Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dwarf Spellshaper
{r},{x}, Discard a land card: Choose one:
• Deal X damage to target creature.
• Deal X damage to all creatures.
It was only a little bit of lava
4/4
 U 
Creature – Demon
Flying
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard.
4/4
 U 
Creature – Dwarf Shaman
{t}, Sacrifice a creature: Dig X (Reveal the top X cards of your deck. Take one into your hand and put the rest on the bottom of your library.), where X is the converted mana cost of that creature.
1/1
 U 
Creature – Serpent
If Soldevi Serpent deals combat damage to a player, sacrifice two lands.
If you do, draw three cards and then discard a card.
The wise stand in its wake.
5/5
 C 
Creature – Dwarf Wizard
Deathtouch, Protector (Necrodwarf has +0/+1 for each untapped creature you control.)
Likes: Corpses, for their obedience.
1/0
{3}{r}
 
 C 
Creature – Cat
Haste
What has four legs and needs extinguishing?
3/3
 C 
Creature – Dwarf Soldier
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
 C 
Creature – Elephant
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
 C 
Artifact – Equipment
Equip {2}
Equipped creature has +2/+0.
What once was a legendary 'everything grows bigger' rock is now a sword. I blame the dwarves.
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Creature – Cat
When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
 C 
Creature – Dwarf Wizard
Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
 C 
Instant
Choose one -
Target creature gets +2/+2 until end of turn.
or Prevent all combat damage that would be dealt this turn.
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
 
 B 
Land
Redmine enters the battlefield tapped.
{t}: Search your library for a Mountain and put in into your hand.
 T 
Creature – Monkey
1/1

Lavaball Evoker (mythic)
Demon of Armok (uncommon)
Reader of Entrails (uncommon)
Soldevi Serpent (uncommon)
Necrodwarf (common)
Speedy (common)
Dwarven Patrol (common)
Dwarven Hunting Beast (common)
Masterwork Sword (common)
Appropriate Harm (common)
Safeguarding Lions (common)
Vesuvan Fisherdwarf (common)
Bubble Bulbs (common)
Interrupting Crab (common)
Redmine (basic)
Monkey (token)