Infinite Potential Well: Recent Activity
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-02 09:46:40)
The trigger says taps for mana, not just taps. Otherwise Seeker of Skybreak would start to do its best imitation of the GEICO pig, and I don't think we need to hear that.
Furystoke Giant + Aggravated Assault + 4 other creatures. Hmm... and some way to wash the mana, I suppose. Works on the turn you play the giant, too, so that's cute.
Of course, that's overkill (though, it will kill everyone in multiplayer all at once). But you can get a similar effect with Kyren Negotiations. Can't think of a replacement for Aggravated Assault... I'm thinking that's the real offender. You can probably do something with Intruder Alarm, but Intruder alarm is the answer to, like, 1,000 other combo decks. I try to avoid using it for that reason.
Also, Staff of Domination goes crazy with this... it roughly just loses the tap ability. Have two of this enchantment out, and you have infinite mana. SoD is much too old to worry about in that way... but does this break with Clock of Omens? I wonder...
Fascinating. Heartbeat of Spring, only for colourless mana, but working on elves and artifacts too.
Oh, yes. Forgot there were ways to get artifacts that aren't artifacts :)
Isn't this just Shape Anew? Which is of course just an artifact Polymorph, and abusable the same way Polymorph was: play artifact tokens (Master's Call) or other things which can be artifacts in play but not in the library (Blinkmoth Nexus).
Hmmm. Kinda hard to use yourself to turn your thopters into big stuff, as you're likely to hit a thopter. And not often useful on an opponent, because they get a replacement of whatever it was you feared and red can outright kill them for cheaper.
It's interesting though; makes me want to run a deck half stuf with bottle gnomes and half with ridiculous
cost stuff. So I think it's a hit.
Pseudo-reprint of Kill Switch. Tapping a clockwork artifact removes a counter from it, so this is quite a powerful hose. I didn't want to tap all of its controller's artifacts, for the same reason.
Ha! Sejiri Steppe even more so.
Well, I don't specifically have a problem with that mode of play either... I'll tell you what Vitenka. If we ever play a game, we'll go no maximum hand size, and both of us start with a broken version of Terrain Simulator in our hands. Sound good?
Oh, also, on further reflection, I love how this card turns Turntimber Grove into a funny silver bullet.
Huh. "You never run out of lands" seems to me something that should be just be a rule of the game somehow (and indeed, was the main justificaiton of the mulligan rule).
So I'm not seeing a problem with that part of it. I'd have gone the "Basic land" route, personally - but bouncing itself seems to work too.
That seems saner. Then it's at least worse than Thawing Glaciers, mostly, although it doesn't ETBT either.