Multiverse Feedback

Multiverse Feedback by Alex

263 cards in Multiverse

156 with no rarity, 96 commons, 3 uncommons,
2 rares, 6 mythics

1 colourless green, 37 white, 59 blue, 2 black, 36 red,
88 green, 1 multicolour, 3 hybrid, 34 artifact, 2 land

909 comments total

Report bugs and discuss ideas for new features here

Multiverse Feedback: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Upcoming releases | Skeleton

This is not a conventional set of cards. Instead this is where to track bugs and upcoming features in Multiverse.

If you want to report a bug or suggest a feature, click New card above!

You can use the colour/frame of the "card" to indicate what type of issue you're creating:

Please comment on suggestions if they matter to you. If you see a proposal that you like, add a comment saying you want it. Alex is far more likely to add a feature if lots of people want it!

Cardset comments (10) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Version Control (reply):

Mmm. Yeah, this is a sensible topic to raise. Back when I was on a free database, I was confident I wouldn't have space for previous revisions. However now that I'm paying for the database, we've got a good amount of space, so storing previous revisions is a fairly plausible enhancement.

It wouldn't be insanely difficult, but it would be a moderate amount of work; however it's a very sensible thing to ask for. No promises, but I'll look into it further.

On Bugs importing from CSV (reply):

In theory I could directly import MSE files rather than making people have to export. I'm getting a bit more time in the evenings now than I was a couple of months ago so I could have a go at that myself. I've got a good sample MSE set I can be using.

On Card history (reply):

Mmm. Yeah. For a long time this was a feature which I knew would be nice but I was imagining would never happen, because the database space required is at least an order of magnitude greater than for Multiverse's current implementation. In particular, this would make my database size expand past the limit of Heroku's free hosting plan.

But that was quite a number of months ago. And, erm, the database is already four times the size that Heroku supposedly limit their free hosting plan to, and I haven't been charged or run up against any database size limits. So perhaps I could give this a try.

It's possible it might precipitate the inevitable move to paid-for hosting, at which point I probably would stick up a Paypal Donate button somewhere on the site. And I quite like not being at that state yet.

Recently active cards: (all recent activity)

 
-sign up confirmation email
-"forgot my password" prompt
1 comment
2016-09-28 03:32:34 by dude1818
Feature
Is there a way to have the reminder text of a given mechanic convert numbers given in a parameter to the English word equivalent?
Eg Mechanic 3 (Draw three cards.)
2 comments
last 2016-09-14 23:19:42 by Alex
 
Having the opportunity to tag cards for red flag and then quickly look into what percentage of the cards are red-flagged would be really cool for building common cards in sets.
5 comments
last 2016-09-14 15:28:39 by continuumg
 M 
 
Option to hide mechanic parameters in name.
6 comments
last 2016-09-14 15:18:38 by continuumg
 
Coloured artifact lands don't get the metallic grey background that artifact lands should have.
2 comments
last 2015-02-19 13:41:57 by Vitenka

Recent comments: (all recent activity)
On Account recovery:

It's been brought to my attention by a friend who is having difficulty logging in right now that there aren't any good ways of recovering one's account in case of log-out. At the very least, there should be a confirmation email sent when you create an account and a way to recover lost passwords

On English Parameters:

Mm, I've wanted this as well. It ought to be a nice simple edit to just one file (which is sadly the kind of criterion I'm working by at the moment: big architectural changes are beyond me with the level of energy I have right now). So I'll definitely have a go at this.

On Red flagging option:

What about a simple check box on the card edit or card view page? And the ability to filter searches with that option in the card list and visible spoiler section.

It would also be nice, but not totally necessary, if it could highlight the card name in red on the skeleton page.

On English Parameters:

Currently, to implement this, I have been creating a different mechanic for each number I plan to use.

On Hide mechanic parameters:
On Cross-set card links no longer working:

Uhh. And now they all seem to be working again. That's disconcerting - I haven't made any fixes to that code recently...

On Card covers comments:

Any browser on android tablet, 7". Comments section width across whole screen.

Even on desktop, text underneath card can run long and obstruct comments section.

On Card covers comments:

This is weird. I can't reproduce it. What's your browser, and what size is your browser window? ( http://whatsmy.browsersize.com/ ) There's a small range of widths between 641 and 800 or so between which the comment box gets partially hidden on the left, but I can't find an arrangement that gives the arrangement you see.

The fixed_inner class is intended to make the card scroll down to remain in view while you're reading a long comment thread like Challenge # 149, so I'd rather not remove it. But I don't want the comment box hidden, so do let me know your browser details so I can try to find an alternate layout.

On move from edit/skeleton:

There is already a move link on the edit page (at the bottom). It's deliberately a link not a button, to hint that it will indeed throw away any edits you've made on the edit page.

The Cardlist needs a whole bunch of better functionality, yeah. One option I was considering (back when I had time and energy for coding Multiverse) was a menu by each card with operations on the card like delete and move. So I think I'll count this as a subset of "Rework the Cardlist".

On Level-Up Cards:

Upvote, although your most recent comment is a good workaround.

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