Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-10-27 19:00:50)
Compare to Darksteel Myr? I'm having a hard time understanding how this wouldn't be broken. Outside of a permanent -0/-1 to the board, this will roughly shut down ground combat in two to three turns. Nevermind what happens if you build a deck around it.
Forgot the doubling part
I could very much get behind Neo-Kamigawa as a theme. Not sure if M:tG is the right place to put it, mind you. (But who knows? I smooshed up Cyberia and Ars-Magica and that worked.)
Equip non-tokens only
Based on the recent Wizards survey about cyberpunk and Kamigawa. Jack directly into the kami world, Code Lyoko-style
Mechanically, also considered either letting the token also copy the creature's abilities, or possibly giving the token a self-exile ability to return the exiled creature
See Academic Coup.
See Resentful Fancier.
Anti-devotion mechanic
"Mock-up"
I like your suggestion for unifying the templates and reducing the number of words. I don't think I need to make the adventure side cost more, because Phyrexian Rebirth was never super powerful. 6 mana already makes it hard to play in constructed, and there's the hidden cost of having to hold a land back
Tweaked
Starting with an issue that I think you don't need to fix, but that can be addressed with an adjustment to the rules: Adventures currently do not account for lands having Adventures.
One issue I take with this card is that you use two techniques to set the Ooze's p/t; you set the amount of X to a value determined during gameplay, but then change it with counters. In practice both X and the +1/+1 counters would require the use of some sort of markers.
A 0/0 Ooze token with X +1/+1 counters on it would be preferable, requiring only one kind of marker.
Into the Fold seems undercost considering the Adventure still cantrips (or cycles) into Hanweir and is otherwise just a colorshifted Phyrexian Rebirth.
The text on the Adventure might pass if you skip the reminder text for Adventures on the rare, but the land side needs to be shorter. I suggest outright tapping for colorless rather than colored to save a line on ETBT text and in addition finding a shorter activated ability.
Name
Lol
Haha
I laughed.
Inspired by this Tumblr ask and this Reddit post
Yeah, saccing a land like Unknown Shores for Channel the Suns's effect seems nutty.
Also. 7 mana on turn 3, anyone?
That “orcish forestry song” tho
Build-around uncommon for Modern Horizons maybe?
I definitely like the mechanic and think it could be strong too, and you're right, in certain formats, most things dont make it anyway...
Aether pools seems a bit good, cause all that even happens to you is that you lose the same amount of value as a tapland (well, i guess more, you're behind one mana for x turns), also there isn't really land removal before a certain turn... as a reward it's pretty sweet, but tbh probably fine considering we have urzatron in the older formats and the standard formats dont run a lot of five color where this shines hard, meaning it's good to play if you're playing 4 or 5 color standard... and could definitely see play in commander.
I'm hoping that the payoff of powering up will make it worth playing in Standard. In larger formats, well, most things don't cut it anyway. I know a few of these probably could see in Commander, the only format I actually play. Aether Pools is probably nuts in some decks, for example