Multiverse Design Challenge
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Showing 50 of 567 Multicolour cards
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Philosopher's Stone is all colors.
: Put a gold counter on target permanent you control.
Permanents with gold counters on them can't attack or block and gain "
: Add one mana of any color to your mana pool."

Permanents with gold counters on them can't attack or block and gain "

+1: You deal 1 damage to each player.
-X: Draw X cards unless any opponent has you deal twice X damage to him or her.
-6: You get an emblem with "Whenever an opponent is dealt damage, he or she loses that much life."
-X: Draw X cards unless any opponent has you deal twice X damage to him or her.
-6: You get an emblem with "Whenever an opponent is dealt damage, he or she loses that much life."
0
Discuss ideas and scheduling of upcoming challenges.
(Previously announcements of challenges.)
(Previously announcements of challenges.)

When Aspect Mage enters the battlefield, choose two —
• Return an aura from your graveyard to your hand.
• Attach target aura to Aspect Mage.
• Put an aura from your hand with a converted mana cost of 4 or less on Aspect Mage.
• Return all auras on target enchanted creature to their owner’s hand, and exile that creature until Aspect Mage leaves the battlefield.
• Return an aura from your graveyard to your hand.
• Attach target aura to Aspect Mage.
• Put an aura from your hand with a converted mana cost of 4 or less on Aspect Mage.
• Return all auras on target enchanted creature to their owner’s hand, and exile that creature until Aspect Mage leaves the battlefield.
2/3
Activated abilities of nonland permanents cost
more to activate, where X is the highest converted mana cost among permanents.

6/7
Whenever you are dealt damage, put two 1/1 white bird creature tokens with flying onto the battlefield.
Bluebird of friendliness
Like guardian angels its always near
Like guardian angels its always near
Take an extra turn after this one. Players can't cast spells during that turn.
Your paperwork is going to take longer to process than originally promised.
+1 This cycle, all modified units are cloaked.
+0 Repeat a tactic from the void.
-5 Displace all units.
+0 Repeat a tactic from the void.
-5 Displace all units.
1
Enchant creature with power four or greater.
You control enchanted creature.
You control enchanted creature.
Flying, vigilance, hexproof
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Even invaders are permitted to enter, provided they donate a new scroll to the hungry library.
6/4
All Slivers have protection from multicolor.
Some slivers don't look kindly on their own kind.
2/2
+1: Artifact and enchantment spells cost you
less to cast this turn.
-1: Return target artifact or enchantment card from your graveyard to your hand.
-7: Cast any number of artifact or enchantment cards from your hand or graveyard without paying their mana costs.

-1: Return target artifact or enchantment card from your graveyard to your hand.
-7: Cast any number of artifact or enchantment cards from your hand or graveyard without paying their mana costs.
3
You and target opponent each gain 4 life, draw 2 cards, and skip their next combat step.
Did you expect our heroes to hate each other forever? Here they are, reconciled through the magic of a night's sleep.

All creatures have lifelink.
Whenever a creature deals damage, its controller draws an equal number of cards.
Whenever a creature deals damage, its controller draws an equal number of cards.
Spells and abilities cost
more to cast, where X is their casting cost.



Go Go Gadget Bananaphone!
1/3
Whenever Intangible Saint attacks, put a 6/6 white Angel Spirit creature token onto the battlefield tapped and attacking.
Hexproof
Defender
Whenever Intangible Saint becomes the target of a spell or ability, it loses hexproof and defender until end of turn.
Hexproof
Defender
Whenever Intangible Saint becomes the target of a spell or ability, it loses hexproof and defender until end of turn.
4/4
Choose two —
• Permanents enter the battlefield tapped this turn.
• Draw two cards, then shuffle a card from your hand and a permanent you own into your library.
• Player's can't search libraries this turn.
• Permanents you control gain protection from the card type of your choice until end of turn.
• Permanents enter the battlefield tapped this turn.
• Draw two cards, then shuffle a card from your hand and a permanent you own into your library.
• Player's can't search libraries this turn.
• Permanents you control gain protection from the card type of your choice until end of turn.
+2 Look at the top five cards of your library and put them back in any order.
0 Choose two target permanents. Until your next turn, they can't attack or block, and their activated abilities can't be activated.
-8 You gain an emblem with "Whenever a creature attacks, you may draw a card."
0 Choose two target permanents. Until your next turn, they can't attack or block, and their activated abilities can't be activated.
-8 You gain an emblem with "Whenever a creature attacks, you may draw a card."
7

Jedit Ojanen and creatures blocking or blocked by it have shroud.
Whenever Jedit Ojanen attacks or blocks, put a 2/2 Warrior Mercenary creature token onto the battlefield with "This creature and creatures blocking or blocked by it have shroud."
Whenever Jedit Ojanen attacks or blocks, put a 2/2 Warrior Mercenary creature token onto the battlefield with "This creature and creatures blocking or blocked by it have shroud."
5/5
When Kasimir, Lone Wolf enters the battlefield, put a Legendary 2/2 white Wolf creature token with First Strike named Cub onto the battlefield.
5/3




Ninjutsu 

(

, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking unblocked.)
You may count blocked creatures as unblocked for the purpose of activating Moonlit Savior's ninjutsu ability.






You may count blocked creatures as unblocked for the purpose of activating Moonlit Savior's ninjutsu ability.
2/2
Flying
Auramorph

- You may cast Ojutai Halo-Blade as a colorless aura spell that gives enchanted creature +2/+2 for
. If you do you may unattach Ojutai Halo-Blade at any time and have it become a creature)
Auramorph




2/4
Counter target spell unless its controller gains an emblem with "Spells you cast cost
more to cast."

