Multiverse

Multiverse Feedback

Multiverse Feedback by Alex

219 cards in Multiverse

115 with no rarity, 95 commons, 3 uncommons,
2 rares, 4 mythics

28 white, 52 blue, 2 black, 29 red, 76 green,
1 multicolour, 2 hybrid, 27 artifact, 2 land

755 comments total

Report bugs and discuss ideas for new features here

Multiverse Feedback: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Upcoming releases | Skeleton

This is not a conventional set of cards. Instead this is where to track bugs and upcoming features in Multiverse.

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You can use the colour/frame of the "card" to indicate what type of issue you're creating:

Please comment on suggestions if they matter to you. If you see a proposal that you like, add a comment saying you want it. Alex is far more likely to add a feature if lots of people want it!

Cardset comments (10) | Add a comment on this cardset

Recently active cards: (all recent activity)

{w}
 
 C 
 
I haven't tried to put kicker into multiverse since the migration. However, I'm pretty sure I brought up that one would have needed to put three iterations of the ability (single mana costs, and/or dual mana costs, and other costs [discards, etc.]) into the old site to, at least, Alex via email. Heck, I may have even posted a feature enhancement for it [too lazy/unsure to check]. While I realize it may be too hard to get that down to one entry, I suggest changing the static selection of "2" in the paraneters dropdown to a more dynamic "up to 2" as a way to combine to former two. Of course, that will need some syntax that may be beyond his knowledge.
3 comments
last 2014-12-13 10:20:33 by Alex
 U 
Bug
M15 flip cards render improperly, with the rare stamp jammed in the middle of the unflipped rules text, and the flipped P/T box trying to jump off the line.
2 comments
last 2014-12-09 01:25:45 by Alex
1 comment
2014-11-24 19:28:18 by Alex
 C 
Enchantment
Suppose I have a skeleton, and have created card CW01. It's called "Suntail Hawk". The comment text (((CW01))) produces a link "CW01". It'd be nice if it read "Suntail Hawk" instead.
2 comments
last 2014-01-24 12:30:09 by Alex
 U 
Enhancement
Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
7 comments
last 2014-11-15 22:22:26 by Alex

Recent comments: (all recent activity)
On Kicker:

"Easier to remember" - Note that every card editing page has a reminder by the side of the syntax for every mechanic in the set, though.

On Kicker:

I started to make a suggestion; it ended up looking like MU* code.

It wold be nice to automatically have the fdifferent forms of abiltiies autogenerated. Maybe just put additional boxes on the "add a mechanic" page, with auto-suffixes on the mechanic names, and example.

I think if people had consistent names for the alternate forms of mechanics, it'd be easier to remember.

So when adding a mechanic, I'd initially see: mechanic /1 /2 : You may pay /1 to /2
mechanic_alt /1 /2 : You may /1, if you do then /2

On Kicker:

So... trying to figure out what the actual enhancement request is here. You understand that it's possible to have two or three "mechanics" in Multiverse to represent abilities with two or three different syntaxes or reminder texts. That's equivalent to the way Wizards do it: the same mechanic will have different reminder text in different circumstances. (E.g. Ivory Giant vs Divine Congregation vs Lotus Bloom: one has "it has haste", two have "you may", one has neither.) I don't think you're asking to somehow be able to condense those three reminder texts into one mechanic that somehow detects circumstances about the card it's one and chooses which reminder text to have.

I think the case of kicker is entirely identical. Citanul Woodreaders vs Ana Battlemage vs Blood Tribute: two say "pay an additional", one says "and/or", one says neither (but transforms its parameter to lower case, a quirk that'd be hard to make Multiverse handle without special-casing it). You can actually already combine the one- and two-parameter versions into one mechanic (with 1 parameter): [Kicker {2}] and [Kicker {2}{u} and/or {1}{b}] will both display the correct reminder text if you set it to "You may pay an additional \1 as you cast this spell." The nonmana version would need to be a different mechanic in Multiverse terms because it has completely different reminder text: [KickerNonmana tap an untapped Vampire you control] with reminder text "You may \1 in addition to any other costs as you cast this spell."

SO... that's the current solution Multiverse offers; which I think does allow you to do most of what you'd want. So I think this request must be asking somehow to combine those two mechanics into one, somehow making a single mechanic detect that it doesn't need "pay an additional" but needs to add "in addition to any other costs".

How are you thinking this should work? Would you like the mechanic editor to provide multiple options for reminder text, with customisable conditions by the side such as "Is a creature" (suspend's "gains haste"), "Has a mana cost" (suspend's "you may"), "Parameter is purely mana symbols" (kicker), "Card's rules text contains the phrase 'as an additional cost'" (Gaze of Justice vs regular flashback reminder text), and so on?

On M15 flips are broken:

Looks somewhat better now. Still wants the holograph moving down to next to the rarity symbol, but otherwise okay, I think?

On Cross-set card links no longer working:

E.g. (((War Plan))), (((Sky Marshal))),

Vhlav
 U 
Artifact Creature – Thopter
Flying
"I'm sorry, sir, but until you can build a functioning ornithopter, no guild of mechanicians in the city will give you the time of day. Please depart."
Illus. Leonardo da Vinci
0/2
should all work.

Edit: Huh. Seems that double-paren links do work but triple-paren ones don't.

On Different card frames:

Weelll... I can kinda see it. It's not like that card to the left is a white box with black lines on it (even though some people have asked for that too :P). I do try to provide an approximation to the current frame - enough so that I spent a couple of hours tweaking things to match the M15 frame. You can print out visual spoilers, stick them in sleeves, and use them for playtesting; the site deliberately allows that (and the upcoming decklists feature will make it easier).

So if Wizards come up with a new kind of card frame that'll be in many sets going forward, like planeswalkers, I'd expect to add that.

Single-block "gimmick" frames, though, will be a lower priority. That includes level up, the Nyx starfield, and the Planar Chaos and Future Sight frames. All are possible, as is even the 7th Edition frame, but... lower priority.

On Different card frames:

I don't understand the point of this request. Multiverse isn't for making realistic proxies.

On Different card frames:

You can already create cards of whatever type you like - see Choke Point, The Enemy's Gate is Down, Britannian Faction etc. And indeed people have already created emblems plenty of times here; you can even give them the token frame, as on Emblem: Druin Fano.

The emblem frame is pretty, but pretty tricky.

On Different card frames:

As would I. However, I'm very surprised that the emblem frame wasn't included with the 'walker frame. Speaking of emblems, the "emblem" type needs added as well.

On Global "Official" Mechanics:

Hmm. You're not talking about flying, first strike and so on, but about the non-evergreen keywords like kicker, outlast, and so on? Mmm. Makes some sense, yes. Perhaps on the mechanics page I could add a way to "import" preexisting mechanics. (And actually that'd also fit with Copy mechanics between cardsets.)

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