Strike The Earth: Virtual Booster

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Mechanics | Skeleton | White Decklist
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand.
 
 R 
Creature – Dwarf Tamer
Whenever you put a card in your hand – Tap all tapped creatures and untap all tapped creatures.
Cards drawn, or searched for, count.
2/2
 U 
Creature – Dwarf Shaman
{t}, Sacrifice a creature: Dig X (Reveal the top X cards of your deck. Take one into your hand and put the rest on the bottom of your library.), where X is the converted mana cost of that creature.
1/1
 U 
Creature – Demon
Flying
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard.
4/4
 U 
Enchantment
Lifecanal enters play with X charge counters on it.
When a land enters the battlefield, you may put a charge counter on Lifecanal.
Sacrifice Lifecanal: Gain life equal to the number of charge counters on Lifecanal.
 C 
Creature – Dwarf Beast
Reach, Protector (Honorary Dwarf has +0/+1 for each untapped creature you control.)
We told him that 'Dwarf' was an even bigger title than 'Sir'.
1/1
 C 
Creature – Fish
It swims like a fish, and it isn't a duck. Ergo...
3/1
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Sorcery
Return target non-land permanent to its owners hand.
When a land card is put into a graveyard from anywhere, you may return this from the graveyard to your hand.
 C 
Creature – Dwarf Wizard
Deathtouch, Protector (Necrodwarf has +0/+1 for each untapped creature you control.)
Likes: Corpses, for their obedience.
1/0
 C 
Creature – Dwarf
First Strike
{2}, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turn
All dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
 C 
Creature – Dwarf
{t}: You may put a land from you hand into play.
No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
 C 
Creature – Ape
Reach
When another creature enters play, sacrifice Congress of Bonobos and put three 1/1 white monkey ape tokens into play.
3/3
 C 
Artifact – Equipment
Equip {2}
Sacrifice a land: Target card named Scary Mask gains Intimidate until end of turn.
Equipped creature has all abilities of Scary Mask except equip.
 B 
Land
Garden of Statues enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u},{t},Sacrifice Garden of Statues: Until end of turn target creature is an artifact that is the colour, or colours, of your choice.
 T 
Creature – Monkey
1/1

Cenote Mechanism (common, foil)
Norrit Wrangler (rare)
Reader of Entrails (uncommon)
Demon of Armok (uncommon)
Lifecanal (uncommon)
Honorary Dwarf (common)
Giant Otter (common)
Appropriate Harm (common)
Cenote Mechanism (common)
Necrodwarf (common)
Dwarven Miner (common)
Dwarven Engraver (common)
Congress of Bonobos (common)
Scary Mask (common)
Garden of Statues (basic)
Monkey (token)