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CardName: Mob of Elevens Cost: 4R Type: Creature - Human Citizen Pow/Tgh: 3/3 Rules Text: Menace *Overthrow* — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens. Flavour Text: Set/Rarity: Code Geass archive Common

Mob of Elevens
{4}{r}
 
 C 
Creature – Human Citizen
Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens.
3/3
Updated on 29 Oct 2020 by Alex

History: [-]

2016-11-22 17:43:45: Alex created and commented on the card Mob of Elevens

"Elevens" is the Britannians' disparaging nickname for inhabitants of "Area 11", Japan.

Made this because I needed some marginally larger / more expensive commons, and also some that don't have creature type Rebel. Does it make sense for a bunch of (enraged) Citizens to have an "Overthrow" ability? When it's a mob of them, I think perhaps so.

Still need to work out another red effect suitable for semi-repeatable generation, in second main phase, at common. Already got looting, mana, player burn, +1/+1 counters.

Creature burn is definitely not suitable for common. Impulse-draw probably isn't either. Creature pump and combat keywords don't make sense in second main. Destroying artifacts doesn't seem sane at common either. Scry 1 is possible, though pretty similar to looting. Stun a land, as on Stensia Innkeeper?

(And yes, this is much worse than Wayward Giant. That's deliberate, since Wayward Giant is way above the power level of typical 5-mana red commons.)

What if it just hit the player for more damage?

Oh wait. I read your paragraph again. Disregard. :)

Yeah, I can't think of anything very good. Would mana generation be too strong/green? What about adding an additional mana or sac cost (like invokers), would that undermine the mechanic too much?

Mana generation I already have :)

I guess this is one reason to have the mechanic shared across two colours!

So here's a question for people. After red, what colour(s) would you expect a mechanic called "overthrow" to appear in? (As in "overthrow the government", "overthrow the oppressors" kind of thing.)

Stun a land could work, maybe. It's repeatable, but if the red deck already has 5 mana, I'm sure the other deck will be fine. Overthrow could work in black, since black overlaps red in wanting autonomy. Flavorfully, it could be stretched to white, if you emphasize that the overthrown party is unjust, but mechanically I don't think this mechanic would be right.

I guess you could try the Hardened Berserker ability, though it's pretty much mana generation. Everything I can think of easily you've already done.

What about a Myr Retriever ability? It's not in red's pie right now, but I guess it could be... Though that's not very flavorful. Or common.

I would expect to see Overthrow in Green and Black, after Red. Not necessarily in that order.

Untap themselves?

Oops :)

Colorwise, I'm not sure. I feel like black or white depending how sympathetic the revolutionaries are.

How many commons with the mechanic are you expecting? You may have enough for one set here.

That's a fair point, Jack - I said over on Guerrilla Tactician that I'm not expecting all these common designs to make it into the set, but in that case I don't need them all to have different effects either. I am expecting that once I draw up the skeleton (which I'll do once I've tested overthrow and decadence again) I'll need to shuffle around creature sizes, abilities etc.

V: Hmm, yes. I did have that in my shortlist, but never created a card with it. It's sortof not really in red's pie but not really outside it either? It's moderately relevant on a 3/3 or 3/4, so it would make some sense.

Black was also my next thought for overthrow creatures. Spreading some into black doesn't gain me very many common-suitable effects I didn't already have - lifeloss is the same as player-burn, -X/-X is the same as creature-burn and not common, repeatable discard isn't common, reanimation or even raise dead isn't common, etc. There's mill (self or others), I suppose, if I go for a minor graveyard theme, but I'm not sure about that.

But black does give me some more interesting creature sizes though: a 1/3 with Overthrow plays rather differently to a 3/1.

2016-11-23 14:32:24: Alex edited Mob of Elevens:

go with "untap ~" for now; will probably change later

Hm, true there's not a lot in black. Lifegain (assuming overthrow lifegain feels enough like life drain)? "Return this to battlefield/hand from graveyard" or "Return this to battlefield/hand from graveyard if it dies this turn", would that be too confusing/strong for common?

Hm. "Overthrow - if this is in your graveyard, return it to your hand" is an interesting possibility, yes. And you're right, lifegain does combine with overthrow's condition to make for some interesting possibilities too.

Untapping worked nicely; plays into the "untap all of them" the rare gives.

I think slightly cheaper w/out the menace would be cleaner, maybe?

Anyway; this played well - as did overthrow in general - but it did make it kinda odd that whether or not I got the overthrow trigger usually depended on whether or not my opponent could/would chump block the moderately-big creature. It's very much an "I'm winning? Cool, I'll win then" kind of mechanic. But; and here's where it gets interesting (and red) - you don't need to be in a lock type of situation to (ab)use it. If you can just get one middlingly-decent attack through, you can overthrow and potentially turn the tables. So I like that.

It's not parasitic - because interestingly the creature/s with overthrow don't have to be the ones causing the damage. I'd be a little bit worried about people splashing for it, because of that. So you might want to consider heavier colour identity for it.

I'd also want to shorten the reminder text to "After a combat where an opponent took at least 4 damage..." which isn't fully correct templating, but it's reminder text so it doesn't have to be.

Sadly it's not reminder text. "Overthrow" is an ability word like landfall (Steppe Lynx) or raid (Mardu Hordechief). The entire text of the ability has to be correct rules-ese.

2020-10-28 17:16:29: Alex moved the card Mob of Elevens from Code Geass into Code Geass archive
2020-10-29 00:45:15: Alex moved the card Mob of Elevens from Code Geass archive into Code Geass
2020-10-29 00:45:25: Alex moved the card Mob of Elevens from Code Geass into Code Geass archive

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