Strike The Earth: Virtual Booster
| Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Decklist |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures have deathtouch.
The ashes cooled.
The fortress became still. One dwarf rode forth, carrying its legacy. 2/2
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All dwarves have:
:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)1/1
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Haste
: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.Decide at leisure, repent in haste. -Dwarven Proverb
1/1
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, Sacrifice a creature: Dig X (Reveal the top X cards of your deck. Take one into your hand and put the rest on the bottom of your library.), where X is the converted mana cost of that creature.1/1
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Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
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Whenever a land is put into a graveyard form play, Cave Crocodile gains +2/+2 until end of turn.
Nom!
3/1
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First Strike
, Sacrifice a land: Dwarven Miner gains +2/+0 until end of turnAll dwarves can mine. A dwarf claiming it as his profession must be something unusual indeed.
1/2
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Choose one -
Target creature gets +2/+2 until end of turn. or Prevent all combat damage that would be dealt this turn. |
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When Obsidian Shards enters the battlefield, sacrifice a land.
: Add to your mana pool.
: Craft into Deathtouch (Exile this attached to the next permanent you cast this turn. It gains Deathtouch. Draw a card.) |
When Golden Doors enters the battlefield, exile X cards from your graveyard. Put a charge counter on Golden Doors for each card exiled this way.
, Remove a charge counter: Deal 1 damage to target creature. |
It swims like a fish, and it isn't a duck. Ergo...
3/1
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First Strike, Protector (Tunnel Runners has +0/+1 for each untapped creature you control.)
1/1
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Vigilance
What do you mean "Headless centaur approaching"?
2/2
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When Safeguarding Lions enters the battlefield, gain 3 life.
3/1
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Smelting Chamber enters the battlefield tapped.
:Add to your mana pool.
![]() ,Sacrifice Smelting Chamber: Target player reveals their hand and discards a random artifact. |
1/1
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Rakrum, Lord of Ruin
(mythic)
Lord of Smoky Mountain
(uncommon)
Magma Forge Foreman
(uncommon)
Reader of Entrails
(uncommon)
Dwarven Hunting Beast
(common)
Cave Crocodile
(common)
Dwarven Miner
(common)
Bubble Bulbs
(common)
Obsidian Shards
(common)
Golden Doors
(common)
Giant Otter
(common)
Tunnel Runners
(common)
Knight of Reduced Stature
(common)
Safeguarding Lions
(common)
Smelting Chamber
(basic)
Dwarf Soldier
(token)


:Artifact Dig 5 (Reveal the top 5 cards of your deck. Take an artifact from among them into your hand and put the rest on the bottom of your library.)

