Strike The Earth: Recent Activity
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Mechanics | Skeleton | White Decklist |
Recent updates to Strike The Earth: (Generated at 2025-04-30 11:31:48)
Page 1 - Older activity
Page 1 - Older activity
yeahno; I'm not crediting the keyboard I use either.
Yeah, add the base model reference (usually stable diffusion checkpoint), for example "NeverEnding Dream (NED)". I find something like "ai-image" wayyy too generic considering there are hundreds upon hundreds of models out there. Leaving the artist credit blank implies you don't know where they are from or just forgot to put it there.
And it is? Comment upon adding the image is always "aimage".
In other communities, they'd credit the model to indicate it was AI-generated
What little art there is was generated by me, using a local stable diffusion install. Credit therefore is impossible to assign.
Where are the artist credits on the cards in this set? O_o
aimage
keeping the "If you forget the trigger, the opponents get to do the penalty, and they are permitted to forget that too"
aimage
land sac alt-activation cost. We'll see.
aimage, make it more dorfy by making it a spellbomb. I'm... tempted to make it a non-mana-land, but there's lots of strong reasons why that's a bad bad idea
aimage
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aimage
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aimage. I, uh, misreed the name. And thought it was render. Luckily, in looking for divination stuff I ended up with a book anyway
aimage
aimage, also type
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Ragavan, Nimble Pilferer is quite famously a monkey
monkeys are apes, darnit.
It was only a little bit of wrongly-templated wording :)
bah, template wording. Good point though.
> "I wonder why official design never explored this as an answer to the whole "I forgot about that, ugh." problem?"
Because (a) the wording on that card wouldn't do what you envision anyway; and (b) the effect of something that would work as you seem to envision would just lead to people actively wanting you to miss your triggers rather than help you remember your triggers to maintain a valid game state.
And in the end you already get punished for missing a beneficial trigger anyway (not getting the benefit) without a designer adding insult to injury.
Usually if you e. g. pass priority and go to the next step/phase missing a trigger that mistake can be resolved by going back and handling the trigger (both players looking out for that), but when you turn maintaining game state into a competition your opponent is encouraged to nit-pick rules and words (famous examples "go to combat" vs. "go to attack").
Is it intentional that removing the target makes the ability fizzle even if the controller wants the board wipe?
aimage