Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness |
Recent updates to Infinite Potential Well: (Generated at 2024-05-02 02:11:10)
made activated cost rather than
Yes. It's still very very ouch.
@Vitenka: Prison Term was pretty much that. So was Shackles.
Even though the Licids were instant speed, jmg is right that between NWO and modern development, this is basically required to be a sorcery speed ability.
I like licids, too... but I always felt it odd how they carried so many creature removal shields with them, if you had the mana. I know, whenever asked to draft Tempest block (admittedly rare), I always rate the licids very high. I don't really care what their abilities are. I get the impression that if they were designed by modern designers the words 'sorcery speed' would have appeared on the card. Probably twice. That's a lot of words, though...
By the way... I like the remora flavor.
Ouch. A "Target creature is nerfed" that can move to a new creature for ? Evil.
The other option was to make this hose islandwalk. I like Licids, though.
It seems a bit too good for , as far as I'm concerned. Unlike Magosi, Infinity Clock let's you untap your permanents. That's pretty huge if you're playing a deck full of instants... you don't really need your main step for that. I suppose this does beg the question, though, of "What is that deck full of instants going to do with their extra turn." Hmm... maybe it is fair after all? Assuming that assembling combo pieces in two turns, or play a giant genie, then swing isn't really that threatening?
It doesn't matter, because Sundial of the Infinite already provides that utility.