CardName: Jolrael's Charm Cost: 0 Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Jolrael's Charm, sacrifice a forest. Choose one - Target creature gets +1/+1 for each land in your graveyard until end of turn; or regenerate target creature; or search through your library for a basic land, put it onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon As an additional cost to cast Jolrael's Charm, sacrifice a forest.
Choose one – Target creature gets +1/+1 for each land in your graveyard until end of turn; or regenerate target creature; or search through your library for a basic land, put it onto the battlefield tapped, then shuffle your library. |
History: [-] Add your comments: |
For Challenge # 081. Since Link asked for converted mana cost, I snagged the one that seemed most obvious to me before anyone else could. :-p
I'm not sure how easy it would be to base 10 abilities around sacrificing a land, but I think you can get there. By the time I was done, I wasn't sure what the middle ability should end up being. So I went back and filled in the flavor, and decided that this card must be a return to Prophecy (even though I'm the only person who would like that) what with the sacrificing a land and the alternative casting cost. Jolrael's Favor is a flashing regeneration, and I like the symmetry of sacrificing a land to emergency save a creature. Done.
This makes a lot of sense. I love ACC spells, and flexible ones even more so. A Crop Rotation for basics, a Mutagenic Growth, and a Death Ward are all sensible for the cost of a tapped forest. (Cf Thunderclap and Crash.)