Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | White Decklist

CardName: Mammoth's Graveyard Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. {T}: Regenerate target Elephant. Flavour Text: Set/Rarity: Strike The Earth Basic

Mammoth's Graveyard
 
 B 
Land
{t}: Add {g} to your mana pool.
{t}: Regenerate target Elephant.
Updated on 25 May 2012 by Vitenka

Code: BL02

History: [-]

2011-10-14 14:39:56: Vitenka created the card Mammoth's Graveyard

I can't resist putting this in the set. I probably SHOULD resist, but I'm not going to.

Muahahahah.

2011-10-14 16:26:10: Vitenka edited Mammoth's Graveyard
2011-10-17 08:19:18: Vitenka edited Mammoth's Graveyard:

-> common

2011-10-17 08:19:37: Vitenka edited Mammoth's Graveyard:

-> common

Probably the weakest card in the entire set. Until you've got (((THE ELEPHANT))) in play.

...out of set, it has been pointed out to me, that Changelings exist, making this potentially rather good.

2011-10-28 14:07:29: Vitenka edited Mammoth's Graveyard

Meh. No better than Swarmyard, which was printed when they knew Changelings were coming.

True. It's only "Potentially A bit good" not "Runandhide". I've added an extra elephant to the set anyway.

By far the weakest of the cycle, for limited.

It doesn't produce green mana, and it needs to.

Also - green really wants some form of mana acceleration.

Basic Land Slot? Yes please! Add one elephant to the common cycle and you got a draft archetype...

There's several elephants in the set, yes.

@jmg: Note that the set is currently only 100 cards, with 48 commons. So a given booster has a 1 in 5 chance of getting this, but a 10 in 48 chance of getting any common; i.e. this is actually less frequent than the commons.

(I have mentioned to Vitenka that 100 cards is too small for a standalone set.)

It is worth noting that Swarmyard was rare, though.

And as for the cycle comment, yeah, I don't count this as the green member of any cycle until it has some green mana symbol on the card.

The set being small was mainly a decision to make it more likely I'd actually finish it.

I'm not averse to adding a few more commons.

Also: Said draft archetype failed horribad. (Partly because there just happened to be very few greens in the second two boosters, including NONE of the combat trick, and partly because it doesn't make green mana)

Still, it seems like it should work, and was indeed a design intent. (Well, it was like, the whole reason I added this card. Having added htis card, I made a couple of critters into elephants.)

Ah, in that case now that you've finished it enough to do a first draft, and are looking to work on it a bit more, I suggest you do indeed add something like 5-10 commons, 5 uncommons and 5 rares.

That's like a while extra set!

Off the top of my head:

Common white wants a creature removal spell

Common/Uncommon white wants a protection spell like Rebuff the Wicked or Shelter

Common blue wants a conditional counterspell (like Mana Leak or Thoughtbind)

Common or uncommon black wants a Raise Dead or Zombify card

Common red really wants an artifact destruction card

Common white or green wants a lifegain card and an enchantment destruction card

Uncommon white could have something to grant lifelink or first strike

Uncommon blue seems to be missing a card already (ah - this is because the Crane is a common in an uncommon slot), but badly wants a couple of noncreature spells; bounce, counter, -N/-0 or "becomes 1/1", tap and/or doesn't untap, etc

Common or uncommon black could have a player-loses-life card

Red could have a +1/-1 creature or spell (like Flowstone Blade, Flowstone Crusher etc)

Uncommon green (or artifact) wants something to grant trample

Common or uncommon artifact really wants an equipment that grants a power bonus! You have none so far!

All colours want more noncreature cards, particularly instants - you even commented on this yourself.


And flavour-wise, you haven't got much by way of:

  • Armourers / weaponsmiths, and in fact armour and weapons
  • Nobles making irritating demands
  • Haggling over prices with traders, or traders bringing useless stuff to sell
  • Meeting halls, graveyards, refuse pits, storerooms
  • Pumping water around to (useful/useless/terrifying) places (although there is Floodgate)
  • Unlikely constructions demanded by a crazy chief architect
  • Strange/fey moods - you've got some skeleton slots marked "Fey" but they don't seem to have ended up that way
  • Master chefs creating legendary meals which get packaged and sold for vast quantities (it always seems to characterise my DF games)
  • Attacking goblins (the only goblin is Goblin Mountaineer)

There ought to be enough there for at least 20 more cards...

I'm really more terrified of the stack of common mostly-vanilla creatures I'd need to make to pad that out. Though there are all the nobles and such.

You don't, really. You've massively oversupplied with creatures already. Each colour could stand to receive a noncreature common, a noncreature uncommon and a noncreature rare and the set would be fine. My 23 nonland cards were 19 creatures and 4 noncreatures! I normally can barely dream of getting that many vaguely playable creatures.

It's certainly plausible that some of your creatures need to be more vanillaish - that's the case in most custom sets. But you've got 2 vanillas in blue that I remember, and at least one French vanilla in red, so you're even doing okay on that front.

2011-12-07 14:32:25: Vitenka edited Mammoth's Graveyard:

make code basic again

2012-05-25 14:49:25: Vitenka edited Mammoth's Graveyard:

was elephant's graveyard reprint; made slightly better

2012-05-25 14:49:41: Vitenka edited Mammoth's Graveyard:

was elephant's graveyard reprint; made slightly better

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Hollowhenge Beast
(Signed-in users don't get captchas and can edit their comments)