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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Recent updates to Code Geass: (Generated at 2025-06-22 07:24:38)
One of the ten colour-pair archetypes.
This is often traditionally "skies", but there aren't going to be that many flying creatures in this set. My concept here is that this will be a "Rapid Deployment" deck, fairly aggressive, fairly artifact-themed, getting out Knightmares and equipping them more cheaply. Not much use of white Decadence cards except the more aggressive ones.
A tweak on Kor Outfitter. Is this suitable for common?
"next turn's upkeep" is the least bad option, probably. was "at the beginning of the cleanup step".
yeah, aura is better than sorcery
One solution to that would be to replace her first ability with the Leonin Shikari ability. That'd replace one kind of synergy with her tap ability with another. It's not quite as good flavour - she's a brilliant designer, but not especially noted for quick work; Rakshata is behind the amazing midair equip moment in season 2. In fact, maybe I could steal that pair of effects for Rakshata, who doesn't have a card yet, and pair Cécile's current first ability with something else instead.
...Eh, or I could just leave it as is. It's fine to have a tap ability that's generally only useful at sorcery speed.
You could use "target untaped creature" and remove the "and that creature did not block" if you wanted. It would be rather Black to accuse someone of complicity merely for being alive after combat... falsely accusing the Ardent Militia of working with the enemy merely because they did not sacrifice themselves...
I really like this effect and the flavor behind it. What about this? "Choose target untapped creature that didn't block this turn. If you attacked this turn and its controller was the defending player, gain control of that creature.".
... Never mind, your wording is probably better.
There's always the Dream Leash template... though wow, that's got rather ugly with errata. "You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash"? Eww.
Bring back substance!
I doubt this works or would be permitted, but does new "until" templating tech allow "Put an equipment card from your hand onto the battlefield until end of turn"...? :)
Or "Gain control of target creature that could have blocked this turn but didn't"? I guess it depends if you want this to combo with your "don't block" effects or not -- either way the flavour is quite good.
I also slightly wish "enchant x" was only checked when you first cast an aura so cards like this could be "enchant target tapped creature. you control enchanted creature" or whatever and not fall off. It seems auras "falling off" due to things changing quite rarely matters.
Jenesis points out that this will most easily and most simply gain control of creatures that are tapped. I'm considering making it only target untapped creatures.
An alternate take on Surprise Deployment. Suddenly bringing out some new technology is every bit as thematic for Code Geass as suddenly bringing out a new combatant.
The big strike against this is that if the equipment grants +2/+2, say, and that extra 2 toughness is necessary to keep the creature alive, then this needs to stay on the battlefield until the next cleanup step. Which is a horrible phrase to reference in rules. It does appear in Oracle, but only on errata for very old cards - Armor of Thorns, Bounty of the Hunt, Ward of Lights.
Could alternatively be returned "at the beginning of the next turn's upkeep", I guess?
A couple of possible art crops from the key scene, neither of which is ideal.
or
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art
That would be quirky and interesting.
I quite like the idea of simplifying this to a 0/2 with "Haste" and the conditional +1/+0. That'd be particularly good if the set ends up containing anything similar to Raid where there's a possible benefit to attacking with a 0-power creature. (Disowned Ancestor being one of the best Raid enablers in KTK.)
The rest of the all-upside take on the cycle: Informational Gambit, Recovery Gambit, Aggressive Gambit, Positional Gambit.
The older opponent's-choice cycle: Material Gambit, Informational Gambit, [never made a black card], Aggressive Gambit, Positional Gambit.
Ooh, nice flavor. Too bad he's not the Coward creature type. :)
Should be "~ gets +1/+0," by the way.