Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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Sacrifice a land: Put a +1/+1 counter on target creature.
There's only one way to get temperatures that high in a hurry, laddie – and we're already at war with the elves...
1/1
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Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.Decide at leisure, repent in haste. -Dwarven Proverb
1/1
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:Target creature gains lifelink until end of turn.Once, I thought "Forged in the heat of battle" to be a metaphor.
3/4
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All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost. |
First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
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Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
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Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
: Target creature with power 2 or less is unblockable this turn.1/1
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Equip
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn. Equipped creature has all abilities of Scary Mask except equip. |
Non-Basic lands do not untap during their owners untap phase.
: Add to your mana pool. |
1/1
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Soul Channel
(common, foil)
Adamantine Smith
(rare)
Magma Forge Foreman
(uncommon)
Dwarven Battlesmith
(uncommon)
Lord of Smoky Mountain
(uncommon)
Pyroclastic Rain
(common)
Dwarven Militia
(common)
Dwavern Trader
(common)
Safeguarding Lions
(common)
Ravenous Rats
(common)
Fear of the Dark
(common)
Corundum Vein
(common)
Dwarven Warriors
(common)
Scary Mask
(common)
Arching Caverns
(basic)
Cat
(token)



: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.
