Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Wall
Defender, Flash (You may cast this any time you could cast an instant)
When Supporting Wall leaves the battlefield bury all attacking creatures. (Destroy them, they cannot regenerate.)
0/4
 U 
Creature – Demon
Flying
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard.
4/4
 U 
Sorcery
As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way.
 U 
Creature – Dwarf Priest
Haste
{t}: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.
Decide at leisure, repent in haste. -Dwarven Proverb
1/1
 C 
Artifact – Mineral
When Obsidian Shards enters the battlefield, sacrifice a land.
{t}: Add {b} to your mana pool.
{t}: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.)
 C 
Artifact – Mineral
When Cinnabar Strike enters the battlefield, sacrifice a land.
{t}: Add {r} to your mana pool.
{t}: Craft into haste (Exile this attached to the next permanent you cast this turn. It gains haste. Draw a card.)
 C 
Creature – Elf Warrior
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
 C 
Creature – Merfolk Dwarf
Job cancelled due to lack of fish...
Job cancelled due to lack of water...
Job cancelled due to excess of leviathan.
1/2
 C 
Creature – Ape
Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play.
3/3
 C 
Creature – Elephant
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
 C 
Creature – Dwarf Warrior
{t}: Target creature with power 2 or less is unblockable this turn.
1/1
 C 
Artifact
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
{t}, Remove a charge counter: Deal 1 damage to target creature.
 C 
Creature – Crab
{u},{t}: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)
1/3
 C 
Sorcery
Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand.
 B 
Land
{t}: Add {g} to your mana pool.
{t}: Regenerate target Elephant.
 T 
Creature – Monkey
1/1

Supporting Wall (rare)
Demon of Armok (uncommon)
Magma Chamber (uncommon)
Magma Forge Foreman (uncommon)
Obsidian Shards (common)
Cinnabar Strike (common)
Realm Guardian (common)
Vesuvan Engineer (common)
Congress of Bonobos (common)
Dwarven Hunting Beast (common)
Dwarven Warriors (common)
Golden Doors (common)
Interrupting Crab (common)
Cenote Mechanism (common)
Mammoth's Graveyard (basic)
Monkey (token)