Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-13 23:55:21)
The haste is really awkward, since it's only really relevant to the base creature, but useless on all the tokens. I get why it's there, though... but even then, if you play this turn 1 on the play, you will, at a minimum, have two 1/1s for
.
I don't like the comparison between this and Spawnwrithe. I feel like Spawnwrithe has a much safer pairing of abilities and cost.
Still strictly better than Steal Artifact; but that card isn't played often anyway so it's probably ok.
Yikes. As a permanent control-change effect, this feels somewhat undercosted. It's better than Steal Artifact in two ways not counting cost, and although that wasn't going to win any efficiency awards, I wonder if being
cheaper as well is too far.
I hadn't thought of using this to create memory games. They don't seem like they would be appreciated by less experienced players.
I knew I had seen Cleave somewhere before.
Hmm. That's all well and good, but why not just use 2/2 tokens? You must be planning to let people do tricks by flipping the cards back face-up, and at that point the memory games come in.
The "official" (for the set) cleave cards can be seen at Community Set Chavest Summary, if you're interested.
Hmm. Doesn't work with Giant Growth. Is this bad? I would think that if Cleave really existed, we'd see an evolution like this:
I find it interesting. It's quite possible that you would want to see this evolution in action. It's also possible you'd want to skip straight to newcleave. I could see both arguments.
I designed awaken to primarily go on noncreatures. For example, you play Unhappy Land on an early turn, then when you have excessive mana you turn it into another creature.
Cleave isn't always the same as the creature's power. Mollusk is right, it was designed to be like blocking is less effective.
If cleave is (usually) the power of the creature, then it's closer to "blocking this doesn't work" than trample.
This can trample 1 through to the opponent even if they have a bunch of 0/8 walls.
I thought this was going to be a reprint of Sleeper Agent.
I also agree I don't see the point in Awaken besides trying to play memory games with your opponent for stuff they should be able to remember but can't.
Actually, you can. The rules state that the order of which Morphed cards became morphed needs to be preserved, but it doesn't state that you need to reveal any more information about face down morphed creatures. So I can:
Round 3: Play a Morph
Round 4: Play a Morph
Round 5: Play a Morph
And if an opponents asks "Which Morphed creature did you play second?" I'd have to tell him. Failing to do so (because I didn't know myself, say) would result in some sort of penalty, though, I'm not a judge, and couldn't tell you what the result would be. Probably just a warning for the first time it happened... but multiple warnings are deadly.
So, if I turned three of these creatures face down, and my opponent asked, "which card did you turn face down second?" I'd have to point to a specific card. But I wouldn't have to tell him what that card says... which, of course, is super aggravating, because that player will then spend 10 minutes trying to remember if that creature was a 1/1 or a 1/2. That' not really a problem if there's only a few cards in the set that do this (and maybe a rare that turns cards face down), but can become problematic if your set has 50 creatures that can turn face down...
Using my slime trail to mark the flipped cards isn't cheating? I would have thought the memory issues was precisely the point of re-morphing something; just as you can't be sure which possible option a morph cast from hand is.
It's also got memory issues. This sounds fun, until someone is playing with 4 separate creatures with Awaken and flips them all face down. I think you'd have some very frustrated players on your hand, having to pay too much attention as cheaty-mccheaterson trys to play 3 card monte with you.
I should reinforce, though, that this ability really does sound fun, though. I don't want to come across as a fun-hater. I like the mechanic. I just don't think it's something Wizards would print.
It's a morph you have to reveal? Seems unlikely that you'd usually want to remorph a creature; but this has two reasons to do so.
But yeah; morph has kinda eaten most of this space already, leading to me having to break that down to "Ok, I awaken it for 3 to remorph it and now it can morph for g" ... which is backwards. Interesting idea, interesting wording - but I think it needs changing so that it doesn't conflict so much.
Is there a reason for both this and morph to exist?
Well, usually it's worse. Not always, I suppose.