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CardName: Pit Miner's Charm Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Choose one - Destroy target nonbasic land; or creatures with power 2 or less can't be blocked this turn; or return two cards at random from your graveyard to your hand. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Pit Miner's Charm
{2}{r}
 
 U 
Sorcery
Choose one – Destroy target nonbasic land; or creatures with power 2 or less can't be blocked this turn; or return two cards at random from your graveyard to your hand.
Updated on 15 Jul 2013 by Jack V

History: [-]

2013-07-15 12:02:43: Jack V created the card Pit Miner's Charm

For Challenge # 081

I tried to think of a concept for a charm which was more specific than just "three effects of the appropriate colour". I'm not entirely sure of the flavour. I think they're all plausibly undermining/tunneling/digging related, but I'm not sure if players would realise.

The land destruction may be too strong. Ideally it would cost one more or say "land with a non-mana ability" so people aren't mana-screwed if they play dual lands. But that wouldn't fit.

The last ability would feel more like mining if it was something like "look at the top N cards of your library, put one into your hand", but I couldn't make it feel both like red and like digging in the space available.

Mm, yes, nicely done. I think "Tunneller's Charm" might communicate the flavour consistency slightly better than "Mining Charm" - that fits the first ability, but comes up a bit short at the second. Nice work though - as you say, it's hard to find three abilities that are different enough to be worth providing as options, while also related enough to have a consistent flavour.

Thank you.

Yeah, I considered "tunneling charm" as a bit less generic than "mining charm", but then it doesn't really fit the third ability. Maybe it's still better. Ideally I want some word sitting between "tunneller" and "miner"...

2013-07-15 12:18:26: Jack V edited Pit Miner's Charm

I really like Make a Wish, but I have to admit, it's overcosted. This might be a bit too much of a push, though, as I'd assume the ability would probably cost {1}{r}{r} by itself.

Hm. True. I was desperately trying to make it better than Fossil Find, but maybe a whole extra card is too good. There must be some simple intersection of "short" and "costs about 2 mana" and "flavour like mining"...

Looking back at this a year later, I'd have to suggest "3 damage to target creature without flying".

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