Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-10-27 18:58:43)
See Calm Werehomarid. This is the back half of the DFC. Note that when you transform, it remains flipped, so you encounter Angry Werehomarid first. I can't get the top part to be blue for some reason.
See Flood of Riches. Original plan was a hellbent Death's Shadow, maybe with Curiosity as a downside(?), but I immediately realized how busted that would be. DS is (supposed) to be balanced because you just die if it gets too big, and hand size does not have that outcome
Inspired by card contest: "care about hand size"
The other feedback I got was that this should probably be a three mana enchantment, not a land
I suspect this is (slightly?) undervaluing reoccurring Food generation.
See Little Coquí. Inspired by Los Brujos: Isla Del Espanto.
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See Títere Nightstalker. Inspired by Los Brujos: Isla Del Espanto.
See Cabezudo Impersonator. Inspired by Los Brujos: Isla Del Espanto.
See Vejigante Jester. Inspired by Los Brujos: Isla Del Espanto.
Reveal->exile, clarified "one at a time"
Some cards are skill testing. Others are "Do you own doubling season?" testing :)
Anyhow; I love it. It's a much better capture of the flavour than the original hydra card is, and it takes a while to ramp up to scary levels.
Mana increased
Phytohydra was one of the inspirations for this, actually. I forgot it was 5 mana though XD
Mm. But that would still make this ability much better than indestructible. I can concede that indestructible isn't always worse. If you need to deal combat damage right now, destroying this creature might be fine. It's just a trick you can't repeat.
Also, keep in mind that exile, tappers, pacifism, etc.., are only good answers when there is one of these on the table. As soon as one dies, Master Decoy isn't cutting it anymore. Oh, and you can always attack. It's practically a 1/1 unblockable creature, since blocking will usually result in double the number attacking next turn.
I remembered Sprouting Phytohydra and was going to make some comparisons. But I figure that argument could easily be shot down by arguing that the Phytophydra is easier to combo with. Fair enough. Still seems worth mentioning in passing, though.
Probably. You just need some non-destruction effect to negate it before it gets out of hand. Exile, tappers, Pacifism, hell even flyers make it not an issue. Now if the controller has a sac outlet, you're in trouble, but that's why it's an end step trigger