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CardName: Celestial Charm Cost: 3{bw}{bw} Type: Sorcery Pow/Tgh: / Rules Text: Choose one — Whenever a creature dies this turn, you gain 1 life; or destroy all tapped creatures; or return to the battlefield all creature cards in your graveyard that were put there this turn. Entwine {3} (Choose all three if you paid the entwine cost.) Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Celestial Charm
{3}{b/w}{b/w}
 
 R 
Sorcery
Choose one — Whenever a creature dies this turn, you gain 1 life; or destroy all tapped creatures; or return to the battlefield all creature cards in your graveyard that were put there this turn.
Entwine {3} (Choose all three if you paid the entwine cost.)
Updated on 16 Jul 2013 by Link

History: [-]

2013-07-15 07:06:05: Link created the card Celestial Charm

(Created for Challenge # 081.)

Heee. Option 1 and 2 are awesome for {w/b}. Option 3 looks very black and not very white.

Option 3 also evokes Shriveling Rot, and makes me realise this current design really really wants entwine :-S

I think option 3 would be okay if it just gave you life.

Yeah, I'm just not happy with the last ability.

I think all three of those abilities should be at sorcery speed.

2013-07-16 02:27:51: Link edited Celestial Charm

Wheee! Entwines into a better-than-Plague Wind? Oh no, it's just tapped creatures. Still awesome.

I'm not sure if it still counts as a charm if it has entwine, but it doesn't matter if it technically doesn't fit the challenge criteria any more if it's a seriously cool card ^^

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