Community Set: Recent Activity

Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

Recent updates to Community Set: (Generated at 2024-04-28 14:57:26)

  • 2014-06-20 03:33:27: jmgariepy edited Spreading Blossoms
  • 2014-06-20 03:31:24: jmgariepy edited Glarrug
  • 2014-06-20 03:30:15: jmgariepy edited Tangled Mass
  • 2014-06-12 14:31:47: Alex commented on Tangled Mass

    Nice. I approve. Would be nicer if the set had some notable nonbasics.

  • 2014-06-12 00:50:29: jmgariepy commented on Green Rare Submissions

    ­

  • Tangled Mass
  • 2014-06-12 00:49:58: jmgariepy commented on Tangled Mass

    I figured we'd need a cycle of simple mana cyclers at rare, and I wanted something that made sense timing wise, but that could still be powerful in the right situation. Just want to point out that this doesn't fetch basics. Have Urzatron, will travel, I guess.

  • 2014-06-12 00:48:29: jmgariepy edited Tangled Mass
  • 2014-06-12 00:47:43: jmgariepy created the card Tangled Mass
  • 2014-06-11 02:14:30: jmgariepy commented on Green Rare Submissions

    ­

  • Gumbloom
  • 2014-06-11 02:13:47: jmgariepy deleted a comment on Fungus Factory
  • 2014-06-10 23:58:42: jmgariepy commented on a card
  • 2014-06-10 23:58:07: jmgariepy commented on Gumbloom

    Wanted to get a lot of buds on a rare, but I figured it would be kind of boring if the card was just five buds. So I tried to think of some minor effect that each +1/+1 counter could have, and eventually settled on "They operate as -1/-1 counters on artifact creatures." Cute. Doesn't really help your team, though, beyond being generally useful.

  • 2014-06-10 23:56:18: jmgariepy edited Fungus Factory
  • 2014-06-10 23:55:53: jmgariepy edited Gumbloom
  • 2014-06-10 23:55:13: jmgariepy created the card Gumbloom
  • 2014-06-09 02:43:36: jmgariepy commented on Glarrug

    Fair enough. Iona and Griselbrand are some crazy, crazy cards. But I guess they die to a versatile removal suite, and so does this. Will remember Pro lands, though. Maybe I'll just throw an uncommon in the file.

  • 2014-06-09 02:41:18: jmgariepy edited Glarrug
  • 2014-06-08 15:33:24: Alex commented on Glarrug

    I think this is a fine mythic, perhaps without the protection from lands which reads pretty strange on a mythic. I think the rest of the text is great, and you definitely do want some reward for getting N mana of a particular colour (be that 8 or 10).

    I don't think this needs an anti-reanimation clause. I can't imagine people choosing this over Iona, Shield of Emeria or Griselbrand.

  • 2014-06-08 10:33:08: jmgariepy commented on Glarrug

    Hmm. Probably should have an anti-Zombify clause... It's certainly somewhere near the top end of what you would want a Zombify to do. Even if the 'Pro lands' was removed though, it's still got a bit too much text. I guess the +1/+1 counters would have to go... I'm not sure if double fight per turn feels over the top enough, though...

  • 2014-06-08 10:29:47: jmgariepy edited Glarrug
  • 2014-06-08 10:29:11: jmgariepy commented on Green Rare Submissions

    ­

  • Glarrug
  • 2014-06-08 10:28:16: jmgariepy commented on Glarrug

    GGGGG spells at rare are fine, but I wanted to go straight up nutso with the colored mana symbols in Mythic. Unfortunately, though, Khalni Hydra beat me to the punch for 8G, so I had to aim for 10 to trump that card. Which left me very little space to work with in the text box... so I figured "Why not a Legendary Ooze?"

    Originally, I was kicking around the idea of Deathtouch, Trample + Can block any number of creatures per turn to get people coming and going... but no matter how big I made that creature, I don't think it would be Mythic enough. Protection from lands is just a bit of flavor for something an Ooze should have, plus it works well against lands animated through fortifications. In fact, we may not want to waste it here.

  • 2014-06-08 10:24:41: jmgariepy created the card Glarrug
  • 2014-06-07 06:44:06: jmgariepy commented on Bear Fruit

    Normally, when I look at a card like this, I think that "2 is the average effect, 3 is what happens when it's better". Unfortunately, that thought process sometimes throws me. Draw two cards for 2G sounds about right... but it didn't occur to me how hard it was to tag a player sometimes.

  • 2014-06-06 15:45:18: Circeus commented on Bear Fruit

    Yes, definitely a lot closer to what I'd expect out of such a card. My main issue was about how the card would most of the time draw only one card and wasn't even a guaranteed draw.

  • 2014-06-06 11:16:37: Alex commented on Ursine Veggies

    Hmm, it's two-thirds of a fused Give // Take for two-thirds of the cost. Fair enough.

    Ooh, except that that one removes the counters where this doesn't. Eh, this is rare and can't be split, that ought to make up for it.

  • 2014-06-06 11:15:34: Alex commented on Bear Fruit

    Yeah, this looks pretty nice now. Fine, at least moderately exciting, but not problematic power level for a rare.

  • 2014-06-06 10:31:22: jmgariepy commented on Green Rare Submissions

    ­

  • ­Ursine Veggies, added due to conversation in Bear Fruit.
  • See other cardsets