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Recent updates to Community Set: (Generated at 2024-05-12 17:40:34)
I agree. Would make a good gimmick for a second small set though.
I like it when a set is themed around a conflict, but both sides of that conflict exist in all five colours. The Mirran-Phyrexian war did that. So did the Kamigawa mortals vs Kami war. You can have assorted mixes, divisions and factions within each side, but the fundamental conflict is the overriding flavour-side theme.
Giving monocolour the symbols seems fine if we want to. But I don't think we can do away with the standard colourless mana symbols entirely. That seems... unlikely to work.
A new thought: it seems like hybrid is most likely going to show up. If it does, monocolor could have 2/C hybrid, which would combo well with Chroma. We could even try a set where there was no pure colorless mana symbols, only hybrid and C, but again, I don't know about the math.
I see what you mean. That is a very White vs. Red plot, but I don't think it has to be. White wouldn't be too keen on being all buddy, buddy with its enemies... I think it would mostly be in a matter of portrayal.
After having a little while to think of it, the biggest strike against that plot in my mind is that it sounds supiciously like the plot of Urza's Saga into Invasion. It isn't. It's actually flipping that concept on it's head, but I don't think you'd be able to stop the comparisons...
It would take some math, but we could make two colors monocolor and the other three multicolor among themselves. Not sure how well that would work.
Well, the Mirrins were five colors on the same side, as where the Phyrexiens (I probably spelled those wrong). They did, however, have subdivisions.
In that light, the multicolor is sounding white, and the monocolor red.
@Rourke - True! But 5 seperate color identities being unyielding isn't a plot, I suppose. It's certainly something to keep in mind... actually...
Has anybody been reading Alpha Flight as of lately (No, JM... you're the only person who reads that comic book. Sigh.) The recent plot involves a Unity party that takes over Canadian politics and makes one very popular politician. When a major national emergency starts (The current 'Fear Itself' plotline), the popular newly elected Prime Minister asks everyone to be supportive of his government's decision to suspend people's rights in an attempt to stop subversives from taking advantage of the crisis.
So, it's a big morality tale about how individuality, and the inability to see people eye to eye is not always a bad thing. We could play with this concept. Have one group be cultish in their desire to unify their beliefs, while struggling with 5 different colors that see this as a threat to what makes them distinct. Or in other words, the entire plot of Neon Genesis Evangelion.
Or maybe not.
Monocolor can also be single minded, selfish, or unwilling to make allies.
@Darkheart - I don't think "Monocolor = Law, Structure, Conformity, Order, etc" can apply to all five colours. Those are all quite white concepts; I can't see red or green being very happy with them. I think we're going to want factions for each of the individual colours and then have some multicolour invaders come in.
jmgariepy mentions the GDS2 idea of hybrid alien invaders, which did seem to have a lot of possibility. We could adopt that element of it and put it in a different world to the original idea (which as I recall was themed around weird giant insects and enchantments).
If we're having a red faction, etc, then I don't think we need or want to explicitly theme red around burn, black around discard etc. Some of those cards and themes will come out naturally - recall how famously difficult red commons are to design - but I don't think we want to aim for them.
Chroma is an effect I've always wanted to see more done with. A heavy-hybrid set is a good place for it. But a multicolour-themed set (whether hybrid or gold) isn't a very good place for lots of single-coloured-mana-intensive cards. In Limited people almost always need to be two-coloured, and if your deck is full of and cards, then it'll just be an irritating environment where players frequently can't cast their spells.
Also, I wouldn't mind seeing a reverse Chroma design. In other words, something counting to see how many colors of permanents you control. Seems like max cap of 5 would give us some control on costing.
Is the multi-colored theme supposed to look a bit more like a Domain theme (you should play one of each color), or more like a fixed two or three color theme (similar to Ravnica or Alara)? I suppose what I'm asking is "are there only two sides to this conflict, is there 15 factions, or is there somewhere in between?"
I must admit, I was a bit jealous of the idea that popped up in GDS2, where one of the contestants pitted an alienesque Hybrid force against a normal mono-colored world. The design didn't stabilize in the end, but that sounded like a knock-out starting idea.
In my own concept of a mono vs. multi block, the monocolored creatures have only colored mana in their cost. Chroma would work quite well with that concept.
Oh definately we can create our own.
How about this for an idea:
Monocolor = Law, Structure, Conformity, Order, etc (a place for everything and everything in its place)
Multicolor = Chaos, Disorder, Randomness, etc (anything goes, run wild run free)???
Just Brainstorming here - heh,
Chroma and Domain sound fine, but we can always make our own mechanics.
Monocolored vs multicolor sounds interesting.
Chroma or Radiance would be ideal mechanics/ability words for monocolor, but are there similar/mirror mechanics for multicolor? only ones I can think of off the top of my head are Domain and Sunburst.
Things that probably make better sub-themes than themes are lifegain, mill, burn, discard, and ramp. Humm, now that I think about it, those could be the themes for each monocolored faction...
I'll join you on that. I once started a set that was monocolored once, and multicolored is tried and true.
I like the monocolored vs. multicolored idea.
We could go with a no-creature set (opposite of legions) or a color-hate set. A set focused on your hand and/or library vs. in play or spells vs. creatures might be cool.
Nice idea. There are a heck of a lot of potential themes... but it's probably better to go for a mechanical theme (like artifacts, tribal or multicolour) than a flavour-driven theme (like Circus World or Dwarf Fortress set).
Multiverse already has quite a lot of artifact sets, so probably best avoid that one. Tribal, multicolour, enchantments are all good rich mechanical hooks. Or we could go for a central conflict reflected in the mechanics, like monocoloured against multicoloured.
I thought that we could all work together on one set. We should probably pick a theme, like artifacts, tribal, or multicolor. Any ideas?