CardName: Kyren Charm Cost: 2RB Type: Sorcery Pow/Tgh: / Rules Text: Choose one -- • Each opponent loses 4 life. • Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. • Search your library for a card and put that card into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon |
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Created for Challenge # 114 and Challenge # 081.
Okay. So I want to do a gold charm for Mercadia. This means I need to identify two colours in Mercadia that could go together.
One natural option was a white-black Rebel/Mercenary charm. But what would it do? Search up a rebel with CMC 1 more than target creature, or a mercenary with CMC 1 less than it??
So a red/black Kyren card or a white-blue or blue-black mercantile card seemed like the options. I ended up doing both - this and Rishadan Charm :)
The aim here is for this to feel like a scheme of the Kyren goblins (I considered naming it "Scheming Charm" or "Schemers' Charm"). I followed the pattern of the Ravnica charms by giving each of these one effect that could be in either colour's pie (Bump in the Night), one that's mono-red (Act of Treason) and one that's mono-black (Diabolic Tutor).
Should the player burn be 4 or 5? Burning an opponent for 5 has never been done for cheaper than 5 mana before (Lava Axe, Breath of Malfegor), but hitting them for 4 gets a lot of upside at 4 mana or cheaper (Pulse of the Forge, Giant's Ire, Jeskai Charm, Boros Charm).
It does seem like it should hit for 5, since it's twice as expensive as Boros Charm, which is at instant speed.
But then, in exchange for giving up Breath of Malfegor's instant speed, you're getting 1 mana cheaper and two other powerful options...