Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.1/1
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Amethyst Man costs
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped. A strange crystalline creature the shape of a man. It is found deep underground.
6/7
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Put a -1/-1 token on Magma Fox: Magma Fox gains +2/+0 until end of turn.
When Magma Fox dies, all blocking creatures get +1/-1 until end of turn. 4/4
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, Return a land from a graveyard to its owners hand: Land Dig 5 (Reveal the top 5 cards of your deck. Take a Land from among them into your hand and put the rest on the bottom of your library.)1/1
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Flying
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard. 4/4
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Reach, Protector (Honorary Dwarf has +0/+1 for each untapped creature you control.)
We told him that 'Dwarf' was an even bigger title than 'Sir'.
1/1
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Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
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: Target creature with power 2 or less is unblockable this turn.1/1
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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Protection from spells, Protector (Vesuvan Fisherdwarf has +0/+1 for each untapped creature you control.)
1/1
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: You may put a land from you hand into play.No matter how large the digging, it isn't considered a room until it has been polished and engraved.
1/2
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn. |
Smelting Chamber enters the battlefield tapped.
:Add to your mana pool.
![]() ,Sacrifice Smelting Chamber: Target player reveals their hand and discards a random artifact. |
1/1
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Toy Maker
(uncommon, foil)
Amethyst Man
(rare)
Magma Fox
(uncommon)
Trained Mushroomer
(uncommon)
Demon of Armok
(uncommon)
Honorary Dwarf
(common)
Dwarven Patrol
(common)
Dwarven Warriors
(common)
Safeguarding Lions
(common)
Vesuvan Fisherdwarf
(common)
Dwarven Engraver
(common)
Cave Crocodile
(common)
Soul Channel
(common)
Flourescent Cavern
(common)
Smelting Chamber
(basic)
Monkey
(token)

: Dig 5 (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.), then discard a card at random.
less to cast for each land in target opponents graveyard.



