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CardName: Charm of Unbound Might Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: Choose one - target creature gets +X/+X until end of turn; or Charm of Unbound Might deals X damage to each creature with flying; or put an X/X green ooze creature token onto the battlefield. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Charm of Unbound Might
{x}{g}
 
 R 
Sorcery
Choose one – target creature gets +X/+X until end of turn; or Charm of Unbound Might deals X damage to each creature with flying; or put an X/X green ooze creature token onto the battlefield.
Created on 16 Jul 2013 by Jack V

History: [-]

2013-07-16 10:07:36: Jack V created the card Charm of Unbound Might

For Challenge # 081

I think Profane Command is the only current x-charm, so an x-spell was an obvious way of getting a different mana cost onto a charm. It would probably be a cycle of "charm of unbound [colour-themed noun or adjective]" :)

I'm not sure about the exact strength. These are all x-spells which have been printed at common or uncommon as an instant or with an upside, so can probably be one choice of a spell at rare. But they're all very solid (if uninspiring) abilities, so is it too good to have the choice of any of three?

­Slime Molding's upside being "being in RtR with populate"? That is admittedly quite a hefty upside, even if not obvious on the card itself.

This is a very strong card, indeed, but probably not overly strong. Untamed Might suffers a lot from being downgraded to sorcery, but Hurricane and Slime Molding don't care. I'm amused how many simple nonrare X-spell options green has: there's still Thrive, Molder, probably more I can't remember. It'd probably be rather harder in blue or red.

(Hmm...

  • white: Atalya, Samite Master offers two options. Make X 1/1s is very strong; it existed with upside on Martial Coup but that was {x}{w}{w}.
  • blue: -X/-0. Draw X then discard X? But then what? Target player has X more upkeep steps on their next turn?
  • black: Profane Command has already done 4 options.
  • red: Burn a player, a creature, all creatures [without flying]. What else? Creature gets +X/+0 is fine but duplicates the burn effect. Maybe draw X then discard X is red now?)

The whole cycle might end up being upcosted to XCC.

This is a very good idea. I'd love to see Magic do a cycle, even if all 5 cards only had 2 modes.

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