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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-19 19:38:47)
I like this. I am a bit bothered by the "red creatures you control bit", though. Arguments as to whether giving the bonus to red creatures only is fun and/or balancing aside, I'd be too afraid that most people would forget the word red appeared on the card at all. I know I skipped over that word on first reading, and I'd expect a lot of players politely informed that, no, their Solemn Simulacrum did not, in fact, kill the Hill Giant that blocked it.
I'm earmarking this for a potential move to uncommon. Though, if we did that, I'd want a different answer for flying in blue... and I'd prefer it be a creature. Since I don't have one right now, the sponge is keeping the spot warm.
It's possible we don't need an answer to flying in every color, but, then again, maybe we do. I think I'd rather see a common answer in every color for now, unless limited tells us otherwise.
Tap enchanted creature. My mind jumped back to 1999 with that one...
This mechanic is normally red (Through the Breach, Incandescent Soulstoke etc), but it could probably be black, especially if you play up the "sacrificing other creatures" flavour.
I think it's a bit too narrow to just drop a creature onto the battlefield then immediately sacrifice it, unless black and other colours have a lot of ETB triggers. But this doesn't have to grant the haste. That'd make the summoned creature feel more like a minion being thrown around casually. (This could even add the type Minion to that card.)
I agree this is fun as a oneoff effect, but not very sensible as a mechanic or at common. It'd more conventionally be done like this... in fact, I'll create that as a card itself: Gorgon Slavemaster.
That's why I changed my mind.
I said something about a mechanic that could evoke other creatures, and I decided to make a card to see what that would look like. Unfortunately, while I love the flavor of it, it's way too wordy. There are alternate ways for it to work, of course, but overall it requires too many words to work, especially at common. Perhaps there could be a rare that does something similar, though.
I think we could flavour Channel to work pretty well, if we remember that "creature cards" are summoning spells to summon this creature to come to your aid on the battlefield. So these cards give you the alternative of channelling some of the creature's nature to help you, without fully summoning them. There are plenty of Ghits for "channelling Obama", say.
Huh. Alright, I believe you. :)
Unfortunately, I'm having internet issues at my apartment, and I don't know when they'll be resolved. I might not be able to keep up with everything once I go back there (in a few minutes), but I'll try to post everything I come up with when my internet is functional again.
"
: Add 
to your mana pool. Spend this mana only to cast multicolor spells or activate abilities of multicolored permanents" ?
After thinking about it, I think we probably want dual lands which do help play a multicolor strategy a lot, but don't help mono color, and help splashing only a bit.
If so, these lands still look like a good choice...
What do you like about the idea? I can see a bit of flavour to it (the Aer are hard to get on your side, but take care of everything when they are), but it seems like it usually won't make much difference in play, since you'll usually need multi mana to cast them anyway.
If we have evoke or channel, it seems like the obvious choice is to have them have mono activations. (I'm not sure which of those sort of abilities I like, but I agree it makes sense to use them as a way to have a card that can be used multi or mono.)
I quite like the flavour "can block as though it were a creature". (I think I would not specify a P/T, but say "if it is dealt at least N damage, unnattach ~.) It sounds more like an actual fortification.
However, in Magic, walls are usually represented as wall creatures, so the simplest execution is probably "becomes a 0/4 creature", and then at least you use up your lands if you keep chump blocking.
I also like the "sacrificing slaves to build edifices" flavour. I'm still not sure we'll have enough ideas for fortifications to make them worthwhile, but I'd suggest trying out some of the common versions and see how they play.
I think this will actually work like ((C11828)), which isn't really what you want, most certainly not at common. Just let it turn the land into a 0/something creature. (I also think 0/6 is too big to have a common repeatedly generate. This would be plenty good enough if it made them 0/4.)
...Okay, I wrote the above assuming that the Fortify cost would be mana. Nonmana Fortify costs I think are also something we shouldn't have at common (cf Piston Sledge). It's less good now than I thought it was due to the implicit sorcery-speed of Fortify making it quite hard to find creatures to sac to this, but it's got a different reason to not be common.
We talked at one point about having all Aerans have activated abilities which cost only colorless mana. Do we want to keep that true?
I agree this is way underpowered at the moment. Compare Phyrexian Altar which never did very much (and was itself a variation on Ashnod's Altar, which admittedly is a pretty ubiquitous combo piece).
Hmm. Searching Oracle for "for as long as it has", we find that Aquitect's Will, Aven Mimeomancer, Liege of the Tangle and Dread Wight are happy to let you keep targeting the same target successive times. The only ones that prevent it are Quicksilver Fountain and Cyclopean Tomb, and they do it by saying "target non-Swamp land" / "target non-Island land"; in both cases that's to ensure the contagion spreads rather than out of concern to avoid double counters.
So I think this is saying that it's not worth the extra words just to prevent duplicate counters. Let the Power Conduit Johnnies have their fun if they want to.
Can you explain how that might apply flavorfully to the current black mix?
...Actually, having a mechanic where creatures evoked other creatures would be amazing slave flavor.
There's a lot of talk over Evoke - is there any way we could make the black mechanic Evoke? I'd like for some of the creatues I made in ~Stop~ to actually be used...
Ender of Days "Shrivel"
Hmm. The timing would work for other Enlighten triggers, but I'd prefer it if this wasn't just "half a Gaea's Skyfolk unless you have other things that interact with draws". I understand there will be a few commons in each set that don't do anything unless you have some other cards with the set mechanic, but I view each one as fairly undesirable and I reckon it's worth trying to keep their numbers down.
How about giving this "
: Add
" and "Enlighten - Untap ~"? That does go infinite with Ocular Halo or Quicksilver Dagger, I suppose.
It looks to me like the idea was to make the flood keep spreading (which is usually what you want, but might matter if you had multiple of these cards or some other reason not to want your opponent to keep getting more U).
I think it might be a general question for flood, rather than for this card: should you be able to flood a land multiple times? (If so, won't it look odd? If not, can you not cast flood cards if your opponent only has flooded lands? Perhaps the template for flood should be "put a flood counter on target land if it doesn't already have one"?)
I don't know.
That's okay, I barely remember making this card.
The point was to use the mana to pay for other Enlighten triggers, but does the timing even work for that? Also, those will remain good with spells and abilities that let you draw. We could delay when you get the mans, but I like the idea of the card.
Well... Channel might be okay, but while I like evoke, I can't reconcile the flavor.