Code Geass: Recent Activity
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Recent updates to Code Geass: (Generated at 2025-06-22 12:02:43)
Cost 2W->3W. Remove "when ~ ETBs"/"UEOT" as they add a lot of words.
I want to make more prepare cards so there are some at all of common, uncommon and rare. It doesn't have to be a full cycle: Wizards these days prefer things to be unbalanced between colours to make the colours play differently from each other. But I do want several in at least black and white and probably red, and I think I'd like at least one more in blue too.
I have a couple of interesting decisions to make here. I had intended the basic land restrictions on the Prepare for Ambush cycle just to be enforcing playing them in-colour, and expecting the future ones would be monocolour with non-zero prepare closts and no conditions. But Vitenka interpreted the basic land restrictions differently: he took the pattern as being that every prepared card will have a condition to get the effect, often significantly harder to trigger, but the costs will be very low or zero. That strikes me as a fascinating idea, somewhat harder to meet and balance, but intriguing. I followed this pattern on Prepared Guardian.
Separately, I have another decision to make. The hybrid cycle are chosen to have mechanics that fit in the enemy colour pairs. They're currently free, and currently common. But they don't have to stay that way.
They could easily become uncommon and have the commons all cost some nonzero amount of mana to cast from exile. I'd want several more commons if so, but that's doable.
And the hybrid cycle don't need to stay free. I could easily give them all a prepare cost of a single hybrid mana and remove the basic land check.
I suspect I should make one or other of those changes; I suspect it's not sensible to have a common cycle of five cards that can all be free. Is it better to have the very flexible ones at common, or at uncommon?
Update 28-11-2016: Moved the hybrid free cycle to uncommon for now. Now I want to find at least one common prepare card for each monocolour. Currently there are three commons remaining: Blaze Luminous, Prepared Guardian, Gefjun Disturber.
So I ended up creating a cycle using Prepare, and some more as well. They play rather well. As I create more, one thing I'll need to ensure is that each colour has some that are useful in a range of circumstances, to keep the interest/mystery about what's the right course of action. Currently we have:
My aim is to have each colour appear on at least two of those lines, if not three or more.
Seems good to me.
Really? Makes sense to me.
Is it? What would people expect to happen instead?
That is some admittedly awkward timing.
As currently worded, this will trigger if this creature died in this turn's combat. It'll also trigger if this creature died several turns ago, or was discarded or milled.
Is that intuitive?
As discussed on Mob of Elevens. Compare Enduring Custodians.
mana cost 1B->B
Reprint of End Hostilities. Works pretty well in this set, to wipe the board of creatures as well as the common Knightmares across all/most colours. Flavour is great... might possibly represent the FLEIJA detonation: "With the detonation of the F.L.E.I.J.A, the battle effectively ended with a ceasefire.". (Link contains spoilers!)
Reprint of Time Stop. It is a perfect description of Rolo Lamperouge's ability... except that Rolo is a very black/red personality and it feels rather weird to have a blue card as his signature spell.
de-keyword
de-keyword
I happened to spot Wandering Eye and realised information is a fairly key theme of Code Geass, and it'd make sense to have some spies who can give you information on the other player's plans. This isn't meant to be a very good card, but finding out about what the Prepared card is could be pretty handy sometimes.
go with "untap ~" for now; will probably change later