CardName: Challenge # 081 Cost: Type: Instant challenge Pow/Tgh: / Rules Text: Design a "charm" which has a mana cost shared by no previously printed charm. Flavour Text: A charm is a modal instant, or occasionally, sorcery, with at least three modes. Set/Rarity: Multiverse Design Challenge None |
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Challenge accepted. I stole the zero-cost away from you guys with Jolrael's Charm. Hey, Link! Did you mean a mana cost that hasn't previously been done before? Because we're going to run out of converted mana costs pretty fast. 1, 2, 3, 4 & 5 are technically not options.
Making a hybrid charm with Mirko's Charm.
ETA`: Wait, there have been CMC4 and 5 charms??
Created (((Temporal Charm)))
Yeah, sorry. I did mean mana cost.
Oh, and 6. I'm counting Austere Command, Cryptic Command and Incendiary Command. They don't say 'Charm' and evolve the mechanic. But they count, in my opinion. They even fit Link's definition in his flavor text.
I made Celestial Charm.
And yes, I would count the Command cycle as charms.
I created Spontaneity Charm, filling in the colours that Link's design wasn't.
Pit Miner's Charm at .
I probably wouldn't count the Commands as charms, because so far "charm" has meant exactly three options, and the Commands have four (well, actually six). But I'm happy to accept a little bit more restriction to inspire creativity.
Created Crystal Charm at (because astonishingly there's no printed Magic charm with that cost).
I made ten.
Ordered Charm
Intellectual Charm
Intense Charm
Wild Charm
Communal Charm
Elitist Charm
Underworld Charm
Adaptative Charm
Creative Charm
Proactive Charm
Zombie Charm, using 1B, and being (duh) zombie themed.
Charm of Unbound Might using
Inscrutable Charm at
Added Frozen Charm for .
And I made Steel Charm in cards with no home, because it's charm-like and uses the mana cost of , but doesn't meet the terms of the challenge, it being nearly unheard of to have a colourless instant or sorcery.
How about a colorless Eldrazi Charm instead?
And a three-colour-wedge charm Oros Charm
Wanted to try my hand at a wedge one too: Teneb's Charm
Bane Alley Charm at , using "choose any number"
Magma Charm for the very unexciting slot.
I also want to make a really terse charm. The best I can come up with is to have a blue sorcery with "Choose one - scry N; or proliferate; or end the turn", but they don't really go well together. Are there any better ideas for one and two word effects, or short three word effects?
Challenge met, lovely terse effects on: Victory Charm somewhat cheatingly, Tim's Charm attempts this direction too.
Alex meanwhile made Omnipotence Charm.
Mageta's Charm
I added (((Gladiator Charm)))
Hope // Despair costing W//B with six modes :)
Greel's Charm
Elemental Command
I revisited this challenge in combination with Challenge # 114, creating Kyren Charm and Rishadan Charm.
Trotstani's Charm and Emblem
Ultimate Charm