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CardName: Challenge # 081 Cost: Type: Instant challenge Pow/Tgh: / Rules Text: Design a "charm" which has a mana cost shared by no previously printed charm. Flavour Text: A charm is a modal instant, or occasionally, sorcery, with at least three modes. Set/Rarity: Multiverse Design Challenge None

Challenge # 081
 
Instant challenge
Design a "charm" which has a mana cost shared by no previously printed charm.
A charm is a modal instant, or occasionally, sorcery, with at least three modes.
Updated on 09 May 2018 by Link

History: [-]

2013-07-15 04:17:17: Link created the card Challenge # 081

Challenge accepted. I stole the zero-cost away from you guys with Jolrael's Charm. Hey, Link! Did you mean a mana cost that hasn't previously been done before? Because we're going to run out of converted mana costs pretty fast. 1, 2, 3, 4 & 5 are technically not options.

Making a hybrid charm with Mirko's Charm.

ETA`: Wait, there have been CMC4 and 5 charms??

Created (((Temporal Charm)))

Yeah, sorry. I did mean mana cost.

2013-07-15 06:34:13: Link edited Challenge # 081

Oh, and 6. I'm counting Austere Command, Cryptic Command and Incendiary Command. They don't say 'Charm' and evolve the mechanic. But they count, in my opinion. They even fit Link's definition in his flavor text.

2013-07-15 06:57:32: Link edited Challenge # 081

I made Celestial Charm.
And yes, I would count the Command cycle as charms.

I created Spontaneity Charm, filling in the colours that Link's design wasn't.

I probably wouldn't count the Commands as charms, because so far "charm" has meant exactly three options, and the Commands have four (well, actually six). But I'm happy to accept a little bit more restriction to inspire creativity.

Created Crystal Charm at {1}{u} (because astonishingly there's no printed Magic charm with that cost).

­Zombie Charm, using 1B, and being (duh) zombie themed.

And I made Steel Charm in cards with no home, because it's charm-like and uses the mana cost of {1}, but doesn't meet the terms of the challenge, it being nearly unheard of to have a colourless instant or sorcery.

How about a colorless Eldrazi Charm instead?

And a three-colour-wedge charm Oros Charm

Wanted to try my hand at a wedge one too: Teneb's Charm

­Bane Alley Charm at {u}{b}, using "choose any number"

­Magma Charm for the very unexciting {3}{r} slot.

I also want to make a really terse charm. The best I can come up with is to have a blue sorcery with "Choose one - scry N; or proliferate; or end the turn", but they don't really go well together. Are there any better ideas for one and two word effects, or short three word effects?

Challenge met, lovely terse effects on: Victory Charm somewhat cheatingly, Tim's Charm attempts this direction too.

Alex meanwhile made Omnipotence Charm.

I added (((Gladiator Charm)))

­Hope // Despair costing W//B with six modes :)

2013-07-20 16:23:09: Circeus edited Challenge # 081
2013-07-31 16:11:19: Link edited Challenge # 081

I revisited this challenge in combination with Challenge # 114, creating Kyren Charm and Rishadan Charm.

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