Multiverse Design Challenge
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Hand +0
Life +5
Whenever you cast a spell, if an opponent controls at least one attacking creature, gain 3 life.
Life +5
Whenever you cast a spell, if an opponent controls at least one attacking creature, gain 3 life.
When Bamboo Rocket Hedge #2 attacks you may pay
. If you do, it gets +8/+0 and trample until end of turn, and sacrifice it at the beginning of the next end step.

0/4

0/3
If target spell has only one target and that target is a permanent you control, change that spell's target to another permanent you control.
2/2



Whenever Voidmage Acolyte is awakened, counter target spell.
1/1
Design a split card whose name, rather than combining as a phrase "A and B" contains a HORRIBLE PUN!
Magic has fundamental rules.
Remove one, and come up with a card or two that lives in the new environment.
Remove one, and come up with a card or two that lives in the new environment.
Is a rule fundamental? Up to you.
Design an un- card parodying the trend for higher powered creatures in standard magic.
Design a Vanguard Avatar. You must use a Planeswalker introduced in Lorwyn or later as your subject.
Vitenka has an idea.
Um, Vitenka is likely to forget that idea unless a hint is put here. "Using existing abilities"
Choose a common creature. Create a legendary creature based on that creature.
Create a card with a random effect.
For the purpose of this challenge, relying on looking at the top of your deck in a stackable way is not random.
For the purpose of this challenge, relying on looking at the top of your deck in a stackable way is not random.
-2 Choose a planeswalker with 2 or less "signature spells".
+1Design such a spell.
+1Design such a spell.
Boulderfall + free 5/5 Dragon = Bogarden Hellkite.
Pick a bad instant or sorcery and add on a relevant free creature to make it rare/mythic.
Pick a bad instant or sorcery and add on a relevant free creature to make it rare/mythic.
Design a split card, or two or more separate cards related to each other, using different pieces of art from this challenge. (See first comment.)
Design a cycle of cards, appealing to Timmy, Johnny, Spike, Vorthos and Melvin.
Design a card that can only be cast at sorcery speed.
Welcome to day one design for Planar Chaos II.
Choose a mechanic and swap it into a different color on the color pie. Design two cards around your change, and be prepared to defend your decision.
Choose a mechanic and swap it into a different color on the color pie. Design two cards around your change, and be prepared to defend your decision.
Design a card with the "giant" creature type.
Wizards of the Coast/Hasbro and Twentieth Century Fox will collaborate to make a movie based on Magic multiverse, presumably focused on the current cast of planeswalkers.
Your goal here is to choose an actor or actress to play such a neo-planeswalker, find a photo of that actor/actress befitting that character and paste it onto your card, which could be a new planeswalker card (e.g. Jace, Dark Invader) or something related to that planeswalker (e.g. Jace's Braces).
Your goal here is to choose an actor or actress to play such a neo-planeswalker, find a photo of that actor/actress befitting that character and paste it onto your card, which could be a new planeswalker card (e.g. Jace, Dark Invader) or something related to that planeswalker (e.g. Jace's Braces).
Design a card with new mechanics but the same name, or new name but basically the same mechanics, to any previous card in the thread.
Create a dinosaur!
Create a card that produces mana with a restriction or bonus.
Design a cycle of five Sphinxes.
Create a Dragons of Tarkir mechanic for Sultai, Jeskai or Temur.
Note that the clans seem to be moving toward allied colors.
Note that the clans seem to be moving toward allied colors.
Create a card in the tradition of "Form of the Dragon" and "Form of the Squirrel"
Choose a card from an existing 5-cards cycle, and use it to create a new cycle for reprinting in a new set.
Create a card from a plane that a Commander 2013 commander could come from.
Design a card for a superhero themed set.
Given the failure of Megamorph as a mechanic Wizards has decided to do a little time travelling and have gone back in time to find a different twist on Morph to have in Dragons of Tarkir.
Design a card with a new mechanical twist on Morph.
Design a card with a new mechanical twist on Morph.
Take a legendary creature or planeswalker we've seen since Planar Chaos and create a new version of them in a different color for Planar Chaos 2
Design a card around a pre-existing Magic: the Gathering card name.
Design a card inspired by Phelddagrif
Art Challenge #4: Decopunk
It's an alternate world where Magic: the Gathering had the same beginnings but evolved differently. Aspects of old design, such as drawback mechanics, higher complexity, ante, and awful creatures have become more focused in this alternate present-day Magic. Create the evolution of elements that have been downplayed or removed.
Design a card with a mechanic fitting a previously suggested name
Design "PROPERNAME's charm"
Design a card incorporating the word or words specified by one of the previous approx three posters.
Choose four random numbers, and design a creature card featuring those in converted mana cost, P, T and rules text in some order.
Design a card that could share a cycle with the previous (or earlier) card in the thread.
Design a card that gives an extra turn.
Chaos Orb was never banned and instead has inspired Magic to include cards that have abilities relating to physical skills such as strength, speed, and aim. Design cards for this alternate timeline where one's physical skills were incorporated into Magic:The Gathering.
Design a card that acts as a prosthesis for an element of the game that a player may not have access to. Imagine a player can't draw cards, doesn't have a hand, has no combat phase, or anything else you can imagine. These are still elements of the game but one player does not have access to them. Design a card or cards that would act as a prosthesis, that is something that accomplishes what cannot be done without doing it.
Art Challenge #5 – Post-apocalyptic dieselpunk
Flavorshift things to enemy colors, but keep the colors' mechanical identities the same.
Phyrexianize stuff, Gods, vehicles, integrate arcane to Phyrexian designs, etc.
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
last 2015-04-13 02:26:19 by Link