CardName: Hope // Despair Cost: W // B Type: Instant // Instant Pow/Tgh: / // / Rules Text: Choose one - gain 1 life, or target creature gets +0/+1; or untap target creature. // Choose one - lose 1 life; or discard a card; or Despair deals 2 damage to target creature you control. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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For Challenge # 081
I was wondering if there was any way to make the charm abilities even more marginal, and thought of a split card. It's also the obvious way of having a two-colour charm that doesn't have to cost >=2.
I'm not sure of the exact abilities. Ideally they'd be things which are useful in one game in six.
Originally it was going to be "sorrow and despair", with sorrow based on sorrow's path, but I couldn't make it work.
ETA: Does W//B count as a different mana cost to W and to B? In game terms a card with W//B and a card with W have "the same" mana cost, but they're not the same in meta terms, else W and B would be the same too.
Heh, yeess, equality of card mana costs is not transitive! I hadn't realised that :)
Should this have fuse and entwine? Because an entwined Hope would still only be worth about
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Despair is reminiscent of One with Nothing.
Yeah, originally the abilities were going to be inspired by sorrow's path, one with nothing, and some other equally bad cards, but nothing else sprang to mind, so despair is just One with Nothing but less bad and more flexible (but still bad).