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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-19 17:50:17)
I just took the ability cost straight from Llanowar Sentinel.
3 of Jack's submissions:
Simple Fungus
Shrinking Violent
Heavy Plant
We need a naturalize, and this is spot on. Good.
It supports our monocolored theme anyway, so this version is probably better.
I don't know what the team was originally responding to, but I was going to suggest a card that looks very much like this the way it is now. This seems like the simplest execution of the ability, so I would like to see it at common, power level arguments of this particular card aside.
A+
Though the activation may need to come up to
. It is, after all, incredibly good.
Hmm. I like the idea behind this, but I got to admit it's a bit cheap. Although, I don't know how you would make this cost more so...
I do agree with Link that this should activate for Hexproof to simplify people's understanding of the card. Or change it to something like "Protection from blah".
Edit: Even though it says I edited the card, I only moved through an edit stage in order to refresh, since Multiverse was acting very clunky. Don't look hard for something that changed... nothing did.
I feel this and Shrinking Violent have their abilities backwards. Not the trample part... that should be left here. What I'm trying to say is that trample should cost one mana added to your pool.
Oh, while we're at it, Do we need the counters that create fungus to be +1/+1 counters, or would it be better to say "Creatures with counters on them are fungus"?
Target creature, I'd say. I don't think any of the fungi should be restricted to creatures you control... we do want a feeling that everything is spreading around, and it doesn't make much sense to limit player's options when it fights against flavor.
Also, if the card is this simple, I don't have a problem with it getting the rider of "Creatures with +1/+1 counters on them are fungus." Hey, did we ever have a discussion about this? Do they become fungus, or are they fungus in addition to their types? Is the fungus mechanic intentionally a tribal hose? And could it be one now, since the number of fungus is down? Can we use a tribal hose as an internal struggle with the plants? In other words, can we get some "plant tribal" mechanics in the works so that the fungus tribe can intentionally sabotage them?
I like where we're going with the plants idea. I'd say we work on the "plants make mana and overproduce" and "fungus tries to take over plants" at the same time. When we get to testing, we'll find out which mechanic is more fun, and/or, decided that the two mechanics work well with each other.
"Plants" are currently taking the form of Dryads and Plant Nymphs. As a note, the creatures can have different subtypes, like Plant Cat or Plant Beast. I put in Dryads and Nymphs because I like the idea of exploring some lesser-seen creature types.
I would rather have a "cares about mana" theme than a "cares about fungus" theme that leads to unhappiness.
I like the sun-as-deity idea. I don't think green should be too much of a planning color, though. Fungi and plants aren't very intelligent, last I checked. Players shouldn't have to put +1/+1 counters on their opponents' creatures if they don't want to. I understand that there will be benefits if the opponents get fungi, but it shouldn't make players not have fun.
A variation on Naturalize and Glissa Sunseeker's ability. It's not the best, but it does fit the theme I'm going for.
Taking part of the ability from Omnath, Locus of Mana. I considered making it count any color of mana, but that makes it way better than Untamed Might.
I'm adding some green commons from the "plant" side to the file, but not sliding them into the skeleton. I'll link them here, just for the sake of keeping track of them.
Sprouting Nymph
Barkheart Dryad
Dryad Collective
Sunlit Blessing
Break Down
This is extremely similar to Icy Tempest.
Originally, this was a land creature. However, with enchantment creatures already in white, and the general complication of land creatures, I thought we'd probably want to stay away from that.
Is this more acceptable?