Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-08-31 10:16:21)
You could specify that Ricochet represents both the triggered ability and "This permanent can't be the target of copies of spells created this way" (which would automatically exclude it from the random choice, so no fear of landing back on itself and fizzling), but then the same problem arises by engineering a board with just 2 ricochet creatures.
Would limiting spells to a single level of ricochet (i.e. "Whenever a player casts a spell that targets CARDNAME...") make the ability too mundane?
Also, what about spells with multiple targets (like Symbiosis)? Do you reselect all the targets at random, or just the target responsible for the ricochet trigger? What if it's something like Seeds of Strength targeting this three times?
My main issue is that if you target this with Giant Growth and it's the only creature on the battlefield, it becomes infinitely big and/or the game self-terminates. What would be the best wording such that that doesn't happen?
Haha, I love the idea of the static ability. The spell kinda reminds me of Odds // Ends even though it's not actually very similar.
I could adapt this to either my RWU or URG wedges as a static ability. Ricochet: Whenever this permanent becomes the target of a spell or ability, copy that spell or ability and choose a new target for the copy at random from all legal targets.
The haste is really awkward, since it's only really relevant to the base creature, but useless on all the tokens. I get why it's there, though... but even then, if you play this turn 1 on the play, you will, at a minimum, have two 1/1s for
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I don't like the comparison between this and Spawnwrithe. I feel like Spawnwrithe has a much safer pairing of abilities and cost.