Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness |
Recent updates to Infinite Potential Well: (Generated at 2024-05-05 09:01:29)
Even without using fetchlands for acceleration, its role as a "never run out of lands" land is significantly better than Thawing Glaciers, which is banned in a format (Ice Age block, dead as it may be) that still allows Necropotence.
You pay the one to activate it, but then put a land into play untapped, effectively negating the activation cost. If I have 3 lands and this card, I play all 3 lands, then this card, fiddle around, and never miss a land drop again. I don't care that I missed that last land drop, because this isn't a land... it's a spell that costs which reads "You never run out of lands". That seems like this card is a "always play at least one" for every deck that runs more than 20 lands. I could see not playing it in Affinity... maybe even the most aggro of aggro decks perhaps.
You pay the one to drop it, though. Which usually ties up a second land. If it weren't for the various ETB lands I'd be thinking this was an interesting edge-case usable. With them... it's plain good. But I'm not convinced it's TOO good, yet.
Only miss one land drop. The land you put into play doesn't count as a land drop.
Nice. But you do effectively lose two early land drops to set it up; so probably not unreasonable.
The right play here seems to be using it with fetchlands, including Terramorphic Expanse. Double the deck-thinning, and the lands stick around permanently!
Ooh... I know that this isn't ": Draw a card." but it's pretty close... It's certainly seems better than Journeyer's Kite.
Former flavor text: "With the right piece of code, inserted into the right subsystem, you can control anything." While good in general, it wasn't appropriate for gear-based mechanical system.
Namekkos is a great set for contraptions. I just need to figure out what they do. Ideas:
Rigger is a creature type. Simple enough.
Contraption is an artifact type. That's what makes sense, so I'm declaring it to be true.
Assemble is keyword action. It implies the creation of something, so it should create artifact tokens. What do these do? They could either attach to things or be freestanding. If they attach, they could be like counters or equipment; if they're freestanding, they could be like emblems. A third option is that it improves an existing contraption.
Every set needs a sweeper. Gatecrash gets Merciless Eviction.