CardName: Zombie Charm Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Choose one - return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Common |
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For Challenge # 081
Using the last unused two-cost, I asked myself what else haven't charms done, and an obvious one is explicitly tribal. I tried to make this obviously fit in a zombie deck, while spelling out "zombie" in only one of the modes so it's not useless outside that.
I'm not quite sure about the pump ability -- the logic is, it's better with lots of small creatures (zombies), and a sorcery +1/+1 is maybe black, but I'm not sure.
Interestingly, Misery Charm was curiously tribal. A kind of Cleric-antiCleric spell.
This is nice. It's quite natural to find a bunch of different cemetery-themed abilities for black. The third here does catch slightly by surprise, but it fits the Strength of Night or Nocturnal Raid feel.
Technically, all the Onslaught charms were a little tribal. I'm all for more tribal charms, though.
Oh, good point. But yes :)