Multiverse Feedback

Multiverse Feedback by Alex

360 cards in Multiverse

249 with no rarity, 96 commons, 4 uncommons,
3 rares, 6 mythics, 2 basics

1 colourless green, 3 colourless, 43 white, 75 blue, 2 black, 54 red,
120 green, 7 multicolour, 6 hybrid, 47 artifact, 2 land

1259 comments total

Report bugs and discuss ideas for new features here

Multiverse Feedback: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Upcoming releases | Skeleton

This is not a conventional set of cards. Instead this is where to track bugs and upcoming features in Multiverse.

If you want to report a bug or suggest a feature, click New card above!

You can use the colour/frame of the "card" to indicate what type of issue you're creating:

Please comment on suggestions if they matter to you. If you see a proposal that you like, add a comment saying you want it. Alex is far more likely to add a feature if lots of people want it!

Cardset comments (14) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Version Control (reply):

Mmm. Yeah, this is a sensible topic to raise. Back when I was on a free database, I was confident I wouldn't have space for previous revisions. However now that I'm paying for the database, we've got a good amount of space, so storing previous revisions is a fairly plausible enhancement.

It wouldn't be insanely difficult, but it would be a moderate amount of work; however it's a very sensible thing to ask for. No promises, but I'll look into it further.

On Bugs importing from CSV (reply):

In theory I could directly import MSE files rather than making people have to export. I'm getting a bit more time in the evenings now than I was a couple of months ago so I could have a go at that myself. I've got a good sample MSE set I can be using.

On Card history (reply):

Mmm. Yeah. For a long time this was a feature which I knew would be nice but I was imagining would never happen, because the database space required is at least an order of magnitude greater than for Multiverse's current implementation. In particular, this would make my database size expand past the limit of Heroku's free hosting plan.

But that was quite a number of months ago. And, erm, the database is already four times the size that Heroku supposedly limit their free hosting plan to, and I haven't been charged or run up against any database size limits. So perhaps I could give this a try.

It's possible it might precipitate the inevitable move to paid-for hosting, at which point I probably would stick up a Paypal Donate button somewhere on the site. And I quite like not being at that state yet.

Recently active cards: (all recent activity)

 
This would finally allow custom mana symbols in an indirect fashion.
1 comment
2024-02-06 21:42:48 by SecretInfiltrator
 
It would be great if I could just import the txt file that MSE put out as all of my card text to populate and then upload all of the images here somehow easily.
12 comments
last 2024-01-06 21:21:45 by dude1818
 C 
Bug
This just doesn't work at all. I should figure out a way to make it work.
2 comments
last 2024-01-06 09:26:06 by SecretInfiltrator
Bug
Skeleton page isn't working properly, generating doesn't create a page, nor can one be found once it exists.
 
It would be nice to get a battle frame, preferably with both single- and double-faced versions

Recent comments: (all recent activity)
On Permission to use HTML: SVG:

I would like to use SVG Elements in mechanics/comments/details_pages.

On MSE import/export:

I have finished building a general CSV to MSE importer! Take any CSV file, tell the importer which columns map to which MSE fields (if you're not using the default names), and it does the rest. View the code and download the executable here: https://github.com/afgaron/CSV2MSE/tree/v0.1.0

Aiming for 95%+ coverage of common use cases, so let me know if there's anything obvious it's missing

On CSV Export/Import of split/flip cards:

I feel xml export has solved that nicely with id, link-id and parent-id (though arguably xml and json should be able to do even better).

On CSV Export/Import of split/flip cards:

Bumping this. It's pretty useless that cards with multiple faces export as two rows, one for each face

On Multiverse Feedback:

You can ctrl+f the cardlist for "‑‑‑‑" to find all cards that are multiple spells. That will includes DFCs, split cards, adventures, and flip cards

On Multiverse Feedback:

Is there a way to search for cards I made that use the flip frame that I'm missing? I'm pretty sure I made some that use the frame without the "flip" wording, and I don't know how to look for them...

On Tall cards cut off:

The mockup view is fine, it's the plain and image views that don't fit. It does scroll all the way on Chrome mobile (Android), but it overlaps the comment box and other links

Re: the card, the whole gimmick is that it's a 17 chapter saga. Of course it's too many words. Let's keep discussion of that to the card's page, though

On Tall cards cut off:

Firefox on window, it views 'ok' for me. In that the text box is ridiculously long, but it does extend past the bottom of the card frame. It partially covers the "Updated 2 days ago by dude1818" link, but the edit/comment box is to the right of it as expected.

Someone is parsing CSS wrongly. And, while I hate to say it, Chrome has something like 90% marketshare, so by definition it's firefox/safari.

Sadly, just adding the overflow style doesn't help, something more complicated is going on in the box model here. Dunno what to suggest. (Other than "Seriously, that card needs massively changing, it's way too many words")

On Tall cards cut off:

I'm on chrome and with Ventura and the whole card moves with the page, so I can't see below XIII. On Safari on my iPhone the text box extends past the card frame, covering the top two edit/comment lines.

On Tall cards cut off:

See The Hero's Journey. I'm on Chrome and Windows 11, the image cuts off after VI, and there's no scroll bar to see the rest of the card

(All recent activity)
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