Artifact Creature – Construct
{u}: Change any targets of a spell or ability you control.
It's connected to something. Somewhere.
Crank it!
1/1
{b}
 
 U 
Aura – Enchantment
Enchant Target Creature.
Enchanted creature may not attack or block.
If enchanted creature becomes tapped, return Hole to its owners hand.
 U 
Legendary Creature – Elephant
All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards.
Upkeep: Sacrifice at least one land and at least one creature.
*/*
 C 
Artifact – Mineral
When Obsidian Shards enters the battlefield, sacrifice a land.
{t}: Add {b} to your mana pool.
{t}: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.)
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Creature – Hound
Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Colour indicator MULTI Artifact – Equipment
Equip {1}
Equipped creature has all abilities of Aurora Boots except equip.
Aurora Boots is every colour and has +1/+0.
Reach.
{3}{r}
 
 C 
Creature – Cat
Haste
What has four legs and needs extinguishing?
3/3
 C 
Creature – Dwarf
{t}: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
 C 
Artifact – Mineral
{1}: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn.
 C 
Artifact Creature – Wall
Defender, Reach
Tap an untapped dwarf you control: Marble Gateway is indestructible until end of turn.
0/2
 C 
Creature – Fish
It swims like a fish, and it isn't a duck. Ergo...
3/1
 B 
Land
{t}: Add {g} to your mana pool.
{t}: Regenerate target Elephant.
Cat
 T 
Creature – Cat
1/1

Adamantine Smith (rare)
Anthracite Mechanism (uncommon)
Hole (uncommon)
The Elephant (uncommon)
Obsidian Shards (common)
Appropriate Harm (common)
Hunting Hound (common)
Cave Crocodile (common)
Aurora Boots (common)
Speedy (common)
Dwarven Engraver (common)
Flourescent Cavern (common)
Marble Gateway (common)
Giant Otter (common)
Mammoth's Graveyard (basic)
Cat (token)