Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-06-20 08:28:49)
True enough. Inner Johhny approves. But inner Melvin is intensifying.
They're all meant to encourage you to break the symmetry. The white one pairs nicely with Tainted Remedy, this one with Nekusar, etc. If you're playing them like that, then it's worth running more cards that also have the same effect.
I like this cycle. I also don't like this cycle. It's a weird situation to be in.
Mostly, I find it odd that a blue enchantment would discourage you from putting any other cards that draw cards in your deck, since you could accidentally let your opponent gain bonus cards with some poor timing. The white enchantment discourages you from playing life gain, for the same reason. Etc., etc.. And there's no real reason why Gift of Knowledge couldn't just say "Cumulative upkeep - Each player draws a card." You know... short of some really wild Johnny decks.
But I'm also one of those wild Johnnys, so here I am.
Oh sure, I have no problem with it existing. Cost seems fine; though it might be more fun if it could come into play a bit sooner, it's certainly can't be much cheaper. And as a political card, it's great.
I just have to say "Wow, this is bonkers." a lot. This could easily be a signature mythic.
And I would certainly love to see the deck that uses this to mill out everyone in multiplayer.
I'd say compared to Mind Unbound the drawback is a little harsh. Except you probably adapt to the drawback and use it as a win-condition. And at least Gift of Knowledge doesn't mill you out.
Mm. But for one more mana, you could just play Mind Unbound. So, yes, ridiculous. But probably fair.
Thanks.
Every player draws a card, 2 cards, 3 cards, 4 cards...
And then they draw another card in your normal draw phase.
And then you're probably running Howling Mine and cantrips, and that's more cards for everyone.
It's just scary in its scope for making multiplayer games very ridiculous very quickly.
what?
Gibber.
This one still dies when you have no creatures, unfortunately
Braid of Fire it is
back to token making
Shoot, you're right. I don't want an effect that shuts off at all
One thing that isn't clear to me - does this shut off once anyone has too few creatures? Or only when you do?
Token making -> regrowth, since red needed tokens more. This is the only one where it's not obvious to me how it can be broken, other than just building your deck to take advantage of the effect
See Gift of Growth. Only other option I could think of for this was just Braid of Fire but with "this mana doesn't empty." Everything else red does uses too many words
See Gift of Influence.
See Gift of Knowledge.
See Gift of Plenty.
I adjusted the numbers, but I'm not sure how to fix the issue of just using this for a draw-go wincon
Wow yeah, this is awesome!
Especially those first two abilities! perfect flavor, and really fun!
His WAR card sucks, one of the worst uncommon walkers imo... I didn't expect much for a new character. (Teferi doesn't coun, he's technically ancient)
I hope he is as good in the book as he was in Children of the Nameless, probably my favorite magic story. Great book.
Yeah... I'm trying to figure out how I beat an opponent who played this card on round two if I don't have enchantment destruction, and they have a single Tome Scour somewhere in their deck.
I thought Clearwater Goblet was oppressive...
This will turn so many games into "Ok, who played first? You win, in 50 turns time."
Replacement effect so it doesn't go infinite
Does this kind of card need a clause to ensure you keep it going? Seems too easy to turn it off if it's working out. Something like "when ~ LTB, you lose life equal to the number of counters on it"