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Recent updates to Infinite Potential Well: (Generated at 2025-07-15 17:56:59)
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See Resurgent Wilderness. Design 2 for card design challenge: land that doesn't tap for mana
Wizards modern rules are that it either needs to produce mana, get you lands that produce, or help you cast spells in some other way (e.g. cost reduction). For this contest we're just disallowed tap abilities. I'm going to try to keep within these other rules, although I'm not sure other people will bother.
That's very much a thing Wizards don't do any more; so the available examples are all really old. And they are terrain that messes with combat - Desert, Maze of Ith. (Oh, or the fetchlands, but they sorta make mana indirectly. And.. yeah; I guess this is one of those really. Ignore me.)
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Design 1 for card design challenge: land that doesn't tap for mana
Interesting riff on Containment Priest.
It's a little weird that False Awakening interacts with Zombify but not Endless Obedience.
What about Banishing Light and Ixalan's Binding? The rules text does not mention 'return', but on exactly one card the term appears in reminder text.
For the second point, it's returning to the battlefield if the card says "return" on it. So Animate Dead or Cloudshift variants. I was thinking less of a hoser card and more of something to mess around with by returning your own creatures.
Seems very narrow for a hoser, and very weak for its effect.
Also this runs into the issue of "what does return mean?" Blinking and reanimating seems straightforward, but is Raise Dead -> Casting it returning? What about Unsummon -> Casting it? They're all technically "returning" to the battlefield, except the game has no real way to differentiate this. Seems better to use a Containment Priest clause, but even then, the effect seems relatively weak and has no real upside for you unless you've got some shenanigans with Eternal Scourge or something.
Art: body on the ground, with a fading spirit sitting up out of the body and starting to break apart, like the person tried to get up and the body didn't come with
This was mostly just in response to MaRo saying that snow deserts didn't have good flavor. The mechanical details weren't important, but this is a pretty nasty activation cost. Rath's Edge looks unplayable, but maybe I could see it as a one-of reach card in limited.
I'd say "Compare to Rath's Edge. But I'm sure there are many who think the edge was underpowered.
It's a Rod of Ruin land! I guess the horribly fiddly activation cost makes up for it not being a 2-cost artifact? Maybe? This is pretty good.
Especially since it can hit utility creatures, which Desert can't.
Seems fairly reasonable to me. It's good - but it costs 4 and a land; so it's allowed to be merely good.
If Wizards was okay with Hour of Promise, I see nothing wrong here.
Like, say, Thespian's Stage plus Dark Depths? Or Valakut, the Molten Pinnacle plus Vesuva? ...Actually that second one doesn't work unless you already have other Valakuts out. But details. :P
Cloudposts are the other thing people like to talk about using Hour of Promise for.
Man, I had to read that four times before I figured out what the difference was between the kicked version and the non-kicked version was. Which is awkward, because I like the basic v. non-basic thing going on.
Probably too good with Urzatron, not that that matters much in 2017. Funny that that's still my go-to. You'd think there would be another lethal two land combination that would spring to mind by this point.
See Last Stand of the Fallen. Design challenge: kicker card with non-mana cost.
Preferred art description, which there's no way I'll find art for: two people (a construction worker and an architect) standing in front of a grassy clearing, with some shrubs and encircled by trees. The worker is holding blueprints of a building, visible to the audience. The architect has their arm waving towards the clearing, where an illusory projection of blueprints is being built from the ground up in situ. Focus is on the building projection.
Design challenge: kicker card with non-mana cost.
Inspired by TAZ episode 65.