Choose one —
• For each creature, its controller sacrifices a permanent unless he or she pays
.
• Put a +1/+1 counter on any number of target creatures.
• Draw four cards, then discard two cards.
• For each creature, its controller sacrifices a permanent unless he or she pays

• Put a +1/+1 counter on any number of target creatures.
• Draw four cards, then discard two cards.
When Soul-Cage Phantasm enters the battlefield, you exile target nonland permanent an opponent controls until Soul-Cage Phantasm leaves the battlefield.
Whenever Soul-Cage Phantasm becomes the target of a spell or ability, sacrifice it.
Whenever Soul-Cage Phantasm becomes the target of a spell or ability, sacrifice it.
1/3
Flying
: Soulfire Geist deals 1 damage to target haunted creature.


: When target creature dies this turn, put all cards haunting that creature on the bottom of their owners' libraries in any order.




3/4
Flash
Enchant creature
Cast Spellwrought Shield only if you've cast another spell this turn.
Enchanted creature gets +3/+2 and has first strike and lifelink.
Enchant creature
Cast Spellwrought Shield only if you've cast another spell this turn.
Enchanted creature gets +3/+2 and has first strike and lifelink.
Until end of turn, creatures you control gain flying. If the miracle cost was paid, until end of turn, creatures you control get +1/+1.
Miracle

Forecast —
, Reveal Supreme Charm from your hand: Target creature gains flying until end of turn.
Miracle



Forecast —


Vigilance
Whenever The Nightingale deals damage to a creature, draw a card.
↓↓↓
Pass the mantle (When this dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
Whenever The Nightingale deals damage to a creature, draw a card.
↓↓↓
Pass the mantle (When this dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
2/4
Flying, Hexproof
Other creatures with flying you control get +1/+2 and have hexproof.


: Put a 1/1 white and blue Spirit creature token with flying onto the battlefield.
Other creatures with flying you control get +1/+2 and have hexproof.



2/4
+1 Return target nonland permanent to its owner's hand. Its controller gains life equal to its converted mana cost.
-3 Put a +1/+1 counter on target creature. If that creature would die, instead exile it and Venser, the Savior, then return it to the battlefield and return Venser, the Savior to the battlefield transformed.
-3 Put a +1/+1 counter on target creature. If that creature would die, instead exile it and Venser, the Savior, then return it to the battlefield and return Venser, the Savior to the battlefield transformed.
2
When Venser, Norn's Prize enters the battlefield or at the beginning of your upkeep, return another target permanent to its owner's hand unless its owner pays
or 4 life.
Creatures you control can't be blocked unless the defending player pays
or 2 life.

Creatures you control can't be blocked unless the defending player pays

2/2
Flying
When Winged Mysterite becomes the target of a spell or ability, sacrifice it. Each other player sacrifices an enchantment.
When Winged Mysterite becomes the target of a spell or ability, sacrifice it. Each other player sacrifices an enchantment.
3/2
Hexproof
Yazt, Phantom General cannot block.
When Yazt enters the battlefield, put 10 0/1 White and Blue Illusion Soldier creature tokens with defender onto the battlefield.
Sacrifice two tokens you control: Yazt is unblockable until end of turn.
Yazt, Phantom General cannot block.
When Yazt enters the battlefield, put 10 0/1 White and Blue Illusion Soldier creature tokens with defender onto the battlefield.
Sacrifice two tokens you control: Yazt is unblockable until end of turn.
2/2
Each player returns all artifacts and creatures from their graveyards to their owner's hands. Take an additional turn after this one.
+1: Exile the top two cards of each opponent's library.
0: Each opponent exiles a card from his or her hand.
-5: Put a permanent card exiled with Ashiok, Sculptor of Horrors onto the battlefield under your control. Transform Ashiok, Sculptor of Horrors and attach it to that permanent.
0: Each opponent exiles a card from his or her hand.
-5: Put a permanent card exiled with Ashiok, Sculptor of Horrors onto the battlefield under your control. Transform Ashiok, Sculptor of Horrors and attach it to that permanent.
3
Enchant permanent
Whenever enchanted permanent deals damage to a creature, exile that creature.
Whenever enchanted permanent deals damage to its owner, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
Whenever enchanted permanent deals damage to a creature, exile that creature.
Whenever enchanted permanent deals damage to its owner, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
Choose any number – each player draws a card; or each player discards a card; or creatures get -1/-0 until end of turn; or creatures get -0/-1 until end of turn.
Ninjutsu 

When Black-Nose enters the battlefield, you may have him become a copy of target Ninja creature until end of turn.
Whenever Black-Nose attacks and isn't blocked, you may have him become a copy of target ninja creature until end of turn.

: Put Black-Nose into your hand from the command zone.



When Black-Nose enters the battlefield, you may have him become a copy of target Ninja creature until end of turn.
Whenever Black-Nose attacks and isn't blocked, you may have him become a copy of target ninja creature until end of turn.


2/2
Choose target spell. Its controller reveals their hand. If a card with the same name as the spell is revealed this way, counter that spell.
Target player sacrifices a spell.
Suspend
Whenever you deploy a creature with a converted psi cost of six or more, unsuspend Cataclysmic First Contact.
Displace all units. Return them to the warzone at the beginning of your next end cycle, after this one.
Whenever you deploy a creature with a converted psi cost of six or more, unsuspend Cataclysmic First Contact.
Displace all units. Return them to the warzone at the beginning of your next end cycle, after this one.
Target player puts a card from the top of his or her library into his or her graveyard for each homunculus you control. For each creature card sent to the graveyard this way, you draw a card.
Choose two--Draw three cards; or discard four cards; or lose 3 life.
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
-2: Put a 3/3 beast creature token onto the battlefield.
-7: For each creature, pair it with an unpaired creature if possible. Each creature fights the creature it's paired with.