Code Geass: Recent Activity
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Recent updates to Code Geass: (Generated at 2025-06-22 15:31:18)
As noted on Fervor of the Converted, want to square off the P/T bonus here. +2/+2 is odd flavourwise, +1/+1 doesn't feel impactful enough.
Maybe I can give +1/+1 but also a cantrip, like Scavenged Weaponry. Except I like giving the keyword ability too. Perhaps I'll use Infernal Scarring technology and delay the cantrip till the creature dies.
name change
As mentioned on Egotistical Captain. It turns out decadence could be a good way to do the traditional white one-drop that can attack for 2 on turn 2. I think the need to pay mana also means it can be common without risk of being overwhelming. I do need to try out an aggro decadence deck though.
move to black
Playtesting shows this to be powerful. Great against a deck of 1/1s and 1/2s. Also potent against the small but impactful decadence creatures like Britannian Arms Dealer and Benevolent Landowner. I don't think it's overpowered though, merely jolly good.
Hmm. So Geass of Inaction would stop saying
> Enchantment - Aura Geass
> (Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature can't attack or block.
and instead would say
> Sorcery - Geass
> (Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
> Target creature can't attack or block. (This effect lasts indefinitely.)
That's... not too bad. It really does look like an Aura, and I think it'd look strange out of context to have a Pacifism that works just like Pacifism but as a sorcery. But. The confusion between Aura Geasses and instant/sorcery Geasses is a real thing and a problem, and needs a solution.
Other examples: Geass to Inform would read
> Sorcery - Geass
> (Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
> Choose target creature an opponent controls. Whenever that creature becomes tapped, you draw a card. (This effect lasts indefinitely.)
Or using "For the rest of the game" (as on Praetor's Counsel or Stigma Lasher), Geass to Live would read
> Sorcery - Geass
> (Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
> Choose target creature. For the rest of the game, if that creature would be destroyed, instead regenerate it and its controller sacrifices another permanent or discards a card.
Yeah, it all seems to work. The phrasing looks odd for indefinite effects, but it might be worth putting up with it to alleviate the Aura/instant confusion. The version with "For the rest of the game" looks a bit better.
This basically seems unworkable. I tried two of it in a 60-card deck with 11 Geasses, and they still never hit. Tapping your 2/2 that's wearing equipment is a fairly big cost (it was usually done after declaring blockers, but that isn't the optimal time to cast every Geass). For the chopping board, I fear.
I think Geass to Obstruct fits the "fight target creature" role. Geass to Live is an example of a positive Geass that has a downside.
There are lots of positive Geasses - see the list on page Geass.
I'll note that V was playing a deliberately fairly extreme concentration of Geasses: 11 in a 60-card deck. (And even then Institute Pioneer was very unlikely to hit.) The other two decks have 4 and 8 in respectively. I'd imagine a typical 40-card draft deck would be typically likely to play 2-6, so there shouldn't be so much "Everything on the table can have a Geass" feeling.
This was great. Interesting, natural effect for common, not too confusing in terms of board state. I think I want to make a white one-drop with decadence 1 and this trigger, and move the 4-mana 2/2 with decadence 3 to black.
...Done. Smug Cavalier stole this card's old name, because "egotistical" is a bit too black of an adjective to be used on a white card.
This turned out to have a big problem. As discussed on Fervor of the Converted, the P/T adjustments were hugely tricky to keep track of, and this card was one of the worst offenders. Equipment like Gun-Ru giving +0/+2 to the thing it's sitting on is probably OK. But a varying pump to one creature and a varying nerf to another creature, asymmetrical in both cases? That turns out to be really hard to keep track of, in conjunction with other P/T modification effects.
Which is a pity, because effects that scale suitable for decadence are quite hard to find, and this was about right in terms of card power. It just complicates the board state far too much.
I really like the idea of a pump for stolen creatures. But +3/+0 playtested rather badly. It turned out to be extremely difficult to keep track of all the power and toughness changes applying to creatures, between +3/+0 from this, -X/-0 from Resources Misdirector, a +1/+1 counter from Britannian Arms Dealer, +0/+2 from Gun-Ru, +1/+0 from Geass to Withstand or Prepare for Ambush, +2/+1 from Geass of Ruthlessness... then Equipment moving around mid-combat due to Misinform... Any time you have to have scribbled notes on scraps of paper to track the P/T of creatures, that's a sign of a big problem.
By contrast, Egotistical Captain seemed fine. It's 2/2, then it's 6/6. OK. So I think I need to square off a lot of the uneven P/T modifications (completely redesign Resources Misdirector).
So this probably wants to change from giving your stolen creatures +3/+0 to something like... +2/+2 and trample? +1/+1 and trample, vigilance and haste?
This is really really strong. Eject doesn't matter when first strike makes the creature practically invulnerable. Needs a nerf, as does any other Knightmare lower than rare that grants first strike.
Did a couple of playtests last night. Specific card notes will go on specific cards. Overall notes:
Cruel Princess is a rare and deliberately wasn't included in yesterday's playtest as I wanted to try out the commons and uncommons. We did get Britannian Arms Dealer out, but in a situation where the control-change effects were flying thick and fast and he only ever ended up able to put a single +1/+1 counter on each of two creatures (with different controllers).
Oh yes, good point, positive geases that have some downside to the creature fit the flavour of "geas" better than pure upside geases.
"Fight target creature" geas, if it doesn't already exist, would be interesting, especially if the templating can be fixed so you can choose which creature has the geas and which is targetted but not geased :)
FWIW, two years later, suggestion #2 still seems like a reasonably good idea to me.
If control-change is a significant theme in the set, then perhaps we should remove the "an opponent controls".
Though in a game against Neil, it was actually handy that if I borrow the creature using something else, the Geass falls off, letting me use a different Geass on the creature! But that doesn't make much sense, so that still argues in favour of removing "an opponent controls".
That's making this quite a bit better than Betrayal, and might need the cost to come up, sadly.
It was mentioned that this was supposed to be used on your own stuff.
It was much more hilariously used on a creature attacking me. Especially since it had originally been one of mine :)
Misplayed this; twice. "That someone else controls" is kiiinda important and easy to forget. Maybe the art can fix that? :)
Weird WEIRD card. Steal a blocker, in practice.
So, geass. Wow; what an interesting mechanic this turned out to be.
But so so soooo fiddly. Some geass are enchantments; some are pseudo by exile-imprint. Everything on the table can have a geass! And instant-speed geass as protection from geass...
I think I'd encourage the latter, with a few more "Geass a guy on your own side for good thing" A geass unstable-mutation maybe?
It's... kinda interesting that I was more willing to play geass than I was to play plain old enchantments. "New card smell" maybe?
Finally: clearly the plural of "Geas" should be "Goose".
I really like this guy. I think he may be a bit good; but he does get overwhelmed quite quickly.
Hilarious interactions when he changes who he's working for; and hilarious interactions when you use a pacify.
I think I prefer the name "Luxury" since it very much is "Do I have mana to spare to throw at this?" for most things.
Also wow: Wordy.
I do like that it's an anti-parasitic ability. Use it too much and it gets unaffordable.
Cruel princess is wowser inducing. The ability is basically storm; So be careful with it!
A functional reprint of Switcheroo, for the (Blue-red archetype). Art can be that time when Lelouch, Euphie, Kallen and Suzaku are stranded on the island.