Strike The Earth: Virtual Booster
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| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Target Creature.
Enchanted creature may not attack or block. If enchanted creature becomes tapped, return Hole to its owners hand. |
Amethyst Man costs
less to cast for each land in target opponents graveyard.
When Amethyst Man dies, search your library for an artifact or land, and put it into play tapped. A strange crystalline creature the shape of a man. It is found deep underground.
6/7
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Equip
Equipped creature has all abilities of Mithril Shirt, except Equip. Protector (Mithril Shirt has +0/+1 for each untapped creature you control.) |
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. Fertilise the mushrooms!
- Warcry (trad). 0/5
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As an additional cost to cast Magma Chamber, you may sacrifice any number of lands.
Magma Chamber deals damage to target creature equal to X plus the number of lands sacrificed this way. |
Dwarven Caravan has landwalk of each type of land you control.
Not mountains, not snow, not even the hated islands shall stop us reaching our beloved mountains. Strike the earth!
2/2
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, : Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)1/3
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Deal X damage to target creature, where X is the number of lands in graveyards.
If that creature dies this turn, gain life equal to its power. Dwarves roam new paths after death.
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When Corundum Vein enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into hexproof (Exile this attached to the next permanent you cast this turn. It gains hexproof. Draw a card.) |
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play. 4/4
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Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
Mountainwalk
1/1
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Vigilance
What do you mean "Headless centaur approaching"?
2/2
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
Cistern enters the battlefield tapped.
When Cistern enters the battlefield, sacrifice a land. : Add ![]() ![]() to your mana pool. |
1/1
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Hole
(uncommon, foil)
Amethyst Man
(rare)
Mithril Shirt
(uncommon)
Floodgate
(uncommon)
Magma Chamber
(uncommon)
Dwarven Caravan
(common)
Interrupting Crab
(common)
Soul Channel
(common)
Corundum Vein
(common)
Realm Guardian
(common)
Bubble Bulbs
(common)
Goblin Mountaineer
(common)
Knight of Reduced Stature
(common)
Obsidian Shards
(common)
Cistern
(basic)
Dwarf Soldier
(token)
less to cast for each land in target opponents graveyard.




: Remove target attacking creature from combat, and untap it. (It neither deals nor receives combat damage)