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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

Recent updates to Community Set: (Generated at 2026-03-14 05:11:18)

  • 2012-01-21 07:20:39: jmgariepy commented on Green Common Submissions

    Blue is virtually done, save for the 'Disrupt' slot, so I'm moving over to Green, since that color is open, and people seem to be talking about Black. Green however, is a bit dead in the water. It was even missing it's submissions page.

    I'm going to dredge up the green cards and link them here. Then we'll see how I feel about this color, once everything is out of the box and on the table.

  • 2012-01-21 07:18:19: jmgariepy created the card Green Common Submissions
  • 2012-01-21 06:56:04: jmgariepy commented on Gorgon Slaver

    You know, I like the idea, but I don't know how to twist it without ending up with Soulshift.

  • 2012-01-21 06:52:47: jmgariepy commented on Dual Lands

    ­{t}: Add a mana to your mana pool of a color not currently in your mana pool?

  • 2012-01-21 06:47:15: jmgariepy commented on Flow of Memories

    Ooh. Yes, that's a good point. Um. Crud.

    I like the effect, but "Draw 4, discard two" is pretty damn strong for a common. I made the card a little messier for the sake of drawing cards. Do you think it needs to change? Also, do we need to say "in any order" when putting cards on the bottom of your library? If not, then assume they go in your graveyard.

  • 2012-01-21 06:45:37: jmgariepy edited Flow of Memories
  • 2012-01-21 06:44:23: dude1818 edited the details page Front Page
  • 2012-01-21 06:36:59: jmgariepy commented on Playful Devil

    I think I like this as a bigger creature. Coming into play tapped doesn't mean anything on turn 1 in this set. A large 6/6 creature that doesn't stop your all 'All tapped' shenanigans on turn 5, however, means more.

  • 2012-01-21 06:34:46: jmgariepy commented on Gloomriding Warden

    I've always been a bit confused by Channel and Kicker. They feel like natural things you could do with a card, not worthy of a keyword. Not that I think they're bad... far from it. It's just more of a... 'peeve'. After all, Faerie Macabre didn't bother mentioning Channel.

    Anyhow, ignore my grumbling. Channel seems like a good idea. With Aer collapsing all around, we could reenvision it as acts of desperation if we wanted.

  • 2012-01-21 06:34:07: dude1818 commented on Cloudbeast of Burden

    I was hoping this would be a reference to Beast of Burden somehow. If we want to have an arbitrarily large flyer, a rare flying version of the original could be cool.

  • 2012-01-21 06:29:09: jmgariepy commented on Senate Jurist

    Can we get a mild mana bump in the process? {2} and discard: Add {1}{u}{b}? Or do we not want to annoy Timmy with that option?

  • 2012-01-21 06:27:47: dude1818 commented on Senate Jurist

    Would manacycling count as cycling and trigger Astral Slide et al?

    Either way, I don't feel that this ability would require a keyword.

  • 2012-01-21 06:27:17: jmgariepy commented on Mad Spellscorcher

    I would like to see some creature with an activation of {t} be in 'all-tapped red' common or uncommon slot. It certainly doesn't have to be this one, though.

  • 2012-01-21 06:24:15: jmgariepy commented on Loretower Guard

    Would colored Cycling make more sense? It would do a good job supporting Enlighten...

    I'd also be pumped to see Evoke make a comeback, but I'd have to point out that Evoke is a bit complicated, and most modern sets would insist on having reminder text for Evoke on common cards. Since we couldn't sneak that many Evoke cards in, we'd probably end up with some very uninteresting evoke creatures in the end...

  • 2012-01-21 06:19:42: jmgariepy commented on Invigorating Melody

    As an aside, we could make a Sorcery-speed common version of Overrun for {2}{w}{g}. Something like "Creatures you control get +1/+1 and gain Lifelink, Vigilance and Trample."

  • 2012-01-21 06:16:25: jmgariepy commented on Haste Lord

    We got to be careful with trying to protect the red creatures. To much of that, and we lose the whole feel of throwing away resources. That being said, we may want to look into replenishing resources in mono-red. Normally, a breakneck red deck would have another color backing it up for a sense of stability... but we're not encouraging that here.

  • 2012-01-21 06:01:04: jmgariepy commented on Blue Commons Submissions

    Disrupt makes a lot of sense (or a Disrupt variant for another card type). I'll be putting it in if no one comes up with a better plan.

  • 2012-01-21 05:56:58: jmgariepy commented on Nimbus Elf

    Yeah, that's unfortunate. New players wouldn't know that they don't get the mana... that can't stay at common.

    Anybody think that "Enlighten - You may Sakura-Tribe Elder is a good idea? Maybe not.

    What if it changed basic land types when you drew a card? Fits the set, card drawing normally happens on your turn, and rarely in the early game during your opponent's turn, and secretly mixes with Mono-Blue...

  • 2012-01-21 05:50:30: jmgariepy commented on Cloudbeast of Burden

    My first thought lined up with Jack's second. We may want to add the occasional large flyer in common to this set because the set can handle it. We're looking at at least 5 anti-flying cards in common... if a large flying common could be in any set, it would be this one.

  • 2012-01-21 05:47:37: jmgariepy commented on Crushing Depths

    It would be a problem if we designed into it, but, if we don't give people a specific reason why they would want to dump a bunch of flood counters on one land, then it's probably fine. Note to self: Do not design a card that says "Whenever you tap a land add {u} to your mana pool for each flood counter on that land."

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