Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Put a +1/+1 counter on target creature.
There's only one way to get temperatures that high in a hurry, laddie – and we're already at war with the elves...
1/1
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Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.Decide at leisure, repent in haste. -Dwarven Proverb
1/1
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All creatures have Trample.
The Elephant's power and toughness are each equal to the number of cards in all graveyards. Upkeep: Sacrifice at least one land and at least one creature. */*
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Trample, Protector (Tame Elephant has +0/+1 for each untapped creature you control.)
Untap Tame Elephant whenever a land enters the battlefield. 3/1
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First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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First Strike
And here, we send our highly trained band of Dwarven Maniacs to assault the fortified tree position the goblins have taken...
2/3
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Destroy target attacking or tapped creature.
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When Malachite Gems enters the battlefield, sacrifice a land.
: Add to your mana pool.
Craft into :Regenerate (Exile this attached to the next permanent you cast this turn. It gains :Regenerate. Draw a card.) |
, : Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)1/3
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Dwarven Caravan has landwalk of each type of land you control.
Not mountains, not snow, not even the hated islands shall stop us reaching our beloved mountains. Strike the earth!
2/2
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Enchant target creature.
While attacking, enchanted creature has +X/+0 where X is the number of lands in attacked players graveyard. Exile a land from your graveyard or battlefield: Return Fear of the Dark to its owner's hand. |
: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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Haste
What has four legs and needs extinguishing?
3/3
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Enchant Creature.
Enchanted creature's power is reduced by its toughness. |
Calm Plains enters the battlefield tapped.
: Add to your mana pool.
, ,Sacrifice Calm Plains: Until end of turn, permanents enter the battlefield tapped.The cat-rider goblin clan found these dew covered plains worthy of their resepct.
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1/1
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Adamantine Smith
(rare)
Magma Forge Foreman
(uncommon)
The Elephant
(uncommon)
Tame Elephant
(uncommon)
Dwarven Miner
(common)
Dwarven Militia
(common)
Royal Order 12333
(common)
Malachite Gems
(common)
Interrupting Crab
(common)
Dwarven Caravan
(common)
Fear of the Dark
(common)
Dwarven Engraver
(common)
Speedy
(common)
Tunnel Fatigue
(common)
Calm Plains
(basic)
Cat
(token)


: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.

