Code Geass: Recent Activity
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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Recent updates to Code Geass: (Generated at 2024-04-23 13:02:16)
Great quote from a video about this moment: "Has any one noticed that where suzaku jumps down kicking, there is no door in roof so only possibility is, he is been holding on to the roof this whole time." - "He hasn't been holding onto the roof, he's been spinning in circles in midair the entire time."
hard to get a good shot of this moment in ep 2.21; try this one
art
that just looked horrible, so costs down to W / W again
this flavour only works on creatures you don't initially control, so adding "you don't control"
Land Mine didn't have any good designs mirroring the Repel Intruders-style design here, so I removed the coloured mana, making this more like Scalding Cauldron.
I considered adding back in some to this card to play up the underwater-ness. But that runs into a weird issue. Imagine the following cards:
I was considering making this have a first line of text saying "When ~ ETBs, if was spent to cast it, draw a card." But that I think makes this feel enough like a blue-coloured card that the activated ability feels out of pie.
This isn't an exact science, but I think it's better to leave this as it is. But it's interesting!
As discussed on Land Mine: this card wants to be accessible to the (Red-green archetype), so remove the colour-specificity. Was 3-to-attacker if spent, draw a card if spent.
deactivate and remove from skeleton
Episode 13 features underwater mines, and I've been thinking I'd like to use them as one of my common artifacts. The name "Underwater Mine" really suggests damage to attackers, but also suggests it really wants a symbol somewhere on the card. I've been through quite a few potential designs before finally concluding this is a good way to do it.
The result is a version of Impeccable Timing with the significant drawback that it's telegraphed in advance, but the upside that if you can rustle up a blue mana from somewhere then it becomes a cantrip.
It also triggers revolt in decks including red or green as well as white, but Land Mine is more directly designed for that use case.
Yeah, the differences are very interesting too.
I remember discussing how it needed some upside, and flash makes a lot more sense for Code Geass (where the flavour is very much "surprise! you never guessed", and where it's not an in-world effect it makes sense for a lot of other cards to key off) and support cards make more sense for Kaldheim (where the flavour is more "inevitability" and lots of people in the world care about it). But they end up with quite a different feel despite working almost the same.
art and flavour
Top-down from the name (near the end of the Events / possible sorcery names). Mechanically similar to Death Pits of Rath and Shriveling Rot.
name change so "vicious" can go on Vicious Raider
I've had a lot of difficulty working out what should be the signpost for the (Black-red archetype), based around Raid. I considered lots of complicated ways to let them keep attacking, like "if you attacked this turn, create a 1/1 soldier" or whatever, but eventually I realised it's as simple as: the Raid archetype wants a way to attack reliably without losing their attacker. So this is just a pretty effective attacker that's fairly hard to kill in combat.
match wording of decadence with other cards
Hmm, maybe this effect could be a mono-red uncommon. UR->1R
activate
activate
May as well include this in the skeleton, at least until I find something better. Up to uncommon.
This can take the final red common slot for now