Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Merfolk Dwarf
Job cancelled due to lack of fish...
Job cancelled due to lack of water...
Job cancelled due to excess of leviathan.
1/2
 
 R 
Sorcery – Demon
Destroy all walls.
Then Each player sacrifices a land.
Then Each player sacrifices 2 creatures or 1 artifact.
From below it rose.
No chain could bind it, nor fortification contain it.
For three days it roamed the mountain, destroying all that caught its eye.
 U 
Creature – Dwarf Soldier
Whenever Dwarven Army takes damage, put that many 1/1 white dwarf soldier tokens into play.
Quis contego ipsos patronus?
2/3
 U 
Creature – Wall
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Fertilise the mushrooms!
- Warcry (trad).
0/5
 U 
Artifact Creature – Construct
{u}: Change any targets of a spell or ability you control.
It's connected to something. Somewhere.
Crank it!
1/1
 C 
Creature – Dwarf Merchant
Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
 C 
Instant
Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power.
Dwarves roam new paths after death.
 C 
Creature – Cat
When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
 C 
Artifact
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
{t}, Remove a charge counter: Deal 1 damage to target creature.
 C 
Instant
Choose one -
Target creature gets +2/+2 until end of turn.
or Prevent all combat damage that would be dealt this turn.
 C 
Creature – Fish
It swims like a fish, and it isn't a duck. Ergo...
3/1
 C 
Artifact – Mineral
When Obsidian Shards enters the battlefield, sacrifice a land.
{t}: Add {b} to your mana pool.
{t}: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.)
 C 
Artifact – Mineral
When Limestone Deposit enters the battlefield, sacrifice a land.
{t}: Add {w} to your mana pool.
{t}:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)
 C 
Sorcery
Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost.
 B 
Land
Tangling Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g},{t}, Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage.
 T 
Creature – Monkey
1/1

Vesuvan Engineer (common, foil)
Gubern, the Tunneler (rare)
Dwarven Army (uncommon)
Floodgate (uncommon)
Anthracite Mechanism (uncommon)
Dwavern Trader (common)
Soul Channel (common)
Safeguarding Lions (common)
Golden Doors (common)
Bubble Bulbs (common)
Giant Otter (common)
Obsidian Shards (common)
Limestone Deposit (common)
Pyroclastic Rain (common)
Tangling Woods (basic)
Monkey (token)