Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dwarf Warrior
{t}: Target creature with power 2 or less is unblockable this turn.
1/1
 
 R 
Creature – Dragon
{r}: Dweller in Lava gains +1/+0 until end of turn.
Sacrifice a land: Target creature gains +1/-1 until end of turn.
4/4
 U 
Creature – Dwarf Smith
{t}: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.
1/1
 U 
Creature – Dwarf Farmer
{t}, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)
1/1
 U 
Artifact Creature – Construct
{u}: Change any targets of a spell or ability you control.
It's connected to something. Somewhere.
Crank it!
1/1
{3}{r}
 
 C 
Creature – Cat
Haste
What has four legs and needs extinguishing?
3/3
 C 
Artifact – Mineral
When Cinnabar Strike enters the battlefield, sacrifice a land.
{t}: Add {r} to your mana pool.
{t}: Craft into haste (Exile this attached to the next permanent you cast this turn. It gains haste. Draw a card.)
 C 
Creature – Fish
It swims like a fish, and it isn't a duck. Ergo...
3/1
 C 
Artifact – Mineral
{1}: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn.
 C 
Creature – Dwarf Merchant
Dwavern Trader will not attack alone.
We won't sell anything cheaply. Not even our lives.
4/2
 C 
Creature – Crocodile
Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
 C 
Creature – Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
 C 
Artifact – Mineral
When Corundum Vein enters the battlefield, sacrifice a land.
{t}: Add {u} to your mana pool.
{t}: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.)
 C 
Creature – Hound
Protector (Hunting Hound has +0/+1 for each untapped creature you control.)
2/1
 B 
Land
Tangling Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g},{t}, Sacrifice Tangling Woods: Until end of turn, creatures deal no combat damage.
 T 
Creature – Dwarf Soldier
1/1

Dwarven Warriors (common, foil)
Dweller in Lava (rare)
Toy Maker (uncommon)
Trained Mushroomer (uncommon)
Anthracite Mechanism (uncommon)
Speedy (common)
Cinnabar Strike (common)
Giant Otter (common)
Flourescent Cavern (common)
Dwavern Trader (common)
Cave Crocodile (common)
Ravenous Rats (common)
Corundum Vein (common)
Hunting Hound (common)
Tangling Woods (basic)
Dwarf Soldier (token)