Multiverse Feedback

Multiverse Feedback by Alex

263 cards in Multiverse

156 with no rarity, 96 commons, 3 uncommons,
2 rares, 6 mythics

1 colourless green, 37 white, 59 blue, 2 black, 36 red,
88 green, 1 multicolour, 3 hybrid, 34 artifact, 2 land

914 comments total

Report bugs and discuss ideas for new features here

Multiverse Feedback: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Upcoming releases | Skeleton

This is not a conventional set of cards. Instead this is where to track bugs and upcoming features in Multiverse.

If you want to report a bug or suggest a feature, click New card above!

You can use the colour/frame of the "card" to indicate what type of issue you're creating:

Please comment on suggestions if they matter to you. If you see a proposal that you like, add a comment saying you want it. Alex is far more likely to add a feature if lots of people want it!

Cardset comments (10) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Version Control (reply):

Mmm. Yeah, this is a sensible topic to raise. Back when I was on a free database, I was confident I wouldn't have space for previous revisions. However now that I'm paying for the database, we've got a good amount of space, so storing previous revisions is a fairly plausible enhancement.

It wouldn't be insanely difficult, but it would be a moderate amount of work; however it's a very sensible thing to ask for. No promises, but I'll look into it further.

On Bugs importing from CSV (reply):

In theory I could directly import MSE files rather than making people have to export. I'm getting a bit more time in the evenings now than I was a couple of months ago so I could have a go at that myself. I've got a good sample MSE set I can be using.

On Card history (reply):

Mmm. Yeah. For a long time this was a feature which I knew would be nice but I was imagining would never happen, because the database space required is at least an order of magnitude greater than for Multiverse's current implementation. In particular, this would make my database size expand past the limit of Heroku's free hosting plan.

But that was quite a number of months ago. And, erm, the database is already four times the size that Heroku supposedly limit their free hosting plan to, and I haven't been charged or run up against any database size limits. So perhaps I could give this a try.

It's possible it might precipitate the inevitable move to paid-for hosting, at which point I probably would stick up a Paypal Donate button somewhere on the site. And I quite like not being at that state yet.

Recently active cards: (all recent activity)

 C 
Oddness
On many cards, the text size in the mockup at top-left is slightly smaller than the text size for the same card in the hover tooltip on the "User created Cardname" links.
2 comments
last 2016-11-24 10:38:47 by Alex
 
-sign up confirmation email
-"forgot my password" prompt
3 comments
last 2016-10-23 18:04:43 by Jack V
00come
 
Whenever I try to make a comment on a card, it covers the comments.

Can you remove the fixedinner class from cardfixedwrapperinner? That seems to solve the issue.
Illus. aka mproud
3 comments
last 2016-10-23 15:32:12 by ancestral
 M 
 
Option to hide mechanic parameters in name.
7 comments
last 2016-09-28 09:44:41 by amuseum
Feature
Is there a way to have the reminder text of a given mechanic convert numbers given in a parameter to the English word equivalent?
Eg Mechanic 3 (Draw three cards.)
2 comments
last 2016-09-14 23:19:42 by Alex

Recent comments: (all recent activity)
On Inconsistent text size in mockups:

Finally tracked this down. The tooltips set their font to Arial, while the on-page cards ask for Verdana first, then Arial if Verdana's not available. On my system at least, Verdana takes up more horizontal space than Arial, and so forces the text onto more lines, which makes the auto-sizing JS squish it smaller.

Should be a fairly easy fix.

On Account recovery:

Or at least a message on the log in screen saying, "lost password? password recovery not implemented yet, but email me at xxxx and I'll take care of it" if there isn't already. It may not be obvious to people who aren't already regulars that you would respond to such emails when you get them.

On Card covers comments:

Safari, Firefox and Chrome on macOS.

Browser window as large as 1280 x 750. Probably happens on some mobile devices true, but I haven't tried.

On Account recovery:

Yeah, at the moment the "password recovery system" is "email Alex". Which isn't a very sensible system. I agree I should make something better. (The "email Alex" system does work, it just takes a few hours if you're not in my timezone.)

On Hide mechanic parameters:

Thanks for fixing. Updated my mechanics, they work great. See Communist Manifesto , Kird Ape . Also cycle Periodic Spider Periodic Bird Periodic Lizard

On Account recovery:

It's been brought to my attention by a friend who is having difficulty logging in right now that there aren't any good ways of recovering one's account in case of log-out. At the very least, there should be a confirmation email sent when you create an account and a way to recover lost passwords

On English Parameters:

Mm, I've wanted this as well. It ought to be a nice simple edit to just one file (which is sadly the kind of criterion I'm working by at the moment: big architectural changes are beyond me with the level of energy I have right now). So I'll definitely have a go at this.

On Red flagging option:

What about a simple check box on the card edit or card view page? And the ability to filter searches with that option in the card list and visible spoiler section.

It would also be nice, but not totally necessary, if it could highlight the card name in red on the skeleton page.

On English Parameters:

Currently, to implement this, I have been creating a different mechanic for each number I plan to use.

On Hide mechanic parameters:
(All recent activity)
See other cardsets